glTF importer: fix bug on windows, use absolute path

This commit is contained in:
Julien Duroure 2020-03-11 06:46:55 +01:00
parent e4269fc795
commit 520b6af2be
2 changed files with 2 additions and 2 deletions

View File

@ -15,7 +15,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
"version": (1, 2, 40),
"version": (1, 2, 41),
'blender': (2, 82, 7),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',

View File

@ -58,7 +58,7 @@ class BlenderImage():
path = tmp_file.name
num_images = len(bpy.data.images)
blender_image = bpy.data.images.load(path, check_existing=img_from_file)
blender_image = bpy.data.images.load(os.path.abspath(path), check_existing=img_from_file)
if len(bpy.data.images) != num_images: # If created a new image
blender_image.name = img_name
if gltf.import_settings['import_pack_images'] or not img_from_file: