glTF exporter: validate meshes before export

(removing NaN for example)
This commit is contained in:
Julien Duroure 2021-09-15 17:36:15 +02:00
parent 29c9aa3475
commit 5bffedce24
2 changed files with 4 additions and 1 deletions

View File

@ -15,7 +15,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
"version": (1, 7, 26),
"version": (1, 7, 27),
'blender': (2, 91, 0),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',

View File

@ -292,6 +292,9 @@ def __gather_mesh(blender_object, library, export_settings):
if blender_object.type != "MESH":
return None
# Be sure that object is valid (no NaN for example)
blender_object.data.validate()
# If not using vertex group, they are irrelevant for caching --> ensure that they do not trigger a cache miss
vertex_groups = blender_object.vertex_groups
modifiers = blender_object.modifiers