glTF exporter: Non active action objects TRS is now restored at end of actions exports
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@ -4,7 +4,7 @@
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bl_info = {
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'name': 'glTF 2.0 format',
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'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
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"version": (3, 4, 41),
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"version": (3, 4, 42),
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'blender': (3, 3, 0),
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'location': 'File > Import-Export',
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'description': 'Import-Export as glTF 2.0',
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@ -62,8 +62,14 @@ def gather_animations( obj_uuid: int,
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current_action = None
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current_world_matrix = None
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if blender_object.animation_data and blender_object.animation_data.action:
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# There is an active action. Storing it, to be able to restore after switching all actions during export
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current_action = blender_object.animation_data.action
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elif len(blender_actions) != 0 and blender_object.animation_data is not None and blender_object.animation_data.action is None:
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# No current action set, storing world matrix of object
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current_world_matrix = blender_object.matrix_world.copy()
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# Remove any solo (starred) NLA track. Restored after export
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solo_track = None
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if blender_object.animation_data:
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@ -134,6 +140,9 @@ def gather_animations( obj_uuid: int,
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blender_object.animation_data.use_tweak_mode = restore_tweak_mode
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blender_object.animation_data.use_nla = current_use_nla
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if current_world_matrix is not None:
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blender_object.matrix_world = current_world_matrix
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export_user_extensions('animation_switch_loop_hook', export_settings, blender_object, True)
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return animations, tracks
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