glTF exporter: fix bug when apply modifier + disable skinning
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@ -15,7 +15,7 @@
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bl_info = {
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'name': 'glTF 2.0 format',
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'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
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"version": (1, 2, 54),
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"version": (1, 2, 55),
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'blender': (2, 82, 7),
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'location': 'File > Import-Export',
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'description': 'Import-Export as glTF 2.0',
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@ -66,7 +66,7 @@ class ShapeKey:
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def convert_swizzle_normal(loc, armature, blender_object, export_settings):
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"""Convert a normal data from Blender coordinate system to glTF coordinate system."""
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if not armature:
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if (not armature) or (not blender_object):
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# Classic case. Mesh is not skined, no need to apply armature transfoms on vertices / normals / tangents
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if export_settings[gltf2_blender_export_keys.YUP]:
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return Vector((loc[0], loc[2], -loc[1]))
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@ -85,7 +85,7 @@ def convert_swizzle_normal(loc, armature, blender_object, export_settings):
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def convert_swizzle_location(loc, armature, blender_object, export_settings):
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"""Convert a location from Blender coordinate system to glTF coordinate system."""
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if not armature:
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if (not armature) or (not blender_object):
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# Classic case. Mesh is not skined, no need to apply armature transfoms on vertices / normals / tangents
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if export_settings[gltf2_blender_export_keys.YUP]:
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return Vector((loc[0], loc[2], -loc[1]))
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@ -107,7 +107,7 @@ def convert_swizzle_tangent(tan, armature, blender_object, export_settings):
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if tan[0] == 0.0 and tan[1] == 0.0 and tan[2] == 0.0:
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print_console('WARNING', 'Tangent has zero length.')
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if not armature:
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if (not armature) or (not blender_object):
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# Classic case. Mesh is not skined, no need to apply armature transfoms on vertices / normals / tangents
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if export_settings[gltf2_blender_export_keys.YUP]:
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return Vector((tan[0], tan[2], -tan[1], 1.0))
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