Oscurart Tools: Remove entire addon

This commit is contained in:
Eugenio Pignataro 2020-08-25 09:29:33 -03:00
parent 8dfa2220aa
commit 731efb6801
Notes: blender-bot 2023-02-13 15:15:13 +01:00
Referenced by issue blender/blender#98720, Blender 3.2: Missing Oscurant Tools Addon
19 changed files with 0 additions and 1594 deletions

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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
bl_info = {
"name": "Oscurart Tools",
"author": "Oscurart",
"version": (4, 0, 0),
"blender": (2, 90, 0),
"location": "View3D > Context Menu > Object/Edit Modes",
"description": "Tools for objects, render, shapes, and files.",
"warning": "",
"doc_url": "https://www.oscurart.com.ar",
"category": "Object",
}
import bpy
from bpy.app.handlers import persistent
from bpy.types import Menu
from oscurart_tools.files import reload_images
from oscurart_tools.files import save_incremental
from oscurart_tools.files import collect_images
from oscurart_tools.mesh import overlap_uvs
from oscurart_tools.mesh import overlap_island
from oscurart_tools.mesh import select_doubles
from oscurart_tools.mesh import shapes_to_objects
from oscurart_tools.mesh import remove_modifiers
from oscurart_tools.mesh import vertex_color_id
from oscurart_tools.object import distribute
from oscurart_tools.object import selection
from oscurart_tools.object import search_and_select
from oscurart_tools.mesh import apply_linked_meshes
from oscurart_tools.render import render_tokens
from oscurart_tools.render import batch_maker
from oscurart_tools.render import material_overrides
from oscurart_tools.mesh import flipped_uvs
from oscurart_tools.mesh import print_uv_stats
from bpy.types import (
AddonPreferences,
Panel,
PropertyGroup,
)
from bpy.props import (
StringProperty,
BoolProperty,
IntProperty,
PointerProperty,
CollectionProperty,
)
# mesh
class VIEW3D_MT_edit_mesh_oscurarttools(Menu):
bl_label = "OscurartTools"
def draw(self, context):
layout = self.layout
layout.operator("mesh.uv_island_copy")
layout.operator("mesh.uv_island_paste")
layout.operator("mesh.select_doubles")
layout.operator("mesh.print_uv_stats")
layout.separator()
layout.operator("image.reload_images_osc")
layout.operator("file.save_incremental_backup")
layout.operator("file.collect_all_images")
layout.operator("file.create_batch_maker_osc")
def menu_funcMesh(self, context):
self.layout.menu("VIEW3D_MT_edit_mesh_oscurarttools")
self.layout.separator()
# image
class IMAGE_MT_uvs_oscurarttools(Menu):
bl_label = "OscurartTools"
def draw(self, context):
layout = self.layout
layout.operator("mesh.uv_island_copy")
layout.operator("mesh.uv_island_paste")
layout.operator("mesh.overlap_uv_faces")
layout.operator("mesh.select_flipped_uvs")
layout.separator()
layout.operator("image.reload_images_osc")
layout.operator("file.save_incremental_backup")
layout.operator("file.collect_all_images")
layout.operator("file.create_batch_maker_osc")
def menu_funcImage(self, context):
self.layout.menu("IMAGE_MT_uvs_oscurarttools")
self.layout.separator()
# object
class VIEW3D_MT_object_oscurarttools(Menu):
bl_label = "OscurartTools"
def draw(self, context):
layout = self.layout
layout.operator("mesh.vertex_color_mask")
layout.operator("object.distribute_osc")
layout.operator("mesh.remove_modifiers")
layout.operator("object.search_and_select_osc")
layout.operator("object.shape_key_to_objects_osc")
layout.operator("mesh.apply_linked_meshes")
layout.operator("mesh.print_uv_stats")
layout.separator()
layout.operator("image.reload_images_osc")
layout.operator("file.save_incremental_backup")
layout.operator("file.collect_all_images")
layout.operator("file.create_batch_maker_osc")
def menu_funcObject(self, context):
self.layout.menu("VIEW3D_MT_object_oscurarttools")
self.layout.separator()
# ========================= End of Scripts =========================
classes = (
VIEW3D_MT_edit_mesh_oscurarttools,
IMAGE_MT_uvs_oscurarttools,
VIEW3D_MT_object_oscurarttools,
reload_images.reloadImages,
overlap_uvs.CopyUvIsland,
overlap_uvs.PasteUvIsland,
distribute.DistributeOsc,
selection.OSSELECTION_HT_OscSelection,
save_incremental.saveIncrementalBackup,
collect_images.collectImagesOsc,
overlap_island.OscOverlapUv,
select_doubles.SelectDoubles,
shapes_to_objects.ShapeToObjects,
search_and_select.SearchAndSelectOt,
apply_linked_meshes.ApplyLRT,
batch_maker.oscBatchMaker,
remove_modifiers.RemoveModifiers,
vertex_color_id.createVCMask,
material_overrides.OVERRIDES_PT_OscOverridesGUI,
material_overrides.OscTransferOverrides,
material_overrides.OscAddOverridesSlot,
material_overrides.OscRemoveOverridesSlot,
material_overrides.OscOverridesUp,
material_overrides.OscOverridesDown,
material_overrides.OscOverridesKill,
flipped_uvs.selectFlippedUvs,
print_uv_stats.uvStats
)
def register():
from bpy.types import Scene
Scene.multimeshedit = StringProperty()
bpy.types.VIEW3D_MT_edit_mesh_context_menu.prepend(menu_funcMesh)
bpy.types.IMAGE_MT_uvs_context_menu.prepend(menu_funcImage)
bpy.types.VIEW3D_MT_object_context_menu.prepend(menu_funcObject)
bpy.app.handlers.render_init.append(render_tokens.replaceTokens)
bpy.app.handlers.render_cancel.append(render_tokens.restoreTokens)
bpy.app.handlers.render_complete.append(render_tokens.restoreTokens)
bpy.app.handlers.render_pre.append(material_overrides.ApplyOverrides)
bpy.app.handlers.render_cancel.append(material_overrides.RestoreOverrides)
bpy.app.handlers.render_post.append(material_overrides.RestoreOverrides)
from bpy.utils import register_class
for cls in classes:
register_class(cls)
def unregister():
bpy.types.VIEW3D_MT_edit_mesh_context_menu.remove(menu_funcMesh)
bpy.types.IMAGE_MT_uvs_context_menu.remove(menu_funcImage)
bpy.types.VIEW3D_MT_object_context_menu.remove(menu_funcObject)
from bpy.utils import unregister_class
for cls in reversed(classes):
unregister_class(cls)
if __name__ == "__main__":
register()

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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Operator
import os
import shutil
class collectImagesOsc(Operator):
"""Collect all images in the blend file and put them in IMAGES folder"""
bl_idname = "file.collect_all_images"
bl_label = "Collect Images"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
imagespath = "%s/IMAGES" % (os.path.dirname(bpy.data.filepath))
if not os.path.exists(imagespath):
os.mkdir(imagespath)
bpy.ops.file.make_paths_absolute()
for image in bpy.data.images:
try:
image.update()
if image.has_data:
if not os.path.exists(os.path.join(imagespath,os.path.basename(image.filepath))):
shutil.copy(image.filepath, os.path.join(imagespath,os.path.basename(image.filepath)))
image.filepath = os.path.join(imagespath,os.path.basename(image.filepath))
else:
print("%s exists." % (image.name))
else:
print("%s missing path." % (image.name))
except:
print("%s missing path." % (image.name))
bpy.ops.file.make_paths_relative()
return {'FINISHED'}

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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Operator
class reloadImages (Operator):
"""Reloads all bitmaps in the scene"""
bl_idname = "image.reload_images_osc"
bl_label = "Reload Images"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
for imgs in bpy.data.images:
imgs.reload()
return {'FINISHED'}

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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Operator
import os
def saveBkp (self, context):
fileFolder = os.path.dirname(bpy.data.filepath)
versionFolder = os.path.join(fileFolder,"VERSIONS")
#creo folder
if os.path.exists(versionFolder):
print("existe")
else:
os.mkdir(versionFolder)
#sin version a versionada
if not bpy.data.filepath.count("_v"):
filelist = [file for file in os.listdir(versionFolder) if file.count("_v") and not file.count("blend1")]
filelower = 0
print(filelist)
for file in filelist:
if int(file.split(".")[0][-2:]) > filelower:
filelower = int(file.split(".")[0][-2:])
savepath = "%s/VERSIONS/%s_v%02d.blend" % (os.path.dirname(bpy.data.filepath),bpy.path.basename(bpy.data.filepath).split('.')[0],filelower+1)
print("Copia versionada guardada.")
bpy.ops.wm.save_as_mainfile()
bpy.ops.wm.save_as_mainfile(filepath=savepath, copy=True)
else:
#versionada a sin version
if bpy.data.filepath.count("_v"):
filename = "%s/../%s.blend" % (os.path.dirname(bpy.data.filepath),os.path.basename(bpy.data.filepath).rpartition(".")[0].rpartition("_")[0])
print(filename)
bpy.ops.wm.save_as_mainfile(filepath=filename, copy=True)
print("Copia sin version guardada.")
class saveIncrementalBackup (bpy.types.Operator):
"""Save incremental backup in versions folder"""
bl_idname = "file.save_incremental_backup"
bl_label = "Save Incremental Backup"
bl_options = {'REGISTER', 'UNDO'}
def execute(self, context):
saveBkp(self, context)
return {'FINISHED'}

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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
def applyLRTEx(self, context):
actObj = bpy.context.active_object
actObjMatrixWorld = actObj.matrix_world.copy()
bpy.ops.object.select_linked(extend=False, type="OBDATA")
linkedObjects = bpy.context.selected_objects
linkedObjects.remove(actObj)
for vert in actObj.data.vertices:
vert.co = actObjMatrixWorld @ vert.co
actObj.location = (0,0,0)
actObj.rotation_euler = (0,0,0)
actObj.scale = (1,1,1)
for ob in linkedObjects:
ob.matrix_world = ob.matrix_world @ actObj.matrix_world.inverted()
class ApplyLRT(bpy.types.Operator):
"""Apply LRT with linked mesh data"""
bl_idname = "mesh.apply_linked_meshes"
bl_label = "Apply LRT with linked meshes"
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
return (context.view_layer.objects.active is not None and
context.view_layer.objects.active.type == 'MESH')
def execute(self, context):
applyLRTEx(self, context)
return {'FINISHED'}

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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
import bmesh
def defSelectFlippedUvs(self, context):
bm = bmesh.from_edit_mesh(bpy.context.active_object.data)
bpy.context.scene.tool_settings.use_uv_select_sync = True
uvLayer = bm.loops.layers.uv.verify()
for face in bm.faces:
sum_edges = 0
for i in range(3):
uv_A = face.loops[i][uvLayer].uv
uv_B = face.loops[(i+1)%3][uvLayer].uv
sum_edges += uv_B.cross(uv_A)
if sum_edges > 0:
face.select_set(True)
bmesh.update_edit_mesh(bpy.context.object.data)
class selectFlippedUvs(bpy.types.Operator):
"""Copy Uv Island"""
bl_idname = "mesh.select_flipped_uvs"
bl_label = "Select Flipped Uvs"
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
return (context.active_object is not None and
context.active_object.type == 'MESH' and
context.active_object.mode == "EDIT")
def execute(self, context):
defSelectFlippedUvs(self, context)
return {'FINISHED'}

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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from mathutils import Vector
from bpy.types import Operator
from bpy.props import (
IntProperty,
BoolProperty,
FloatProperty,
EnumProperty,
)
import bmesh
import time
C = bpy.context
D = bpy.data
def DefOscOverlapUv(self,offset,rotate):
me = bpy.context.object.data
bm = bmesh.from_edit_mesh(me)
bm.faces.ensure_lookup_table()
faces = [face for face in bm.faces if face.select]
uv_layer = bm.loops.layers.uv[bpy.context.object.data.uv_layers.active.name]
faceDict = {}
faceReverse = []
bm.select_mode = {'FACE'}
for face in faces:
bpy.ops.mesh.select_all(action="DESELECT")
face.select = True
bpy.ops.mesh.select_mirror()
faceDict[face.index] = [mirrorface for mirrorface in bm.faces if mirrorface.select][0].index
faceReverse.append([mirrorface for mirrorface in bm.faces if mirrorface.select][0])
for selFace,mirrorFace in faceDict.items():
for loop,mirrorLoop in zip(bm.faces[selFace].loops,bm.faces[mirrorFace].loops):
mirrorLoop.copy_from(loop)
if offset:
for loop,mirrorLoop in zip(bm.faces[selFace].loops,bm.faces[mirrorFace].loops):
mirrorLoop[uv_layer].uv += Vector((1,0))
#invierto direcciones
bmesh.ops.reverse_uvs(bm, faces=[f for f in faceReverse])
bmesh.ops.rotate_uvs(bm, faces=[f for f in faceReverse])
if rotate:
bmesh.ops.rotate_uvs(bm, faces=[f for f in faceReverse])
bmesh.update_edit_mesh(me)
class OscOverlapUv(Operator):
"""Overlaps the uvs on one side of the model symmetry plane. """ \
"""Useful to get more detail on fixed resolution bitmaps"""
bl_idname = "mesh.overlap_uv_faces"
bl_label = "Overlap Uvs"
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
return (context.active_object is not None and
context.active_object.type == 'MESH')
offset : BoolProperty(
default=True,
name="Offset"
)
rotate : BoolProperty(
default=False,
name="Rotate"
)
def execute(self, context):
DefOscOverlapUv(self,self.offset,self.rotate)
return {'FINISHED'}

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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from mathutils import Vector
from bpy.types import Operator
from bpy.props import (
IntProperty,
BoolProperty,
FloatProperty,
EnumProperty,
)
import bmesh
# -------------------------- OVERLAP UV ISLANDS
def defCopyUvsIsland(self, context):
global islandSet
islandSet = {}
islandSet["Loop"] = []
bpy.context.scene.tool_settings.use_uv_select_sync = True
bpy.ops.uv.select_linked()
bm = bmesh.from_edit_mesh(bpy.context.object.data)
uv_lay = bm.loops.layers.uv.active
faceSel = 0
for face in bm.faces:
if face.select:
faceSel +=1
for loop in face.loops:
islandSet["Loop"].append(loop[uv_lay].uv.copy())
islandSet["Size"] = faceSel
def defPasteUvsIsland(self, uvOffset, rotateUv,context):
bm = bmesh.from_edit_mesh(bpy.context.object.data)
bpy.context.scene.tool_settings.use_uv_select_sync = True
pickedFaces = [face for face in bm.faces if face.select]
for face in pickedFaces:
bpy.ops.mesh.select_all(action="DESELECT")
face.select=True
bmesh.update_edit_mesh(bpy.context.object.data)
bpy.ops.uv.select_linked()
uv_lay = bm.loops.layers.uv.active
faceSel = 0
for face in bm.faces:
if face.select:
faceSel +=1
i = 0
if faceSel == islandSet["Size"]:
for face in bm.faces:
if face.select:
for loop in face.loops:
loop[uv_lay].uv = islandSet["Loop"][i] if uvOffset == False else islandSet["Loop"][i]+Vector((1,0))
i += 1
else:
print("the island have a different size of geometry")
if rotateUv:
bpy.ops.object.mode_set(mode="EDIT")
bmesh.ops.reverse_uvs(bm, faces=[f for f in bm.faces if f.select])
bmesh.ops.rotate_uvs(bm, faces=[f for f in bm.faces if f.select])
class CopyUvIsland(Operator):
"""Copy Uv Island"""
bl_idname = "mesh.uv_island_copy"
bl_label = "Copy Uv Island"
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
return (context.active_object is not None and
context.active_object.type == 'MESH' and
context.active_object.mode == "EDIT")
def execute(self, context):
defCopyUvsIsland(self, context)
return {'FINISHED'}
class PasteUvIsland(Operator):
"""Paste Uv Island"""
bl_idname = "mesh.uv_island_paste"
bl_label = "Paste Uv Island"
bl_options = {"REGISTER", "UNDO"}
uvOffset : BoolProperty(
name="Uv Offset",
default=False
)
rotateUv : BoolProperty(
name="Rotate Uv Corner",
default=False
)
@classmethod
def poll(cls, context):
return (context.active_object is not None and
context.active_object.type == 'MESH' and
context.active_object.mode == "EDIT")
def execute(self, context):
defPasteUvsIsland(self, self.uvOffset, self.rotateUv, context)
return {'FINISHED'}

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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
import bpy
import bmesh
from mathutils.geometry import area_tri
from math import sqrt
from math import pow
def setImageRes(object):
global pixels
mat = object.material_slots[object.active_material_index].material
if mat.node_tree.nodes.active.type in ["TEX_IMAGE"]:
pixels = [mat.node_tree.nodes.active.image.size[0] ,mat.node_tree.nodes.active.image.size[1] ]
return(True)
else:
print("Please select image node first")
return(False)
def makeTessellate(actObj):
global bm_tess
ob = actObj
me = ob.data
bm = bmesh.new()
bm.from_mesh(me)
bmesh.ops.triangulate(bm, faces=bm.faces[:])
bm_tess = bpy.data.meshes.new("Tris")
bm.to_mesh(bm_tess)
def calcArea():
global totalArea
totalArea = 0
for poly in bm_tess.polygons:
uno = bm_tess.uv_layers.active.data[poly.loop_indices[0]].uv
dos = bm_tess.uv_layers.active.data[poly.loop_indices[1]].uv
tres = bm_tess.uv_layers.active.data[poly.loop_indices[2]].uv
area = area_tri(uno, dos, tres)
totalArea += area
bpy.data.meshes.remove(
bm_tess,
do_unlink=True,
do_id_user=True,
do_ui_user=True)
def calcMeshArea(ob):
global GlobLog
polyArea = 0
for poly in ob.data.polygons:
polyArea += poly.area
ta = "UvGain: %s%s || " % (round(totalArea * 100),"%")
ma = "MeshArea: %s || " % (polyArea)
pg = "PixelsGain: %s || " % (round(totalArea * (pixels[0] * pixels[1])))
pl = "PixelsLost: %s || " % ((pixels[0]*pixels[1]) - round(totalArea * (pixels[0] * pixels[1])))
tx = "Texel: %s pix/meter" % (round(sqrt(totalArea * pixels[0] * pixels[1] / polyArea)))
GlobLog = ta+ma+pg+pl+tx
class uvStats(bpy.types.Operator):
"""Print Uv Stats"""
bl_idname = "mesh.print_uv_stats"
bl_label = "Print Uv Stats"
bl_options = {'REGISTER'}
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
if round(
bpy.context.object.scale.x,
2) == 1 and round(
bpy.context.object.scale.y,
2) == 1 and round(
bpy.context.object.scale.x,
2) == 1:
if setImageRes(bpy.context.object):
makeTessellate(bpy.context.object)
calcArea()
calcMeshArea(bpy.context.object)
else:
print("Warning: Non Uniform Scale Object")
copyOb = bpy.context.object.copy()
copyMe = bpy.context.object.data.copy()
bpy.context.scene.collection.objects.link(copyOb)
copyOb.data = copyMe
bpy.ops.object.select_all(action="DESELECT")
copyOb.select_set(1)
bpy.ops.object.transform_apply()
if setImageRes(copyOb):
makeTessellate(copyOb)
calcArea()
calcMeshArea(copyOb)
bpy.data.objects.remove(copyOb)
bpy.data.meshes.remove(copyMe)
self.report({'INFO'}, GlobLog)
return {'FINISHED'}

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@ -1,44 +0,0 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
def funcRemoveModifiers(self,context):
for ob in bpy.context.selected_objects:
if ob.type == "MESH":
for mod in ob.modifiers:
ob.modifiers.remove(mod)
class RemoveModifiers(bpy.types.Operator):
"""Remove all mesh modifiers"""
bl_idname = "mesh.remove_modifiers"
bl_label = "Remove Modifiers"
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
return (context.view_layer.objects.active is not None and
context.view_layer.objects.active.type == 'MESH')
def execute(self, context):
funcRemoveModifiers(self,context)
return {'FINISHED'}

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@ -1,74 +0,0 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from mathutils import Vector
from bpy.types import Operator
from bpy.props import (
IntProperty,
BoolProperty,
FloatProperty,
EnumProperty,
)
import os
import bmesh
C = bpy.context
D = bpy.data
def SelDoubles(self, context, distance):
obj = bpy.context.object
me = obj.data
bm = bmesh.from_edit_mesh(me)
double = bmesh.ops.find_doubles(bm, verts=bm.verts, dist=distance)
bpy.ops.mesh.select_all(action = 'DESELECT')
for vertice in double['targetmap']:
vertice.select = True
# Switch to vertex select
bpy.ops.mesh.select_mode(use_extend=False, use_expand=False, type='VERT')
# Show the updates in the viewport
bmesh.update_edit_mesh(me, False)
class SelectDoubles(Operator):
"""Selects duplicated vertex without merge them"""
bl_idname = "mesh.select_doubles"
bl_label = "Select Doubles"
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
return (context.view_layer.objects.active is not None and
context.view_layer.objects.active.type == 'MESH' and
context.view_layer.objects.active.mode == "EDIT")
distance : bpy.props.FloatProperty(
default=.0001,
name="Distance")
def execute(self, context):
SelDoubles(self, context,self.distance)
return {'FINISHED'}

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@ -1,60 +0,0 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Operator
from bpy.props import (
BoolProperty,
FloatProperty,
)
import math
class ShapeToObjects(Operator):
"""It creates a new object for every shapekey in the selected object, ideal to export to other 3D software Apps"""
bl_idname = "object.shape_key_to_objects_osc"
bl_label = "Shapes To Objects"
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
return (context.view_layer.objects.active is not None and
context.view_layer.objects.active.type in
{'MESH', 'SURFACE', 'CURVE'})
def execute(self, context):
OBJACT = bpy.context.view_layer.objects.active
has_keys = hasattr(getattr(OBJACT.data, "shape_keys", None), "key_blocks")
if has_keys:
depsgraph = bpy.context.evaluated_depsgraph_get()
for SHAPE in OBJACT.data.shape_keys.key_blocks[:]:
print(SHAPE.name)
bpy.ops.object.shape_key_clear()
SHAPE.value = 1
OBJACT_eval = OBJACT.evaluated_get(depsgraph)
mesh = bpy.data.meshes.new_from_object(OBJACT_eval)
object = bpy.data.objects.new(SHAPE.name, mesh)
bpy.context.scene.collection.objects.link(object)
else:
self.report({'INFO'}, message="Active object doesn't have shape keys")
return {'CANCELLED'}
return {'FINISHED'}

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@ -1,67 +0,0 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
import bmesh
from random import uniform
def vertexColorMask(self,context):
obj = bpy.context.active_object
mesh= obj.data
bpy.ops.object.mode_set(mode='EDIT', toggle=False)
bpy.ops.mesh.select_all(action="DESELECT")
bm = bmesh.from_edit_mesh(mesh)
bm.faces.ensure_lookup_table()
islands = []
faces = bm.faces
try:
color_layer = bm.loops.layers.color["RGBMask"]
except:
color_layer = bm.loops.layers.color.new("RGBMask")
while faces:
faces[0].select_set(True)
bpy.ops.mesh.select_linked()
islands.append([f for f in faces if f.select])
bpy.ops.mesh.hide(unselected=False)
faces = [f for f in bm.faces if not f.hide]
bpy.ops.mesh.reveal()
for island in islands:
color = (uniform(0,1),uniform(0,1),uniform(0,1),1)
for face in island:
for loop in face.loops:
loop[color_layer] = color
bpy.ops.object.mode_set(mode="VERTEX_PAINT")
class createVCMask(bpy.types.Operator):
bl_idname = "mesh.vertex_color_mask"
bl_label = "Vertex Color Mask"
bl_description = ("Create a Vertex Color Mask")
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
obj = context.active_object
return obj is not None
def execute(self, context):
vertexColorMask(self, context)
return {'FINISHED'}

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@ -1,69 +0,0 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
import os
from bpy.types import Operator
from bpy.props import BoolProperty
def ObjectDistributeOscurart(self, X, Y, Z):
if len(bpy.selection_osc[:]) > 1:
# VARIABLES
dif = bpy.selection_osc[-1].location - bpy.selection_osc[0].location
chunkglobal = dif / (len(bpy.selection_osc[:]) - 1)
chunkx = 0
chunky = 0
chunkz = 0
deltafst = bpy.selection_osc[0].location
# ORDENA
for OBJECT in bpy.selection_osc[:]:
if X:
OBJECT.location.x = deltafst[0] + chunkx
if Y:
OBJECT.location[1] = deltafst[1] + chunky
if Z:
OBJECT.location.z = deltafst[2] + chunkz
chunkx += chunkglobal[0]
chunky += chunkglobal[1]
chunkz += chunkglobal[2]
else:
self.report({'INFO'}, "Needs at least two selected objects")
class DistributeOsc(Operator):
"""Distribute evenly the selected objects in x y z"""
bl_idname = "object.distribute_osc"
bl_label = "Distribute Objects"
Boolx : BoolProperty(name="X")
Booly : BoolProperty(name="Y")
Boolz : BoolProperty(name="Z")
def execute(self, context):
ObjectDistributeOscurart(self, self.Boolx, self.Booly, self.Boolz)
return {'FINISHED'}
def invoke(self, context, event):
self.Boolx = True
self.Booly = True
self.Boolz = True
return context.window_manager.invoke_props_dialog(self)

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@ -1,59 +0,0 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Operator
from bpy.props import BoolProperty
from bpy.props import StringProperty
# ------------------------ SEARCH AND SELECT ------------------------
class SearchAndSelectOt(bpy.types.Operator):
"""Search and select objects, by name"""
bl_idname = "object.search_and_select_osc"
bl_label = "Search And Select"
bl_options = {"REGISTER", "UNDO"}
keyword : StringProperty(name="Keyword", default="Type Here")
start : BoolProperty(name="Start With", default=True)
count : BoolProperty(name="Contain", default=True)
end : BoolProperty(name="End", default=True)
def execute(self, context):
for objeto in bpy.context.scene.objects:
variableNombre = self.keyword
if self.start:
if objeto.name.startswith(variableNombre):
objeto.select_set(True)
if self.count:
if objeto.name.count(variableNombre):
objeto.select_set(True)
if self.end:
if objeto.name.count(variableNombre):
objeto.select_set(True)
return {'FINISHED'}
def invoke(self, context, event):
self.keyword = "Type Here"
self.start = True
self.count = True
self.end = True
return context.window_manager.invoke_props_dialog(self)

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@ -1,63 +0,0 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
# ------------------------------------ SELECTION -------------------------
bpy.selection_osc = []
def select_osc():
if bpy.context.mode == "OBJECT":
obj = bpy.context.object
sel = len(bpy.context.selected_objects)
if sel == 0:
bpy.selection_osc = []
else:
if sel == 1:
bpy.selection_osc = []
bpy.selection_osc.append(obj)
elif sel > len(bpy.selection_osc):
for sobj in bpy.context.selected_objects:
if (sobj in bpy.selection_osc) is False:
bpy.selection_osc.append(sobj)
elif sel < len(bpy.selection_osc):
for it in bpy.selection_osc:
if (it in bpy.context.selected_objects) is False:
bpy.selection_osc.remove(it)
class OSSELECTION_HT_OscSelection(bpy.types.Header):
bl_label = "Selection Osc"
bl_space_type = "VIEW_3D"
def __init__(self):
select_osc()
def draw(self, context):
"""
layout = self.layout
row = layout.row()
row.label(text="Sels: "+str(len(bpy.selection_osc)))
"""

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@ -1,50 +0,0 @@
import bpy
import os
# ---------------------------BATCH MAKER------------------
def batchMaker(BIN):
if os.name == "nt":
print("PLATFORM: WINDOWS")
SYSBAR = os.sep
EXTSYS = ".bat"
QUOTES = '"'
else:
print("PLATFORM:LINUX")
SYSBAR = os.sep
EXTSYS = ".sh"
QUOTES = ''
FILENAME = bpy.data.filepath.rpartition(SYSBAR)[-1].rpartition(".")[0]
BINDIR = bpy.app[4]
SHFILE = os.path.join(
bpy.data.filepath.rpartition(SYSBAR)[0],
FILENAME + EXTSYS)
renpath = bpy.context.scene.render.filepath
with open(SHFILE, "w") as FILE:
if not BIN:
for scene in bpy.data.scenes:
FILE.writelines("'%s' -b '%s' --scene %s --python-text Text -a \n" % (bpy.app.binary_path,bpy.data.filepath,scene.name))
else:
for scene in bpy.data.scenes:
FILE.writelines("blender -b '%s' --scene %s --python-text Text -a \n" % (bpy.data.filepath,scene.name))
class oscBatchMaker (bpy.types.Operator):
"""It creates .bat(win) or .sh(unix) file, to execute and render from Console/Terminal"""
bl_idname = "file.create_batch_maker_osc"
bl_label = "Make render batch"
bl_options = {'REGISTER', 'UNDO'}
bin : bpy.props.BoolProperty(
default=False,
name="Use Environment Variable")
def execute(self, context):
batchMaker(self.bin)
return {'FINISHED'}

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@ -1,226 +0,0 @@
# ------------------------------------------------
obDict = []
import bpy
from bpy.app.handlers import persistent
@persistent
def ApplyOverrides(dummy):
global obDict
for override in bpy.context.scene.ovlist:
# set collections clean name
collClean = override.colloverride
obClean = override.oboverride
if collClean != None:
for ob in collClean.all_objects:
if ob.type == "MESH": #si es un mesh
if not ob.hide_viewport and not ob.hide_render:
obDict.append([ob,[mat for mat in ob.data.materials]])
if ob.type == "EMPTY": #si es un coleccion instance
if not ob.instance_collection == None:
for iob in ob.instance_collection.all_objects:
if iob.type == "MESH":
if not iob.hide_viewport and not iob.hide_render:
obDict.append([iob,[mat for mat in iob.data.materials]])
else:
obDict.append([obClean,[mat for mat in obClean.data.materials]])
for override in bpy.context.scene.ovlist:
# set collections clean name
collClean = override.colloverride
# set material clean name
matClean = override.matoverride
# set objeto clean name
obClean = override.oboverride
print(matClean)
if collClean != None:
for ob in collClean.all_objects:
if ob.type == "MESH":
if not ob.hide_viewport and not ob.hide_render:
for i,mat in enumerate(ob.data.materials):
ob.data.materials[i] = matClean
if ob.type == "EMPTY":
if not ob.instance_collection == None:
for iob in ob.instance_collection.all_objects:
if iob.type == "MESH":
if not iob.hide_viewport and not iob.hide_render:
for i,mat in enumerate(iob.data.materials):
iob.data.materials[i] = matClean
else:
if obClean.type == "MESH":
if not obClean.hide_viewport and not obClean.hide_render:
for i,mat in enumerate(obClean.data.materials):
obClean.data.materials[i] = matClean
@persistent
def RestoreOverrides(dummy):
global obDict
for set in obDict:
for i,mat in enumerate(set[1]):
set[0].data.materials[i] = mat
obDict = []
# ---------------------------------------------------
class OscOverridesProp(bpy.types.PropertyGroup):
colloverride: bpy.props.PointerProperty(
name="Collection Override",
type=bpy.types.Collection,
description="All objects in this collection will be override",
)
oboverride: bpy.props.PointerProperty(
name="Object Override",
type=bpy.types.Object,
description="Only this object will be override.",
)
matoverride: bpy.props.PointerProperty(
name="Material Override",
type=bpy.types.Material,
description="Material for override objects",
)
bpy.utils.register_class(OscOverridesProp)
bpy.types.Scene.ovlist = bpy.props.CollectionProperty(type=OscOverridesProp)
class OVERRIDES_PT_OscOverridesGUI(bpy.types.Panel):
bl_label = "Oscurart Material Overrides"
bl_idname = "OVERRIDES_PT_layout"
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "render"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
col = layout.column(align=1)
colrow = col.row(align=1)
colrow.operator("render.overrides_add_slot")
colrow.operator("render.overrides_remove_slot")
col.operator("render.overrides_transfer")
for i, m in enumerate(bpy.context.scene.ovlist):
colrow = col.row(align=1)
colrow.prop(m, "colloverride", text="")
colrow.prop(m, "oboverride", text="")
colrow.prop(m, "matoverride", text="")
if i != len(bpy.context.scene.ovlist) - 1:
pa = colrow.operator(
"ovlist.move_down",
text="",
icon="TRIA_DOWN")
pa.index = i
if i > 0:
p = colrow.operator("ovlist.move_up", text="", icon="TRIA_UP")
p.index = i
pb = colrow.operator("ovlist.kill", text="", icon="X")
pb.index = i
class OscTransferOverrides(bpy.types.Operator):
"""Applies the previously configured slots (Groups < Material) to the Scene. """ \
"""This should be transfer once the override groups are set"""
bl_idname = "render.overrides_transfer"
bl_label = "Transfer Overrides"
def execute(self, context):
# CREO LISTA
OSCOV = [[OVERRIDE.grooverride, OVERRIDE.matoverride]
for OVERRIDE in bpy.context.scene.ovlist[:]
if OVERRIDE.matoverride != "" and OVERRIDE.grooverride != ""]
bpy.context.scene.oscurart.overrides = str(OSCOV)
return {'FINISHED'}
class OscAddOverridesSlot(bpy.types.Operator):
"""Add override slot"""
bl_idname = "render.overrides_add_slot"
bl_label = "Add Override Slot"
def execute(self, context):
prop = bpy.context.scene.ovlist.add()
prop.matoverride = None
prop.grooverride = None
return {'FINISHED'}
class OscRemoveOverridesSlot(bpy.types.Operator):
"""Remove override slot"""
bl_idname = "render.overrides_remove_slot"
bl_label = "Remove Override Slot"
def execute(self, context):
context.scene.ovlist.remove(len(bpy.context.scene.ovlist) - 1)
return {'FINISHED'}
class OscOverridesUp(bpy.types.Operator):
"""Move override slot up"""
bl_idname = 'ovlist.move_up'
bl_label = 'Move Override up'
bl_options = {'INTERNAL'}
index: bpy.props.IntProperty(min=0)
@classmethod
def poll(self, context):
return len(context.scene.ovlist)
def execute(self, context):
ovlist = context.scene.ovlist
ovlist.move(self.index, self.index - 1)
return {'FINISHED'}
class OscOverridesDown(bpy.types.Operator):
"""Move override slot down"""
bl_idname = 'ovlist.move_down'
bl_label = 'Move Override down'
bl_options = {'INTERNAL'}
index: bpy.props.IntProperty(min=0)
@classmethod
def poll(self, context):
return len(context.scene.ovlist)
def execute(self, context):
ovlist = context.scene.ovlist
ovlist.move(self.index, self.index + 1)
return {'FINISHED'}
class OscOverridesKill(bpy.types.Operator):
"""Remove override slot"""
bl_idname = 'ovlist.kill'
bl_label = 'Kill Override'
bl_options = {'INTERNAL'}
index: bpy.props.IntProperty(min=0)
@classmethod
def poll(self, context):
return len(context.scene.ovlist)
def execute(self, context):
ovlist = context.scene.ovlist
ovlist.remove(self.index)
return {'FINISHED'}

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@ -1,61 +0,0 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
import os
from bpy.app.handlers import persistent
@persistent
def replaceTokens (dummy):
global renpath
global nodeDict
tokens = {
"$Scene":bpy.context.scene.name,
"$File":os.path.basename(bpy.data.filepath).split(".")[0],
"$ViewLayer":bpy.context.view_layer.name,
"$Camera": "NoCamera" if bpy.context.scene.camera == None else bpy.context.scene.camera.name}
renpath = bpy.context.scene.render.filepath
nodeDict = []
#compositor nodes
if bpy.context.scene.use_nodes:
for node in bpy.context.scene.node_tree.nodes:
if node.type == "OUTPUT_FILE":
nodeDict.append([node,node.base_path])
node.base_path = node.base_path.replace("$Scene",tokens["$Scene"]).replace("$File",tokens["$File"]).replace("$ViewLayer",tokens["$ViewLayer"]).replace("$Camera",tokens["$Camera"])
bpy.context.scene.render.filepath = renpath.replace("$Scene",tokens["$Scene"]).replace("$File",tokens["$File"]).replace("$ViewLayer",tokens["$ViewLayer"]).replace("$Camera",tokens["$Camera"])
print(bpy.context.scene.render.filepath)
@persistent
def restoreTokens (dummy):
global renpath
bpy.context.scene.render.filepath = renpath
#restore nodes
for node in nodeDict:
node[0].base_path = node[1]
# //RENDER/$Scene/$File/$ViewLayer/$Camera