glTF exporter: fix morph target import when named 'basis' (is a special name in Blender)

This commit is contained in:
Julien Duroure 2021-04-19 19:56:46 +02:00
parent 3d7d5cead5
commit 7521a4e27b
2 changed files with 2 additions and 2 deletions

View File

@ -15,7 +15,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
"version": (1, 6, 11),
"version": (1, 6, 12),
'blender': (2, 91, 0),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',

View File

@ -165,7 +165,7 @@ class BlenderGlTF():
# Calculate names for each mesh's shapekeys
for mesh in gltf.data.meshes or []:
mesh.shapekey_names = []
used_names = set()
used_names = set(['Basis']) #Be sure to not use 'Basis' name at import, this is a reserved name
# Some invalid glTF files has empty primitive tab
if len(mesh.primitives) > 0: