Fix T39792: Tangents/bitangents missing from exported FBX model.

Yet another stupid mistake. :/
This commit is contained in:
Bastien Montagne 2014-04-25 14:39:40 +02:00
parent e6ca066ba4
commit 7aebdfb396
Notes: blender-bot 2023-02-14 10:47:15 +01:00
Referenced by issue blender/blender#39792, Tangents/bitangents missing from exported FBX model
1 changed files with 7 additions and 0 deletions

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@ -1581,6 +1581,13 @@ def fbx_data_mesh_elements(root, me_obj, scene_data, done_meshes):
lay_nor = elem_empty(layer, b"LayerElement")
elem_data_single_string(lay_nor, b"Type", b"LayerElementNormal")
elem_data_single_int32(lay_nor, b"TypedIndex", 0)
if tspacenumber:
lay_binor = elem_empty(layer, b"LayerElement")
elem_data_single_string(lay_binor, b"Type", b"LayerElementBinormal")
elem_data_single_int32(lay_binor, b"TypedIndex", 0)
lay_tan = elem_empty(layer, b"LayerElement")
elem_data_single_string(lay_tan, b"Type", b"LayerElementTangent")
elem_data_single_int32(lay_tan, b"TypedIndex", 0)
if smooth_type in {'FACE', 'EDGE'}:
lay_smooth = elem_empty(layer, b"LayerElement")
elem_data_single_string(lay_smooth, b"Type", b"LayerElementSmoothing")