glTF exporter: fix additional Vertex Color normalization
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@ -4,7 +4,7 @@
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bl_info = {
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'name': 'glTF 2.0 format',
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'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
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"version": (3, 4, 35),
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"version": (3, 4, 36),
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'blender': (3, 3, 0),
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'location': 'File > Import-Export',
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'description': 'Import-Export as glTF 2.0',
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@ -148,7 +148,7 @@ def __gather_attribute(blender_primitive, attribute, export_settings):
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"POSITION": True
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}
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if (attribute.startswith("_COLOR") or attribute.startswith("COLOR_")) and blender_primitive["attributes"][attribute]['component_type'] == gltf2_io_constants.ComponentType.UnsignedShort:
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if (attribute.startswith("_") or attribute.startswith("COLOR_")) and blender_primitive["attributes"][attribute]['component_type'] == gltf2_io_constants.ComponentType.UnsignedShort:
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# Byte Color vertex color, need to normalize
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data['data'] *= 65535
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