glTF exporter: fix additional Vertex Color normalization

This commit is contained in:
Julien Duroure 2022-10-17 15:08:11 +02:00
parent 99d2c979a9
commit 7e2fa377ab
2 changed files with 2 additions and 2 deletions

View File

@ -4,7 +4,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
"version": (3, 4, 35),
"version": (3, 4, 36),
'blender': (3, 3, 0),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',

View File

@ -148,7 +148,7 @@ def __gather_attribute(blender_primitive, attribute, export_settings):
"POSITION": True
}
if (attribute.startswith("_COLOR") or attribute.startswith("COLOR_")) and blender_primitive["attributes"][attribute]['component_type'] == gltf2_io_constants.ComponentType.UnsignedShort:
if (attribute.startswith("_") or attribute.startswith("COLOR_")) and blender_primitive["attributes"][attribute]['component_type'] == gltf2_io_constants.ComponentType.UnsignedShort:
# Byte Color vertex color, need to normalize
data['data'] *= 65535