Fix T39879: extra UV seams where meshes overlap.
This is not a bug, in fact, but imho we do not need to compare exactness of values up to the 6th decimal, 4th decimal should be enough, and will avoid such cases of "over generation" of data...
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blender-bot
2023-02-14 19:44:17 +01:00
Referenced by issue blender/blender#39879, extra UV seams where meshes overlap Referenced by issue #49865, export .obj broke UVs
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@ -271,10 +271,10 @@ def write_file(filepath, objects, scene,
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EXPORT_GLOBAL_MATRIX = mathutils.Matrix()
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def veckey3d(v):
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return round(v.x, 6), round(v.y, 6), round(v.z, 6)
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return round(v.x, 4), round(v.y, 4), round(v.z, 4)
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def veckey2d(v):
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return round(v[0], 6), round(v[1], 6)
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return round(v[0], 4), round(v[1], 4)
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def findVertexGroupName(face, vWeightMap):
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"""
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