Fix T62224: FBX importer dosen't import uv-maps correctly when there is 2 or more maps.
Do not do 'smart' init of our UV/VCol data layers, this is lost computation and can generate issues when not all items are explicitely defined in FBX file.
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Notes:
blender-bot
2023-02-14 19:18:52 +01:00
Referenced by issue #62224, FBX importer dosen't import uv-maps correctly when there is 2 or more maps (possible fix suggestion here too)
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@ -21,7 +21,7 @@
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bl_info = {
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"name": "FBX format",
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"author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
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"version": (4, 14, 3),
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"version": (4, 14, 4),
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"blender": (2, 80, 0),
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"location": "File > Import-Export",
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"description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions",
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@ -1006,7 +1006,8 @@ def blen_read_geom_layer_uv(fbx_obj, mesh):
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fbx_layer_data = elem_prop_first(elem_find_first(fbx_layer, b'UV'))
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fbx_layer_index = elem_prop_first(elem_find_first(fbx_layer, b'UVIndex'))
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uv_lay = mesh.uv_layers.new(name=fbx_layer_name)
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# Always init our new layers with (0, 0) UVs.
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uv_lay = mesh.uv_layers.new(name=fbx_layer_name, do_init=False)
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if uv_lay is None:
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print("Failed to add {%r %r} UVLayer to %r (probably too many of them?)"
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"" % (layer_id, fbx_layer_name, mesh.name))
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@ -1040,7 +1041,8 @@ def blen_read_geom_layer_color(fbx_obj, mesh):
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fbx_layer_data = elem_prop_first(elem_find_first(fbx_layer, b'Colors'))
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fbx_layer_index = elem_prop_first(elem_find_first(fbx_layer, b'ColorIndex'))
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color_lay = mesh.vertex_colors.new(name=fbx_layer_name)
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# Always init our new layers with full white opaque color.
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color_lay = mesh.vertex_colors.new(name=fbx_layer_name, do_init=False)
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blen_data = color_lay.data
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# some valid files omit this data
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