glTF exporter: always write texture samplers

This commit is contained in:
Julien Duroure 2020-09-05 15:23:32 +02:00
parent 78be5568d9
commit 98672709fc
2 changed files with 29 additions and 14 deletions

View File

@ -15,7 +15,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
"version": (1, 4, 10),
"version": (1, 4, 11),
'blender': (2, 90, 0),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',

View File

@ -16,13 +16,11 @@ import bpy
from io_scene_gltf2.io.com import gltf2_io
from io_scene_gltf2.blender.exp.gltf2_blender_gather_cache import cached
from io_scene_gltf2.io.exp.gltf2_io_user_extensions import export_user_extensions
from io_scene_gltf2.io.com.gltf2_io_constants import TextureFilter, TextureWrap
@cached
def gather_sampler(blender_shader_node: bpy.types.Node, export_settings):
if not __filter_sampler(blender_shader_node, export_settings):
return None
sampler = gltf2_io.Sampler(
extensions=__gather_extensions(blender_shader_node, export_settings),
extras=__gather_extras(blender_shader_node, export_settings),
@ -35,13 +33,30 @@ def gather_sampler(blender_shader_node: bpy.types.Node, export_settings):
export_user_extensions('gather_sampler_hook', export_settings, sampler, blender_shader_node)
if not sampler.extensions and not sampler.extras and not sampler.name:
return __sampler_by_value(
sampler.mag_filter,
sampler.min_filter,
sampler.wrap_s,
sampler.wrap_t,
export_settings,
)
return sampler
def __filter_sampler(blender_shader_node, export_settings):
if not blender_shader_node.interpolation == 'Closest' and not blender_shader_node.extension == 'EXTEND':
return False
return True
@cached
def __sampler_by_value(mag_filter, min_filter, wrap_s, wrap_t, export_settings):
# @cached function to dedupe samplers with the same settings.
return gltf2_io.Sampler(
extensions=None,
extras=None,
mag_filter=mag_filter,
min_filter=min_filter,
name=None,
wrap_s=wrap_s,
wrap_t=wrap_t,
)
def __gather_extensions(blender_shader_node, export_settings):
@ -54,14 +69,14 @@ def __gather_extras(blender_shader_node, export_settings):
def __gather_mag_filter(blender_shader_node, export_settings):
if blender_shader_node.interpolation == 'Closest':
return 9728 # NEAREST
return 9729 # LINEAR
return TextureFilter.Nearest
return TextureFilter.Linear
def __gather_min_filter(blender_shader_node, export_settings):
if blender_shader_node.interpolation == 'Closest':
return 9984 # NEAREST_MIPMAP_NEAREST
return 9986 # NEAREST_MIPMAP_LINEAR
return TextureFilter.NearestMipmapNearest
return TextureFilter.NearestMipmapLinear
def __gather_name(blender_shader_node, export_settings):
@ -70,11 +85,11 @@ def __gather_name(blender_shader_node, export_settings):
def __gather_wrap_s(blender_shader_node, export_settings):
if blender_shader_node.extension == 'EXTEND':
return 33071
return TextureWrap.ClampToEdge
return None
def __gather_wrap_t(blender_shader_node, export_settings):
if blender_shader_node.extension == 'EXTEND':
return 33071
return TextureWrap.ClampToEdge
return None