glTF exporter: Make sure to not modify virtual tree

This commit is contained in:
Julien Duroure 2022-06-29 08:02:43 +02:00
parent bc44a075d1
commit 9b0f1dbde8
Notes: blender-bot 2023-02-13 15:16:32 +01:00
Referenced by issue blender/blender#98661: 3.2: Potential candidates for corrective releases
Referenced by issue blender/blender#98661, 3.2: Potential candidates for corrective releases
2 changed files with 2 additions and 2 deletions

View File

@ -4,7 +4,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
"version": (3, 2, 41),
"version": (3, 2, 42),
'blender': (3, 1, 0),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',

View File

@ -13,7 +13,7 @@ def get_sk_drivers(blender_armature_uuid, export_settings):
drivers = []
# Take into account skinned mesh, and mesh parented to a bone of the armature
children_list = export_settings['vtree'].nodes[blender_armature_uuid].children
children_list = export_settings['vtree'].nodes[blender_armature_uuid].children.copy()
for bone in export_settings['vtree'].get_all_bones(blender_armature_uuid):
children_list.extend(export_settings['vtree'].nodes[bone].children)