glTF importer: use emission/alpha sockets on Principled node
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@ -15,7 +15,7 @@
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bl_info = {
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'name': 'glTF 2.0 format',
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'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
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"version": (1, 2, 29),
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"version": (1, 2, 30),
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'blender': (2, 82, 7),
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'location': 'File > Import-Export',
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'description': 'Import-Export as glTF 2.0',
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@ -46,28 +46,25 @@ def pbr_metallic_roughness(mh: MaterialHelper):
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pbr_node = mh.node_tree.nodes.new('ShaderNodeBsdfPrincipled')
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pbr_node.location = 10, 300
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# Create material output.
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# TODO: when the exporter can understand them, use the emission/alpha
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# socket on the Principled node instead
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emission_socket, alpha_socket = make_output_nodes(
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make_output_nodes(
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mh,
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location=(250, 260),
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shader_socket=pbr_node.outputs[0],
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make_emission_socket=mh.needs_emissive(),
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make_alpha_socket=not mh.is_opaque(),
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make_emission_socket=False,
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make_alpha_socket=False,
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)
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emission(
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mh,
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location=(-200, 860),
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color_socket=emission_socket,
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color_socket=pbr_node.inputs['Emission'],
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)
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base_color(
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mh,
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location=(-200, 380),
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color_socket=pbr_node.inputs['Base Color'],
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alpha_socket=alpha_socket,
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alpha_socket=pbr_node.inputs['Alpha'] if not mh.is_opaque() else None,
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)
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metallic_roughness(
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