glTF exporter: fix exporting EXTEND textures
This commit is contained in:
parent
2d8c1b2c61
commit
cbad9300d7
|
@ -15,7 +15,7 @@
|
|||
bl_info = {
|
||||
'name': 'glTF 2.0 format',
|
||||
'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
|
||||
"version": (1, 3, 23),
|
||||
"version": (1, 3, 24),
|
||||
'blender': (2, 90, 0),
|
||||
'location': 'File > Import-Export',
|
||||
'description': 'Import-Export as glTF 2.0',
|
||||
|
|
|
@ -39,7 +39,7 @@ def gather_sampler(blender_shader_node: bpy.types.Node, export_settings):
|
|||
|
||||
|
||||
def __filter_sampler(blender_shader_node, export_settings):
|
||||
if not blender_shader_node.interpolation == 'Closest' and not blender_shader_node.extension == 'CLIP':
|
||||
if not blender_shader_node.interpolation == 'Closest' and not blender_shader_node.extension == 'EXTEND':
|
||||
return False
|
||||
return True
|
||||
|
||||
|
|
Loading…
Reference in New Issue