glTF exporter: fix exporting EXTEND textures

This commit is contained in:
Julien Duroure 2020-06-23 19:32:19 +02:00
parent 2d8c1b2c61
commit cbad9300d7
2 changed files with 2 additions and 2 deletions

View File

@ -15,7 +15,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
"version": (1, 3, 23),
"version": (1, 3, 24),
'blender': (2, 90, 0),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',

View File

@ -39,7 +39,7 @@ def gather_sampler(blender_shader_node: bpy.types.Node, export_settings):
def __filter_sampler(blender_shader_node, export_settings):
if not blender_shader_node.interpolation == 'Closest' and not blender_shader_node.extension == 'CLIP':
if not blender_shader_node.interpolation == 'Closest' and not blender_shader_node.extension == 'EXTEND':
return False
return True