UV Layout: revert all changes to 'draw_image'

The UV color changed after these changes.
This commit is contained in:
Germano Cavalcante 2022-09-21 12:46:54 -03:00
parent e87ab444db
commit ddc05b9140
1 changed files with 6 additions and 4 deletions

View File

@ -26,7 +26,10 @@ def export(filepath, face_data, colors, width, height, opacity):
def draw_image(face_data, opacity):
gpu.state.blend_set('ALPHA_PREMULT')
bgl.glLineWidth(1)
bgl.glEnable(bgl.GL_BLEND)
bgl.glEnable(bgl.GL_LINE_SMOOTH)
bgl.glHint(bgl.GL_LINE_SMOOTH_HINT, bgl.GL_NICEST)
with gpu.matrix.push_pop():
gpu.matrix.load_matrix(get_normalize_uvs_matrix())
@ -35,7 +38,8 @@ def draw_image(face_data, opacity):
draw_background_colors(face_data, opacity)
draw_lines(face_data)
gpu.state.blend_set('NONE')
bgl.glDisable(bgl.GL_BLEND)
bgl.glDisable(bgl.GL_LINE_SMOOTH)
def get_normalize_uvs_matrix():
@ -86,9 +90,7 @@ def draw_lines(face_data):
shader.uniform_float("color", (0, 0, 0, 1))
batch = batch_for_shader(shader, 'LINES', {"pos": coords})
bgl.glEnable(bgl.GL_LINE_SMOOTH)
batch.draw(shader)
bgl.glDisable(bgl.GL_LINE_SMOOTH)
def save_pixels(filepath, pixel_data, width, height):