Fix T42482: FBX import issue when scale is not 1.0.
Looks like FBX's 'Root' bone is same as our armature object?
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blender-bot
2023-02-14 20:02:02 +01:00
Referenced by issue #42482, FBX import issue when scale is not 1.0
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@ -2162,7 +2162,7 @@ def load(operator, context, filepath="",
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assert(fbx_props[0] is not None)
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transform_data = blen_read_object_transform_preprocess(fbx_props, fbx_obj, Matrix(), use_prepost_rot)
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is_bone = fbx_obj.props[2] in {b'LimbNode', b'Root'}
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is_bone = fbx_obj.props[2] in {b'LimbNode'} # Note: 'Root' "bones" are handled as (armature) objects.
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fbx_helper_nodes[a_uuid] = FbxImportHelperNode(fbx_obj, bl_data, transform_data, is_bone)
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# add parent-child relations and add blender data to the node
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