Fix T97069: Null collection object during layercollection resync when relinking.
We better handle NULL object pointers before doing layer collections resync, otherwise said resync process has to deal with those NULL pointers. By the look of it this mistake has been there since the origin of the remapping/relinking code. Also for safety (and optimization), do not perform layer collection resync from `libblock_remap_data_postprocess_object_update` when `libblock_remap_data_postprocess_collection_update` is called immediately afterwards. Also added same 'skip on NULL collection object pointer' check to `layer_collection_local_sync` as the one in `layer_collection_objects_sync`, since it's fairly hard to always guaranty there is no such NULL pointer when calling that code.
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commit
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Notes:
blender-bot
2023-02-13 15:48:03 +01:00
Referenced by issue #97069, Crash deleting a scene after moving object between collections (from a collection that is hidden in the Outliner, but visible in a viewport)
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@ -1658,7 +1658,10 @@ static void layer_collection_local_sync(ViewLayer *view_layer,
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if (visible) {
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LISTBASE_FOREACH (CollectionObject *, cob, &layer_collection->collection->gobject) {
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BLI_assert(cob->ob);
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if (cob->ob == NULL) {
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continue;
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}
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Base *base = BKE_view_layer_base_find(view_layer, cob->ob);
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base->local_collections_bits |= local_collections_uuid;
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}
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@ -317,7 +317,8 @@ static void libblock_remap_data_preprocess(ID *id_owner,
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*/
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static void libblock_remap_data_postprocess_object_update(Main *bmain,
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Object *old_ob,
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Object *new_ob)
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Object *new_ob,
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const bool do_sync_collection)
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{
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if (new_ob == NULL) {
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/* In case we unlinked old_ob (new_ob is NULL), the object has already
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@ -331,7 +332,9 @@ static void libblock_remap_data_postprocess_object_update(Main *bmain,
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BKE_collections_object_remove_duplicates(bmain);
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}
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BKE_main_collection_sync_remap(bmain);
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if (do_sync_collection) {
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BKE_main_collection_sync_remap(bmain);
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}
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if (old_ob == NULL) {
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for (Object *ob = bmain->objects.first; ob != NULL; ob = ob->id.next) {
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@ -567,7 +570,8 @@ static void libblock_remap_foreach_idpair_cb(ID *old_id, ID *new_id, void *user_
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* Maybe we should do a per-ID callback for this instead? */
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switch (GS(old_id->name)) {
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case ID_OB:
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libblock_remap_data_postprocess_object_update(bmain, (Object *)old_id, (Object *)new_id);
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libblock_remap_data_postprocess_object_update(
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bmain, (Object *)old_id, (Object *)new_id, true);
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break;
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case ID_GR:
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libblock_remap_data_postprocess_collection_update(
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@ -719,7 +723,7 @@ static void libblock_relink_foreach_idpair_cb(ID *old_id, ID *new_id, void *user
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case ID_OB:
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if (!is_object_update_processed) {
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libblock_remap_data_postprocess_object_update(
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bmain, (Object *)old_id, (Object *)new_id);
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bmain, (Object *)old_id, (Object *)new_id, true);
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is_object_update_processed = true;
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}
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break;
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@ -781,11 +785,14 @@ void BKE_libblock_relink_multiple(Main *bmain,
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(Collection *)id_iter :
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((Scene *)id_iter)->master_collection;
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/* No choice but to check whole objects once, and all children collections. */
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libblock_remap_data_postprocess_collection_update(bmain, owner_collection, NULL, NULL);
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if (!is_object_update_processed) {
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libblock_remap_data_postprocess_object_update(bmain, NULL, NULL);
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/* We only want to affect Object pointers here, not Collection ones, LayerCollections
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* will be resynced as part of the call to
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* `libblock_remap_data_postprocess_collection_update` below. */
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libblock_remap_data_postprocess_object_update(bmain, NULL, NULL, false);
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is_object_update_processed = true;
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}
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libblock_remap_data_postprocess_collection_update(bmain, owner_collection, NULL, NULL);
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break;
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}
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default:
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