Cleanup: Use correct blenkernel namespace for mesh functions

This commit is contained in:
Hans Goudey 2022-10-12 17:41:35 -05:00
parent 6c4210b97b
commit a481eb5576
9 changed files with 16 additions and 16 deletions

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@ -336,7 +336,7 @@ int *BKE_mesh_calc_smoothgroups(const struct MEdge *medge,
#endif
#ifdef __cplusplus
namespace blender::mesh_topology {
namespace blender::bke::mesh_topology {
Array<int> build_loop_to_poly_map(Span<MPoly> polys, int loops_num);
@ -348,5 +348,5 @@ inline int previous_poly_loop(const MPoly &poly, int loop_i)
return loop_i - 1 + (loop_i == poly.loopstart) * poly.totloop;
}
} // namespace blender::mesh_topology
} // namespace blender::bke::mesh_topology
#endif

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@ -221,7 +221,7 @@ class MeshFairingContext : public FairingContext {
}
}
loop_to_poly_map_ = blender::mesh_topology::build_loop_to_poly_map(mpoly_, mloop_.size());
loop_to_poly_map_ = blender::bke::mesh_topology::build_loop_to_poly_map(mpoly_, mloop_.size());
}
~MeshFairingContext() override

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@ -553,7 +553,7 @@ void BKE_mesh_origindex_map_create_looptri(MeshElemMap **r_map,
*r_mem = indices;
}
namespace blender::mesh_topology {
namespace blender::bke::mesh_topology {
Array<int> build_loop_to_poly_map(const Span<MPoly> polys, const int loops_num)
{
@ -586,7 +586,7 @@ Array<Vector<int>> build_vert_to_loop_map(const Span<MLoop> loops, const int ver
return map;
}
} // namespace blender::mesh_topology
} // namespace blender::bke::mesh_topology
/** \} */

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@ -60,8 +60,8 @@ class CornersOfVertInput final : public bke::MeshFieldInput {
{
const IndexRange vert_range(mesh.totvert);
const Span<MLoop> loops = mesh.loops();
Array<Vector<int>> vert_to_loop_map = mesh_topology::build_vert_to_loop_map(loops,
mesh.totvert);
Array<Vector<int>> vert_to_loop_map = bke::mesh_topology::build_vert_to_loop_map(loops,
mesh.totvert);
const bke::MeshFieldContext context{mesh, domain};
fn::FieldEvaluator evaluator{context, &mask};

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@ -77,13 +77,13 @@ class CornerPreviousEdgeFieldInput final : public bke::MeshFieldInput {
}
const Span<MPoly> polys = mesh.polys();
const Span<MLoop> loops = mesh.loops();
Array<int> loop_to_poly_map = mesh_topology::build_loop_to_poly_map(polys, mesh.totloop);
Array<int> loop_to_poly_map = bke::mesh_topology::build_loop_to_poly_map(polys, mesh.totloop);
return VArray<int>::ForFunc(
mesh.totloop,
[polys, loops, loop_to_poly_map = std::move(loop_to_poly_map)](const int corner_i) {
const int poly_i = loop_to_poly_map[corner_i];
const MPoly &poly = polys[poly_i];
const int corner_i_prev = mesh_topology::previous_poly_loop(poly, corner_i);
const int corner_i_prev = bke::mesh_topology::previous_poly_loop(poly, corner_i);
return loops[corner_i_prev].e;
});
}

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@ -60,8 +60,8 @@ class EdgesOfVertInput final : public bke::MeshFieldInput {
{
const IndexRange vert_range(mesh.totvert);
const Span<MEdge> edges = mesh.edges();
Array<Vector<int>> vert_to_edge_map = mesh_topology::build_vert_to_edge_map(edges,
mesh.totvert);
Array<Vector<int>> vert_to_edge_map = bke::mesh_topology::build_vert_to_edge_map(edges,
mesh.totvert);
const bke::MeshFieldContext context{mesh, domain};
fn::FieldEvaluator evaluator{context, &mask};

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@ -36,7 +36,7 @@ class CornerFaceIndexInput final : public bke::MeshFieldInput {
return {};
}
return VArray<int>::ForContainer(
mesh_topology::build_loop_to_poly_map(mesh.polys(), mesh.totloop));
bke::mesh_topology::build_loop_to_poly_map(mesh.polys(), mesh.totloop));
}
uint64_t hash() const final
@ -65,7 +65,7 @@ class CornerIndexInFaceInput final : public bke::MeshFieldInput {
return {};
}
const Span<MPoly> polys = mesh.polys();
Array<int> loop_to_poly_map = mesh_topology::build_loop_to_poly_map(polys, mesh.totloop);
Array<int> loop_to_poly_map = bke::mesh_topology::build_loop_to_poly_map(polys, mesh.totloop);
return VArray<int>::ForFunc(
mesh.totloop, [polys, loop_to_poly_map = std::move(loop_to_poly_map)](const int corner_i) {
const int poly_i = loop_to_poly_map[corner_i];

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@ -52,7 +52,7 @@ class OffsetCornerInFaceFieldInput final : public bke::MeshFieldInput {
const VArray<int> corner_indices = evaluator.get_evaluated<int>(0);
const VArray<int> offsets = evaluator.get_evaluated<int>(1);
Array<int> loop_to_poly_map = mesh_topology::build_loop_to_poly_map(polys, mesh.totloop);
Array<int> loop_to_poly_map = bke::mesh_topology::build_loop_to_poly_map(polys, mesh.totloop);
Array<int> offset_corners(mask.min_array_size());
threading::parallel_for(mask.index_range(), 2048, [&](const IndexRange range) {

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@ -290,8 +290,8 @@ class TextureMarginMap {
void build_tables()
{
loop_to_poly_map_ = blender::mesh_topology::build_loop_to_poly_map({mpoly_, totpoly_},
totloop_);
loop_to_poly_map_ = blender::bke::mesh_topology::build_loop_to_poly_map({mpoly_, totpoly_},
totloop_);
loop_adjacency_map_.resize(totloop_, -1);