Various UI message and API doc tweaks and fixes.

Mostly from patch D2256 by Aaron Carlisle (@Blendify), thanks!
This commit is contained in:
Bastien Montagne 2016-12-28 14:37:08 +01:00
parent 11ae06b0b7
commit a522469940
5 changed files with 19 additions and 19 deletions

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@ -405,7 +405,7 @@ base class --- :class:`SCA_IObject`
.. note::
This attribute is experemental and may be removed (but probably wont be).
This attribute is experimental and may be removed (but probably wont be).
.. note::
@ -419,7 +419,7 @@ base class --- :class:`SCA_IObject`
.. note::
This attribute is experemental and may be removed (but probably wont be).
This attribute is experimental and may be removed (but probably wont be).
.. note::
@ -453,7 +453,7 @@ base class --- :class:`SCA_IObject`
.. attribute:: childrenRecursive
all children of this object including childrens children, (read-only).
all children of this object including children's children, (read-only).
:type: :class:`CListValue` of :class:`KX_GameObject`'s
@ -536,7 +536,7 @@ base class --- :class:`SCA_IObject`
.. method:: getAxisVect(vect)
Returns the axis vector rotates by the objects worldspace orientation.
Returns the axis vector rotates by the object's worldspace orientation.
This is the equivalent of multiplying the vector by the orientation matrix.
:arg vect: a vector to align the axis.
@ -596,7 +596,7 @@ base class --- :class:`SCA_IObject`
Gets the game object's linear velocity.
This method returns the game object's velocity through it's centre of mass, ie no angular velocity component.
This method returns the game object's velocity through it's center of mass, ie no angular velocity component.
:arg local:
* False: you get the "global" velocity ie: relative to world orientation.
@ -609,7 +609,7 @@ base class --- :class:`SCA_IObject`
Sets the game object's linear velocity.
This method sets game object's velocity through it's centre of mass,
This method sets game object's velocity through it's center of mass,
ie no angular velocity component.
This requires a dynamic object.
@ -814,7 +814,7 @@ base class --- :class:`SCA_IObject`
# do something
pass
The face paremeter determines the orientation of the normal.
The face parameter determines the orientation of the normal.
* 0 => hit normal is always oriented towards the ray origin (as if you casted the ray from outside)
* 1 => hit normal is the real face normal (only for mesh object, otherwise face has no effect)
@ -911,7 +911,7 @@ base class --- :class:`SCA_IObject`
.. note::
The gameObject argument has an advantage that it can convert from a mesh with modifiers applied (such as subsurf).
The gameObject argument has an advantage that it can convert from a mesh with modifiers applied (such as the Subdivision Surface modifier).
.. warning::
@ -919,7 +919,7 @@ base class --- :class:`SCA_IObject`
.. warning::
If the object is a part of a combound object it will fail (parent or child)
If the object is a part of a compound object it will fail (parent or child)
.. warning::

View File

@ -204,7 +204,7 @@ Lets say we want to access the texture of a brush via Python, to adjust its ``co
- Start in the default scene and enable 'Sculpt' mode from the 3D-View header.
- From the toolbar expand the **Texture** panel and add a new texture.
*Notice the texture button its self doesn't have very useful links (you can check the tool-tips).*
*Notice the texture button its self doesn't have very useful links (you can check the tooltips).*
- The contrast setting isn't exposed in the sculpt toolbar, so view the texture in the properties panel...
- In the properties button select the Texture context.

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@ -476,7 +476,7 @@ static void v3d_editvertex_buts(uiLayout *layout, View3D *v3d, Object *ob, float
uiDefButF(block, UI_BTYPE_NUM, B_OBJECTPANELMEDIAN,
totedgedata == 1 ? IFACE_("Crease:") : IFACE_("Mean Crease:"),
0, yi -= buth + but_margin, 200, buth,
&(tfp->ve_median[M_CREASE]), 0.0, 1.0, 1, 2, TIP_("Weight used by SubSurf modifier"));
&(tfp->ve_median[M_CREASE]), 0.0, 1.0, 1, 2, TIP_("Weight used by the Subdivision Surface modifier"));
}
}
/* Curve... */
@ -491,7 +491,7 @@ static void v3d_editvertex_buts(uiLayout *layout, View3D *v3d, Object *ob, float
else if (totcurvedata > 1) {
uiDefButF(block, UI_BTYPE_NUM, B_OBJECTPANELMEDIAN, IFACE_("Mean Weight:"),
0, yi -= buth + but_margin, 200, buth,
&(tfp->ve_median[C_WEIGHT]), 0.0, 1.0, 1, 3, TIP_("Weight used for SoftBody Goal"));
&(tfp->ve_median[C_WEIGHT]), 0.0, 1.0, 1, 3, TIP_("Weight used for Soft Body Goal"));
uiDefButF(block, UI_BTYPE_NUM, B_OBJECTPANELMEDIAN, IFACE_("Mean Radius:"),
0, yi -= buth + but_margin, 200, buth,
&(tfp->ve_median[C_RADIUS]), 0.0, 100.0, 1, 3, TIP_("Radius of curve control points"));
@ -509,7 +509,7 @@ static void v3d_editvertex_buts(uiLayout *layout, View3D *v3d, Object *ob, float
else if (totlattdata > 1) {
uiDefButF(block, UI_BTYPE_NUM, B_OBJECTPANELMEDIAN, IFACE_("Mean Weight:"),
0, yi -= buth + but_margin, 200, buth,
&(tfp->ve_median[L_WEIGHT]), 0.0, 1.0, 1, 3, TIP_("Weight used for SoftBody Goal"));
&(tfp->ve_median[L_WEIGHT]), 0.0, 1.0, 1, 3, TIP_("Weight used for Soft Body Goal"));
}
UI_block_align_end(block);

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@ -1222,7 +1222,7 @@ static int unwrap_exec(bContext *C, wmOperator *op)
* pass operator for warning append */
modifier_unwrap_state(obedit, scene, &use_subsurf_final);
if (use_subsurf != use_subsurf_final)
BKE_report(op->reports, RPT_INFO, "Subsurf modifier needs to be first to work with unwrap");
BKE_report(op->reports, RPT_INFO, "Subdivision Surface modifier needs to be first to work with unwrap");
/* execute unwrap */
ED_unwrap_lscm(scene, obedit, true);
@ -1259,7 +1259,7 @@ void UV_OT_unwrap(wmOperatorType *ot)
RNA_def_boolean(ot->srna, "correct_aspect", 1, "Correct Aspect",
"Map UVs taking image aspect ratio into account");
RNA_def_boolean(ot->srna, "use_subsurf_data", 0, "Use Subsurf Modifier",
"Map UVs taking vertex position after subsurf into account");
"Map UVs taking vertex position after Subdivision Surface modifier has been applied");
RNA_def_float_factor(ot->srna, "margin", 0.001f, 0.0f, 1.0f, "Margin", "Space between islands", 0.0f, 1.0f);
}

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@ -1962,7 +1962,7 @@ static void rna_def_medge(BlenderRNA *brna)
prop = RNA_def_property(srna, "crease", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_funcs(prop, "rna_MEdge_crease_get", "rna_MEdge_crease_set", NULL);
RNA_def_property_ui_text(prop, "Crease", "Weight used by the Subsurf modifier for creasing");
RNA_def_property_ui_text(prop, "Crease", "Weight used by the Subdivision Surface modifier for creasing");
RNA_def_property_update(prop, 0, "rna_Mesh_update_data");
prop = RNA_def_property(srna, "bevel_weight", PROP_FLOAT, PROP_NONE);
@ -1987,7 +1987,7 @@ static void rna_def_medge(BlenderRNA *brna)
prop = RNA_def_property(srna, "use_edge_sharp", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", ME_SHARP);
RNA_def_property_ui_text(prop, "Sharp", "Sharp edge for the EdgeSplit modifier");
RNA_def_property_ui_text(prop, "Sharp", "Sharp edge for the Edge Split modifier");
RNA_def_property_update(prop, 0, "rna_Mesh_update_data");
prop = RNA_def_property(srna, "is_loose", PROP_BOOLEAN, PROP_NONE);
@ -3560,7 +3560,7 @@ static void rna_def_mesh(BlenderRNA *brna)
prop = RNA_def_property(srna, "show_edge_crease", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "drawflag", ME_DRAWCREASES);
RNA_def_property_ui_text(prop, "Draw Creases", "Display creases created for subsurf weighting");
RNA_def_property_ui_text(prop, "Draw Creases", "Display creases created for Subdivision Surface modifier");
RNA_def_property_update(prop, 0, "rna_Mesh_update_draw");
prop = RNA_def_property(srna, "show_edge_bevel_weight", PROP_BOOLEAN, PROP_NONE);
@ -3575,7 +3575,7 @@ static void rna_def_mesh(BlenderRNA *brna)
prop = RNA_def_property(srna, "show_edge_sharp", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "drawflag", ME_DRAWSHARP);
RNA_def_property_ui_text(prop, "Draw Sharp", "Display sharp edges, used with the EdgeSplit modifier");
RNA_def_property_ui_text(prop, "Draw Sharp", "Display sharp edges, used with the Edge Split modifier");
RNA_def_property_update(prop, 0, "rna_Mesh_update_draw");
prop = RNA_def_property(srna, "show_freestyle_edge_marks", PROP_BOOLEAN, PROP_NONE);