Fix memory leaks in PlayAnim

Was never freeing filenames or pictures.
This commit is contained in:
Campbell Barton 2015-10-15 17:45:53 +11:00
parent 0be6ca0b83
commit a595cda2cd
1 changed files with 13 additions and 14 deletions

View File

@ -383,7 +383,6 @@ static void build_pict_list_ex(PlayState *ps, const char *first, int totframes,
// short val;
PlayAnimPict *picture = NULL;
struct ImBuf *ibuf = NULL;
char str[32 + FILE_MAX];
struct anim *anim;
if (IMB_isanim(first)) {
@ -402,8 +401,7 @@ static void build_pict_list_ex(PlayState *ps, const char *first, int totframes,
picture->anim = anim;
picture->frame = pic;
picture->IB_flags = IB_rect;
BLI_snprintf(str, sizeof(str), "%s : %4.d", first, pic + 1);
picture->name = strdup(str);
picture->name = BLI_sprintfN("%s : %4.d", first, pic + 1);
BLI_addtail(&picsbase, picture);
}
}
@ -480,8 +478,8 @@ static void build_pict_list_ex(PlayState *ps, const char *first, int totframes,
}
picture->mem = mem;
picture->name = strdup(filepath);
picture->frame = count; /* not exact but should work for positioning */
picture->name = BLI_strdup(filepath);
picture->frame = count;
close(file);
BLI_addtail(&picsbase, picture);
count++;
@ -1102,7 +1100,6 @@ static char *wm_main_playanim_intern(int argc, const char **argv)
GHOST_TUns32 maxwinx, maxwiny;
int i;
/* This was done to disambiguate the name for use under c++. */
struct anim *anim = NULL;
int start_x = 0, start_y = 0;
int sfra = -1;
int efra = -1;
@ -1209,6 +1206,7 @@ static char *wm_main_playanim_intern(int argc, const char **argv)
if (IMB_isanim(filepath)) {
/* OCIO_TODO: support different input color spaces */
struct anim *anim;
anim = IMB_open_anim(filepath, IB_rect, 0, NULL);
if (anim) {
ibuf = IMB_anim_absolute(anim, 0, IMB_TC_NONE, IMB_PROXY_NONE);
@ -1480,13 +1478,13 @@ static char *wm_main_playanim_intern(int argc, const char **argv)
}
}
}
ps.picture = picsbase.first;
anim = NULL;
while (ps.picture) {
if (ps.picture && ps.picture->anim && (anim != ps.picture->anim)) {
// to prevent divx crashes
anim = ps.picture->anim;
IMB_close_anim(anim);
while ((ps.picture = BLI_pophead(&picsbase))) {
if (ps.picture->anim) {
if ((ps.picture->next == NULL) ||
(ps.picture->next->anim != ps.picture->anim))
{
IMB_close_anim(ps.picture->anim);
}
}
if (ps.picture->ibuf) {
@ -1496,7 +1494,8 @@ static char *wm_main_playanim_intern(int argc, const char **argv)
MEM_freeN(ps.picture->mem);
}
ps.picture = ps.picture->next;
MEM_freeN((void *)ps.picture->name);
MEM_freeN(ps.picture);
}
/* cleanup */