Cleanup: Split SEQ_sequencer.h file

This commit is contained in:
Richard Antalik 2020-12-19 06:44:57 +01:00
parent 046ca0749a
commit a5a302bd18
Notes: blender-bot 2023-02-14 11:34:30 +01:00
Referenced by issue #77580, Sequencer: restructuring the code layout
82 changed files with 1253 additions and 626 deletions

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@ -78,7 +78,7 @@
#include "CLG_log.h"
#include "SEQ_sequencer.h"
#include "SEQ_iterator.h"
#ifndef _MSC_VER
# include "BLI_strict_flags.h"

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@ -93,7 +93,7 @@
#include "RE_pipeline.h"
#include "SEQ_sequencer.h" /* seq_foreground_frame_get() */
#include "SEQ_utils.h" /* SEQ_get_topmost_sequence() */
#include "GPU_texture.h"

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@ -74,7 +74,7 @@
#include "MEM_guardedalloc.h"
#include "SEQ_sequencer.h"
#include "SEQ_iterator.h"
#include "BLO_read_write.h"

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@ -109,7 +109,13 @@
#include "RE_engine.h"
#include "SEQ_edit.h"
#include "SEQ_iterator.h"
#include "SEQ_modifier.h"
#include "SEQ_proxy.h"
#include "SEQ_relations.h"
#include "SEQ_sequencer.h"
#include "SEQ_sound.h"
#include "BLO_read_write.h"
@ -3733,6 +3739,6 @@ void BKE_scene_eval_sequencer_sequences(Depsgraph *depsgraph, Scene *scene)
}
}
SEQ_ALL_END;
SEQ_sound_update_muting(scene->ed);
SEQ_edit_update_muting(scene->ed);
SEQ_sound_update_bounds_all(scene);
}

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@ -68,6 +68,7 @@
#include "BLO_read_write.h"
#include "SEQ_sequencer.h"
#include "SEQ_sound.h"
static void sound_free_audio(bSound *sound);

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@ -105,6 +105,9 @@
#include "BLO_readfile.h"
#include "BLO_undofile.h"
#include "SEQ_clipboard.h"
#include "SEQ_iterator.h"
#include "SEQ_modifier.h"
#include "SEQ_sequencer.h"
#include "readfile.h"

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@ -77,7 +77,7 @@
#include "BKE_sound.h"
#include "BKE_texture.h"
#include "SEQ_sequencer.h"
#include "SEQ_iterator.h"
#include "NOD_socket.h"

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@ -67,7 +67,9 @@
#include "BKE_texture.h"
#include "BKE_tracking.h"
#include "SEQ_sequencer.h"
#include "SEQ_iterator.h"
#include "SEQ_modifier.h"
#include "SEQ_utils.h"
#ifdef WITH_FFMPEG
# include "BKE_writeffmpeg.h"

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@ -66,7 +66,8 @@
#include "BKE_tracking.h"
#include "DNA_material_types.h"
#include "SEQ_sequencer.h"
#include "SEQ_effects.h"
#include "SEQ_iterator.h"
#include "BLI_listbase.h"
#include "BLI_math.h"

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@ -97,7 +97,9 @@
#include "BKE_unit.h"
#include "BKE_workspace.h"
#include "SEQ_sequencer.h"
#include "SEQ_iterator.h"
#include "SEQ_modifier.h"
#include "SEQ_utils.h"
/* Only for IMB_BlendMode */
#include "IMB_imbuf.h"

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@ -66,6 +66,8 @@
#include "RNA_access.h"
#include "SEQ_proxy.h"
#include "SEQ_render.h"
#include "SEQ_sequencer.h"
#include "BLO_readfile.h"

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@ -80,7 +80,7 @@
#include "BKE_particle.h"
#include "BKE_pointcache.h"
#include "SEQ_sequencer.h"
#include "SEQ_iterator.h"
#include "NOD_socket.h"

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@ -109,7 +109,7 @@
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
#include "SEQ_sequencer.h"
#include "SEQ_iterator.h"
#include "intern/builder/deg_builder.h"
#include "intern/depsgraph.h"

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@ -99,7 +99,7 @@
#include "RNA_access.h"
#include "RNA_types.h"
#include "SEQ_sequencer.h"
#include "SEQ_iterator.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"

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@ -92,7 +92,7 @@
#include "BKE_pointcache.h"
#include "BKE_sound.h"
#include "SEQ_sequencer.h"
#include "SEQ_relations.h"
#include "intern/builder/deg_builder.h"
#include "intern/builder/deg_builder_nodes.h"

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@ -30,7 +30,7 @@
#include "BKE_sound.h"
#include "SEQ_sequencer.h"
#include "SEQ_iterator.h"
namespace blender::deg {

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@ -50,6 +50,7 @@
#include "RNA_access.h"
#include "SEQ_sequencer.h"
#include "SEQ_utils.h"
#include "ED_anim_api.h"

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@ -101,6 +101,7 @@
#include "ED_markers.h"
#include "SEQ_sequencer.h"
#include "SEQ_utils.h"
#include "UI_resources.h" /* for TH_KEYFRAME_SCALE lookup */

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@ -56,6 +56,7 @@
#include "DEG_depsgraph_query.h"
#include "SEQ_sequencer.h"
#include "SEQ_time.h"
#include "anim_intern.h"

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@ -83,7 +83,7 @@
#include "RNA_access.h"
#include "RNA_define.h"
#include "SEQ_sequencer.h"
#include "SEQ_relations.h"
#include "BLO_undofile.h"

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@ -77,7 +77,7 @@
#include "RNA_access.h"
#include "RNA_define.h"
#include "SEQ_sequencer.h"
#include "SEQ_render.h"
#include "GPU_framebuffer.h"
#include "GPU_matrix.h"

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@ -52,7 +52,7 @@
#include "RNA_define.h"
#include "RNA_enum_types.h"
#include "SEQ_sequencer.h"
#include "SEQ_iterator.h"
#include "UI_interface.h"

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@ -72,6 +72,7 @@
#include "ED_sequencer.h"
#include "ED_undo.h"
#include "SEQ_select.h"
#include "SEQ_sequencer.h"
#include "WM_api.h"

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@ -46,7 +46,7 @@
#include "ED_object.h"
#include "ED_outliner.h"
#include "SEQ_sequencer.h"
#include "SEQ_select.h"
#include "WM_api.h"
#include "WM_types.h"

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@ -50,7 +50,15 @@
#include "RNA_define.h"
#include "RNA_enum_types.h"
#include "SEQ_add.h"
#include "SEQ_effects.h"
#include "SEQ_relations.h"
#include "SEQ_render.h"
#include "SEQ_select.h"
#include "SEQ_sequencer.h"
#include "SEQ_time.h"
#include "SEQ_transform.h"
#include "SEQ_utils.h"
/* For menu, popup, icons, etc. */
#include "ED_screen.h"

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@ -68,7 +68,16 @@
#include "BIF_glutil.h"
#include "SEQ_effects.h"
#include "SEQ_prefetch.h"
#include "SEQ_proxy.h"
#include "SEQ_relations.h"
#include "SEQ_render.h"
#include "SEQ_select.h"
#include "SEQ_sequencer.h"
#include "SEQ_time.h"
#include "SEQ_transform.h"
#include "SEQ_utils.h"
#include "UI_interface.h"
#include "UI_resources.h"

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@ -45,7 +45,19 @@
#include "BKE_report.h"
#include "BKE_sound.h"
#include "SEQ_add.h"
#include "SEQ_clipboard.h"
#include "SEQ_edit.h"
#include "SEQ_effects.h"
#include "SEQ_iterator.h"
#include "SEQ_prefetch.h"
#include "SEQ_relations.h"
#include "SEQ_render.h"
#include "SEQ_select.h"
#include "SEQ_sequencer.h"
#include "SEQ_time.h"
#include "SEQ_transform.h"
#include "SEQ_utils.h"
#include "WM_api.h"
#include "WM_types.h"

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@ -34,6 +34,10 @@
#include "RNA_define.h"
#include "RNA_enum_types.h"
#include "SEQ_iterator.h"
#include "SEQ_modifier.h"
#include "SEQ_relations.h"
#include "SEQ_select.h"
#include "SEQ_sequencer.h"
/* Own include. */

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@ -34,6 +34,9 @@
#include "BKE_main.h"
#include "BKE_report.h"
#include "SEQ_iterator.h"
#include "SEQ_proxy.h"
#include "SEQ_relations.h"
#include "SEQ_sequencer.h"
#include "WM_api.h"

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@ -39,6 +39,8 @@
#include "RNA_define.h"
#include "SEQ_iterator.h"
#include "SEQ_select.h"
#include "SEQ_sequencer.h"
/* For menu, popup, icons, etc. */

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@ -38,7 +38,9 @@
#include "RNA_define.h"
#include "SEQ_select.h"
#include "SEQ_sequencer.h"
#include "SEQ_time.h"
/* For menu, popup, icons, etc. */
#include "ED_anim_api.h"

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@ -52,6 +52,7 @@
#include "RNA_access.h"
#include "SEQ_sequencer.h"
#include "SEQ_utils.h"
#include "UI_interface.h"
#include "UI_resources.h"

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@ -32,7 +32,11 @@
#include "ED_markers.h"
#include "SEQ_relations.h"
#include "SEQ_sequencer.h"
#include "SEQ_time.h"
#include "SEQ_transform.h"
#include "SEQ_utils.h"
#include "UI_view2d.h"

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@ -42,6 +42,7 @@
#include "RNA_access.h"
#include "SEQ_sequencer.h"
#include "SEQ_time.h"
#include "WM_types.h"

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@ -42,6 +42,7 @@
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "SEQ_render.h"
#include "SEQ_sequencer.h"
#include "UI_view2d.h"

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@ -57,7 +57,7 @@
#include "RNA_define.h"
#include "SEQ_sequencer.h"
#include "SEQ_iterator.h"
#include <ocio_capi.h>

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@ -40,7 +40,7 @@
# include "DEG_depsgraph.h"
# include "DEG_depsgraph_build.h"
# include "SEQ_sequencer.h"
# include "SEQ_relations.h"
static float rna_Camera_angle_get(PointerRNA *ptr)
{

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@ -60,7 +60,8 @@
# include "IMB_colormanagement.h"
# include "IMB_imbuf.h"
# include "SEQ_sequencer.h"
# include "SEQ_iterator.h"
# include "SEQ_relations.h"
static int rna_CurveMapping_curves_length(PointerRNA *ptr)
{

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@ -49,7 +49,7 @@
# include "DNA_screen_types.h"
# include "DNA_space_types.h"
# include "SEQ_sequencer.h"
# include "SEQ_relations.h"
static void rna_MovieClip_reload_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
{

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@ -699,7 +699,9 @@ const EnumPropertyItem rna_enum_transform_orientation_items[] = {
# include "DEG_depsgraph_build.h"
# include "DEG_depsgraph_query.h"
# include "SEQ_relations.h"
# include "SEQ_sequencer.h"
# include "SEQ_sound.h"
# ifdef WITH_FREESTYLE
# include "FRS_freestyle.h"

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@ -46,7 +46,18 @@
#include "rna_internal.h"
#include "SEQ_add.h"
#include "SEQ_effects.h"
#include "SEQ_iterator.h"
#include "SEQ_modifier.h"
#include "SEQ_prefetch.h"
#include "SEQ_proxy.h"
#include "SEQ_relations.h"
#include "SEQ_sequencer.h"
#include "SEQ_sound.h"
#include "SEQ_time.h"
#include "SEQ_transform.h"
#include "SEQ_utils.h"
#include "WM_types.h"

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@ -51,6 +51,10 @@
# include "IMB_imbuf.h"
# include "IMB_imbuf_types.h"
# include "SEQ_add.h"
# include "SEQ_edit.h"
# include "SEQ_relations.h"
# include "SEQ_render.h"
# include "SEQ_sequencer.h"
# include "WM_api.h"

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@ -53,7 +53,7 @@
#include "rna_internal.h"
#include "SEQ_sequencer.h"
#include "SEQ_relations.h"
#include "WM_api.h"
#include "WM_types.h"

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@ -88,7 +88,8 @@
#include "RE_pipeline.h"
#include "RE_texture.h"
#include "SEQ_sequencer.h"
#include "SEQ_relations.h"
#include "SEQ_render.h"
#include "../../windowmanager/WM_api.h" /* XXX */
#include "../../windowmanager/wm_window.h" /* XXX */

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@ -44,7 +44,22 @@ set(INC_SYS
)
set(SRC
SEQ_add.h
SEQ_clipboard.h
SEQ_edit.h
SEQ_effects.h
SEQ_iterator.h
SEQ_modifier.h
SEQ_prefetch.h
SEQ_proxy.h
SEQ_relations.h
SEQ_render.h
SEQ_select.h
SEQ_sequencer.h
SEQ_sound.h
SEQ_time.h
SEQ_transform.h
SEQ_utils.h
intern/clipboard.c
intern/effects.c

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@ -0,0 +1,89 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2004 Blender Foundation.
* All rights reserved.
*/
#pragma once
/** \file
* \ingroup sequencer
*/
#ifdef __cplusplus
extern "C" {
#endif
struct Scene;
struct Sequence;
struct ListBase;
struct bContext;
/* api for adding new sequence strips */
typedef struct SeqLoadInfo {
int start_frame;
int end_frame;
int channel;
int flag; /* use sound, replace sel */
int type;
int len; /* only for image strips */
char path[1024]; /* 1024 = FILE_MAX */
eSeqImageFitMethod fit_method;
/* multiview */
char views_format;
struct Stereo3dFormat *stereo3d_format;
/* return values */
char name[64];
struct Sequence *seq_sound; /* for movie's */
int tot_success;
int tot_error;
} SeqLoadInfo;
/* SeqLoadInfo.flag */
#define SEQ_LOAD_REPLACE_SEL (1 << 0)
#define SEQ_LOAD_FRAME_ADVANCE (1 << 1)
#define SEQ_LOAD_MOVIE_SOUND (1 << 2)
#define SEQ_LOAD_SOUND_CACHE (1 << 3)
#define SEQ_LOAD_SYNC_FPS (1 << 4)
#define SEQ_LOAD_SOUND_MONO (1 << 5)
/* use as an api function */
typedef struct Sequence *(*SeqLoadFn)(struct bContext *, ListBase *, struct SeqLoadInfo *);
struct Sequence *SEQ_add_image_strip(struct bContext *C,
ListBase *seqbasep,
struct SeqLoadInfo *seq_load);
struct Sequence *SEQ_add_sound_strip(struct bContext *C,
ListBase *seqbasep,
struct SeqLoadInfo *seq_load);
struct Sequence *SEQ_add_movie_strip(struct bContext *C,
ListBase *seqbasep,
struct SeqLoadInfo *seq_load);
void SEQ_add_reload_new_file(struct Main *bmain,
struct Scene *scene,
struct Sequence *seq,
const bool lock_range);
void SEQ_add_movie_reload_if_needed(struct Main *bmain,
struct Scene *scene,
struct Sequence *seq,
bool *r_was_reloaded,
bool *r_can_produce_frames);
#ifdef __cplusplus
}
#endif

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@ -0,0 +1,41 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2004 Blender Foundation.
* All rights reserved.
*/
#pragma once
/** \file
* \ingroup sequencer
*/
#ifdef __cplusplus
extern "C" {
#endif
struct ListBase;
struct Main;
extern struct ListBase seqbase_clipboard;
extern int seqbase_clipboard_frame;
void SEQ_clipboard_pointers_store(struct Main *bmain, struct ListBase *seqbase);
void SEQ_clipboard_pointers_restore(struct ListBase *seqbase, struct Main *bmain);
void SEQ_clipboard_free(void);
#ifdef __cplusplus
}
#endif

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@ -0,0 +1,59 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2004 Blender Foundation.
* All rights reserved.
*/
#pragma once
/** \file
* \ingroup sequencer
*/
#ifdef __cplusplus
extern "C" {
#endif
struct Scene;
struct Sequence;
struct Main;
struct ListBase;
int SEQ_edit_sequence_swap(struct Sequence *seq_a, struct Sequence *seq_b, const char **error_str);
void SEQ_edit_flag_for_removal(struct Scene *scene,
struct ListBase *seqbase,
struct Sequence *seq);
void SEQ_edit_remove_flagged_sequences(struct Scene *scene, struct ListBase *seqbase);
void SEQ_edit_update_muting(struct Editing *ed);
typedef enum eSeqSplitMethod {
SEQ_SPLIT_SOFT,
SEQ_SPLIT_HARD,
} eSeqSplitMethod;
struct Sequence *SEQ_edit_strip_split(struct Main *bmain,
struct Scene *scene,
struct ListBase *seqbase,
struct Sequence *seq,
const int timeline_frame,
const eSeqSplitMethod method);
bool SEQ_edit_remove_gaps(struct Scene *scene,
struct ListBase *seqbase,
const int initial_frame,
const bool remove_all_gaps);
#ifdef __cplusplus
}
#endif

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@ -0,0 +1,118 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2004 Blender Foundation.
* All rights reserved.
*/
#pragma once
/** \file
* \ingroup sequencer
*/
#ifdef __cplusplus
extern "C" {
#endif
struct Sequence;
struct ImBuf;
struct SeqRenderData;
struct TextVars;
/* Wipe effect */
enum {
DO_SINGLE_WIPE,
DO_DOUBLE_WIPE,
/* DO_BOX_WIPE, */ /* UNUSED */
/* DO_CROSS_WIPE, */ /* UNUSED */
DO_IRIS_WIPE,
DO_CLOCK_WIPE,
};
struct SeqEffectHandle {
bool multithreaded;
bool supports_mask;
/* constructors & destructor */
/* init is _only_ called on first creation */
void (*init)(struct Sequence *seq);
/* number of input strips needed
* (called directly after construction) */
int (*num_inputs)(void);
/* load is called first time after readblenfile in
* get_sequence_effect automatically */
void (*load)(struct Sequence *seqconst);
/* duplicate */
void (*copy)(struct Sequence *dst, struct Sequence *src, const int flag);
/* destruct */
void (*free)(struct Sequence *seq, const bool do_id_user);
/* returns: -1: no input needed,
* 0: no early out,
* 1: out = ibuf1,
* 2: out = ibuf2 */
int (*early_out)(struct Sequence *seq, float facf0, float facf1);
/* stores the y-range of the effect IPO */
void (*store_icu_yrange)(struct Sequence *seq, short adrcode, float *ymin, float *ymax);
/* stores the default facf0 and facf1 if no IPO is present */
void (*get_default_fac)(struct Sequence *seq, float timeline_frame, float *facf0, float *facf1);
/* execute the effect
* sequence effects are only required to either support
* float-rects or byte-rects
* (mixed cases are handled one layer up...) */
struct ImBuf *(*execute)(const struct SeqRenderData *context,
struct Sequence *seq,
float timeline_frame,
float facf0,
float facf1,
struct ImBuf *ibuf1,
struct ImBuf *ibuf2,
struct ImBuf *ibuf3);
struct ImBuf *(*init_execution)(const struct SeqRenderData *context,
struct ImBuf *ibuf1,
struct ImBuf *ibuf2,
struct ImBuf *ibuf3);
void (*execute_slice)(const struct SeqRenderData *context,
struct Sequence *seq,
float timeline_frame,
float facf0,
float facf1,
struct ImBuf *ibuf1,
struct ImBuf *ibuf2,
struct ImBuf *ibuf3,
int start_line,
int total_lines,
struct ImBuf *out);
};
struct SeqEffectHandle SEQ_effect_handle_get(struct Sequence *seq);
int SEQ_effect_get_num_inputs(int seq_type);
void SEQ_effect_text_font_unload(struct TextVars *data, const bool do_id_user);
void SEQ_effect_text_font_load(struct TextVars *data, const bool do_id_user);
#ifdef __cplusplus
}
#endif

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@ -0,0 +1,75 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2004 Blender Foundation.
* All rights reserved.
*/
#pragma once
/** \file
* \ingroup sequencer
*/
#ifdef __cplusplus
extern "C" {
#endif
struct Sequence;
struct Editing;
typedef struct SeqIterator {
struct Sequence **array;
int tot, cur;
struct Sequence *seq;
int valid;
} SeqIterator;
#define SEQ_ALL_BEGIN(ed, _seq) \
{ \
SeqIterator iter_macro; \
for (SEQ_iterator_begin(ed, &iter_macro, false); iter_macro.valid; \
SEQ_iterator_next(&iter_macro)) { \
_seq = iter_macro.seq;
#define SEQ_ALL_END \
} \
SEQ_iterator_end(&iter_macro); \
} \
((void)0)
#define SEQ_CURRENT_BEGIN(_ed, _seq) \
{ \
SeqIterator iter_macro; \
for (SEQ_iterator_begin(_ed, &iter_macro, true); iter_macro.valid; \
SEQ_iterator_next(&iter_macro)) { \
_seq = iter_macro.seq;
#define SEQ_CURRENT_END SEQ_ALL_END
void SEQ_iterator_begin(struct Editing *ed, SeqIterator *iter, const bool use_current_sequences);
void SEQ_iterator_next(SeqIterator *iter);
void SEQ_iterator_end(SeqIterator *iter);
int SEQ_iterator_seqbase_recursive_apply(struct ListBase *seqbase,
int (*apply_fn)(struct Sequence *seq, void *),
void *arg);
int SEQ_iterator_recursive_apply(struct Sequence *seq,
int (*apply_fn)(struct Sequence *, void *),
void *arg);
#ifdef __cplusplus
}
#endif

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@ -0,0 +1,88 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2004 Blender Foundation.
* All rights reserved.
*/
#pragma once
/** \file
* \ingroup sequencer
*/
#ifdef __cplusplus
extern "C" {
#endif
struct Scene;
struct Sequence;
struct ListBase;
struct SequenceModifierData;
struct SeqRenderData;
struct ImBuf;
struct BlendDataReader;
struct BlendLibReader;
struct BlendWriter;
typedef struct SequenceModifierTypeInfo {
/* default name for the modifier */
char name[64]; /* MAX_NAME */
/* DNA structure name used on load/save filed */
char struct_name[64]; /* MAX_NAME */
/* size of modifier data structure, used by allocation */
int struct_size;
/* data initialization */
void (*init_data)(struct SequenceModifierData *smd);
/* free data used by modifier,
* only modifier-specific data should be freed, modifier descriptor would
* be freed outside of this callback
*/
void (*free_data)(struct SequenceModifierData *smd);
/* copy data from one modifier to another */
void (*copy_data)(struct SequenceModifierData *smd, struct SequenceModifierData *target);
/* apply modifier on a given image buffer */
void (*apply)(struct SequenceModifierData *smd, struct ImBuf *ibuf, struct ImBuf *mask);
} SequenceModifierTypeInfo;
const struct SequenceModifierTypeInfo *SEQ_modifier_type_info_get(int type);
struct SequenceModifierData *SEQ_modifier_new(struct Sequence *seq, const char *name, int type);
bool SEQ_modifier_remove(struct Sequence *seq, struct SequenceModifierData *smd);
void SEQ_modifier_clear(struct Sequence *seq);
void SEQ_modifier_free(struct SequenceModifierData *smd);
void SEQ_modifier_unique_name(struct Sequence *seq, struct SequenceModifierData *smd);
struct SequenceModifierData *SEQ_modifier_find_by_name(struct Sequence *seq, const char *name);
struct ImBuf *SEQ_modifier_apply_stack(const struct SeqRenderData *context,
struct Sequence *seq,
struct ImBuf *ibuf,
int timeline_frame);
void SEQ_modifier_list_copy(struct Sequence *seqn, struct Sequence *seq);
int SEQ_sequence_supports_modifiers(struct Sequence *seq);
void SEQ_modifier_blend_write(struct BlendWriter *writer, struct ListBase *modbase);
void SEQ_modifier_blend_read_data(struct BlendDataReader *reader, struct ListBase *lb);
void SEQ_modifier_blend_read_lib(struct BlendLibReader *reader,
struct Scene *scene,
struct ListBase *lb);
#ifdef __cplusplus
}
#endif

View File

@ -0,0 +1,39 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2004 Blender Foundation.
* All rights reserved.
*/
#pragma once
/** \file
* \ingroup sequencer
*/
#ifdef __cplusplus
extern "C" {
#endif
struct Scene;
struct Main;
void SEQ_prefetch_stop_all(void);
void SEQ_prefetch_stop(struct Scene *scene);
bool SEQ_prefetch_need_redraw(struct Main *bmain, struct Scene *scene);
#ifdef __cplusplus
}
#endif

View File

@ -0,0 +1,57 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2004 Blender Foundation.
* All rights reserved.
*/
#pragma once
/** \file
* \ingroup sequencer
*/
#ifdef __cplusplus
extern "C" {
#endif
struct Scene;
struct Main;
struct GSet;
struct Sequence;
struct ListBase;
struct Depsgraph;
struct SeqIndexBuildContext;
struct ListBase;
bool SEQ_proxy_rebuild_context(struct Main *bmain,
struct Depsgraph *depsgraph,
struct Scene *scene,
struct Sequence *seq,
struct GSet *file_list,
struct ListBase *queue);
void SEQ_proxy_rebuild(struct SeqIndexBuildContext *context,
short *stop,
short *do_update,
float *progress);
void SEQ_proxy_rebuild_finish(struct SeqIndexBuildContext *context, bool stop);
void SEQ_proxy_set(struct Sequence *seq, bool value);
bool SEQ_can_use_proxy(struct Sequence *seq, int psize);
int SEQ_rendersize_to_proxysize(int render_size);
double SEQ_rendersize_to_scale_factor(int size);
#ifdef __cplusplus
}
#endif

View File

@ -0,0 +1,73 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2004 Blender Foundation.
* All rights reserved.
*/
#pragma once
/** \file
* \ingroup sequencer
*/
#ifdef __cplusplus
extern "C" {
#endif
struct Scene;
struct Sequence;
struct Main;
struct ListBase;
struct ReportList;
struct MovieClip;
void SEQ_relations_sequence_free_anim(struct Sequence *seq);
void SEQ_relations_update_changed_seq_and_deps(struct Scene *scene,
struct Sequence *changed_seq,
int len_change,
int ibuf_change);
bool SEQ_relations_check_scene_recursion(struct Scene *scene, struct ReportList *reports);
bool SEQ_relations_render_loop_check(struct Sequence *seq_main, struct Sequence *seq);
void SEQ_relations_free_imbuf(struct Scene *scene, struct ListBase *seqbasep, bool for_render);
void SEQ_relations_invalidate_cache_raw(struct Scene *scene, struct Sequence *seq);
void SEQ_relations_invalidate_cache_preprocessed(struct Scene *scene, struct Sequence *seq);
void SEQ_relations_invalidate_cache_composite(struct Scene *scene, struct Sequence *seq);
void SEQ_relations_invalidate_dependent(struct Scene *scene, struct Sequence *seq);
void SEQ_relations_invalidate_scene_strips(struct Main *bmain, struct Scene *scene_target);
void SEQ_relations_invalidate_movieclip_strips(struct Main *bmain, struct MovieClip *clip_target);
void SEQ_relations_invalidate_cache_in_range(struct Scene *scene,
struct Sequence *seq,
struct Sequence *range_mask,
int invalidate_types);
void SEQ_relations_free_all_anim_ibufs(struct Scene *scene, int timeline_frame);
/* A debug and development function which checks whether sequences have unique UUIDs.
* Errors will be reported to the console. */
void SEQ_relations_check_uuids_unique_and_report(const struct Scene *scene);
/* Generate new UUID for the given sequence. */
void SEQ_relations_session_uuid_generate(struct Sequence *sequence);
void SEQ_cache_cleanup(struct Scene *scene);
void SEQ_cache_iterate(struct Scene *scene,
void *userdata,
bool callback_init(void *userdata, size_t item_count),
bool callback_iter(void *userdata,
struct Sequence *seq,
int timeline_frame,
int cache_type,
float cost));
#ifdef __cplusplus
}
#endif

View File

@ -0,0 +1,88 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2004 Blender Foundation.
* All rights reserved.
*/
#pragma once
/** \file
* \ingroup sequencer
*/
#ifdef __cplusplus
extern "C" {
#endif
struct Scene;
struct Editing;
struct Sequence;
struct bSound;
struct Main;
struct ListBase;
typedef enum eSeqTaskId {
SEQ_TASK_MAIN_RENDER,
SEQ_TASK_PREFETCH_RENDER,
} eSeqTaskId;
typedef struct SeqRenderData {
struct Main *bmain;
struct Depsgraph *depsgraph;
struct Scene *scene;
int rectx;
int recty;
int preview_render_size;
int for_render;
int motion_blur_samples;
float motion_blur_shutter;
bool skip_cache;
bool is_proxy_render;
bool is_prefetch_render;
int view_id;
/* ID of task for asigning temp cache entries to particular task(thread, etc.) */
eSeqTaskId task_id;
/* special case for OpenGL render */
struct GPUOffScreen *gpu_offscreen;
// int gpu_samples;
// bool gpu_full_samples;
} SeqRenderData;
struct ImBuf *SEQ_render_give_ibuf(const SeqRenderData *context,
float timeline_frame,
int chanshown);
struct ImBuf *SEQ_render_give_ibuf_direct(const SeqRenderData *context,
float timeline_frame,
struct Sequence *seq);
void SEQ_render_init_colorspace(struct Sequence *seq);
void SEQ_render_new_render_data(struct Main *bmain,
struct Depsgraph *depsgraph,
struct Scene *scene,
int rectx,
int recty,
int preview_render_size,
int for_render,
SeqRenderData *r_context);
int SEQ_render_evaluate_frame(struct ListBase *seqbase, int timeline_frame);
struct StripElem *SEQ_render_give_stripelem(struct Sequence *seq, int timeline_frame);
void SEQ_render_imbuf_from_sequencer_space(struct Scene *scene, struct ImBuf *ibuf);
void SEQ_render_pixel_from_sequencer_space_v4(struct Scene *scene, float pixel[4]);
#ifdef __cplusplus
}
#endif

View File

@ -0,0 +1,41 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2004 Blender Foundation.
* All rights reserved.
*/
#pragma once
/** \file
* \ingroup sequencer
*/
#ifdef __cplusplus
extern "C" {
#endif
struct Scene;
struct Sequence;
struct Sequence *SEQ_select_active_get(struct Scene *scene);
int SEQ_select_active_get_pair(struct Scene *scene,
struct Sequence **seq_act,
struct Sequence **seq_other);
void SEQ_select_active_set(struct Scene *scene, struct Sequence *seq);
#ifdef __cplusplus
}
#endif

View File

@ -23,15 +23,12 @@
* \ingroup sequencer
*/
#include "DNA_scene_types.h"
#ifdef __cplusplus
extern "C" {
#endif
struct BlendDataReader;
struct BlendLibReader;
struct BlendWriter;
#include "DNA_scene_types.h"
struct Depsgraph;
struct Editing;
struct GPUOffScreen;
@ -54,16 +51,6 @@ struct BlendDataReader;
struct BlendLibReader;
struct SequencerToolSettings;
/* Wipe effect */
enum {
DO_SINGLE_WIPE,
DO_DOUBLE_WIPE,
/* DO_BOX_WIPE, */ /* UNUSED */
/* DO_CROSS_WIPE, */ /* UNUSED */
DO_IRIS_WIPE,
DO_CLOCK_WIPE,
};
/* RNA enums, just to be more readable */
enum {
SEQ_SIDE_MOUSE = -1,
@ -74,352 +61,7 @@ enum {
SEQ_SIDE_NO_CHANGE,
};
/* **********************************************************************
* sequencer.c
*
* Sequencer iterators
* **********************************************************************
*/
typedef struct SeqIterator {
struct Sequence **array;
int tot, cur;
struct Sequence *seq;
int valid;
} SeqIterator;
#define SEQ_ALL_BEGIN(ed, _seq) \
{ \
SeqIterator iter_macro; \
for (SEQ_iterator_begin(ed, &iter_macro, false); iter_macro.valid; \
SEQ_iterator_next(&iter_macro)) { \
_seq = iter_macro.seq;
#define SEQ_ALL_END \
} \
SEQ_iterator_end(&iter_macro); \
} \
((void)0)
#define SEQ_CURRENT_BEGIN(_ed, _seq) \
{ \
SeqIterator iter_macro; \
for (SEQ_iterator_begin(_ed, &iter_macro, true); iter_macro.valid; \
SEQ_iterator_next(&iter_macro)) { \
_seq = iter_macro.seq;
#define SEQ_CURRENT_END SEQ_ALL_END
void SEQ_iterator_begin(struct Editing *ed, SeqIterator *iter, const bool use_current_sequences);
void SEQ_iterator_next(SeqIterator *iter);
void SEQ_iterator_end(SeqIterator *iter);
/* **********************************************************************
* render.c
*
* Sequencer render functions
* **********************************************************************
*/
typedef enum eSeqTaskId {
SEQ_TASK_MAIN_RENDER,
SEQ_TASK_PREFETCH_RENDER,
} eSeqTaskId;
typedef struct SeqRenderData {
struct Main *bmain;
struct Depsgraph *depsgraph;
struct Scene *scene;
int rectx;
int recty;
int preview_render_size;
int for_render;
int motion_blur_samples;
float motion_blur_shutter;
bool skip_cache;
bool is_proxy_render;
bool is_prefetch_render;
int view_id;
/* ID of task for asigning temp cache entries to particular task(thread, etc.) */
eSeqTaskId task_id;
/* special case for OpenGL render */
struct GPUOffScreen *gpu_offscreen;
// int gpu_samples;
// bool gpu_full_samples;
} SeqRenderData;
struct ImBuf *SEQ_render_give_ibuf(const SeqRenderData *context,
float timeline_frame,
int chanshown);
struct ImBuf *SEQ_render_give_ibuf_direct(const SeqRenderData *context,
float timeline_frame,
struct Sequence *seq);
void SEQ_render_init_colorspace(struct Sequence *seq);
void SEQ_render_new_render_data(struct Main *bmain,
struct Depsgraph *depsgraph,
struct Scene *scene,
int rectx,
int recty,
int preview_render_size,
int for_render,
SeqRenderData *r_context);
int SEQ_render_evaluate_frame(struct ListBase *seqbase, int timeline_frame);
struct StripElem *SEQ_render_give_stripelem(struct Sequence *seq, int timeline_frame);
/* **********************************************************************
* render.c
*
* Sequencer color space functions
* ********************************************************************** */
void SEQ_render_imbuf_from_sequencer_space(struct Scene *scene, struct ImBuf *ibuf);
void SEQ_render_pixel_from_sequencer_space_v4(struct Scene *scene, float pixel[4]);
/* **********************************************************************
* sequencer.c
*
* Sequencer scene functions
* ********************************************************************** */
struct SequencerToolSettings *SEQ_tool_settings_init(void);
void SEQ_tool_settings_free(struct SequencerToolSettings *tool_settings);
eSeqImageFitMethod SEQ_tool_settings_fit_method_get(struct Scene *scene);
void SEQ_tool_settings_fit_method_set(struct Scene *scene, eSeqImageFitMethod fit_method);
struct SequencerToolSettings *SEQ_tool_settings_copy(struct SequencerToolSettings *tool_settings);
struct Editing *SEQ_editing_get(struct Scene *scene, bool alloc);
struct Editing *SEQ_editing_ensure(struct Scene *scene);
void SEQ_editing_free(struct Scene *scene, const bool do_id_user);
struct ListBase *SEQ_active_seqbase_get(const struct Editing *ed);
void SEQ_sort(struct Scene *scene);
struct Sequence *SEQ_sequence_from_strip_elem(ListBase *seqbase, struct StripElem *se);
struct Sequence *SEQ_select_active_get(struct Scene *scene);
int SEQ_select_active_get_pair(struct Scene *scene,
struct Sequence **seq_act,
struct Sequence **seq_other);
void SEQ_select_active_set(struct Scene *scene, struct Sequence *seq);
struct Mask *SEQ_active_mask_get(struct Scene *scene);
/* apply functions recursively */
int SEQ_iterator_seqbase_recursive_apply(struct ListBase *seqbase,
int (*apply_fn)(struct Sequence *seq, void *),
void *arg);
int SEQ_iterator_recursive_apply(struct Sequence *seq,
int (*apply_fn)(struct Sequence *, void *),
void *arg);
float SEQ_time_sequence_get_fps(struct Scene *scene, struct Sequence *seq);
int SEQ_time_find_next_prev_edit(struct Scene *scene,
int timeline_frame,
const short side,
const bool do_skip_mute,
const bool do_center,
const bool do_unselected);
/* maintenance functions, mostly for RNA */
void SEQ_sequence_free(struct Scene *scene, struct Sequence *seq, const bool do_clean_animdata);
void SEQ_relations_sequence_free_anim(struct Sequence *seq);
const char *SEQ_sequence_give_name(struct Sequence *seq);
ListBase *SEQ_get_seqbase_from_sequence(struct Sequence *seq, int *r_offset);
void SEQ_time_update_sequence(struct Scene *scene, struct Sequence *seq);
void SEQ_time_update_sequence_bounds(struct Scene *scene, struct Sequence *seq);
void SEQ_add_reload_new_file(struct Main *bmain,
struct Scene *scene,
struct Sequence *seq,
const bool lock_range);
void SEQ_add_movie_reload_if_needed(struct Main *bmain,
struct Scene *scene,
struct Sequence *seq,
bool *r_was_reloaded,
bool *r_can_produce_frames);
void SEQ_alpha_mode_from_file_extension(struct Sequence *seq);
void SEQ_relations_update_changed_seq_and_deps(struct Scene *scene,
struct Sequence *changed_seq,
int len_change,
int ibuf_change);
bool SEQ_relations_check_scene_recursion(struct Scene *scene, struct ReportList *reports);
bool SEQ_relations_render_loop_check(struct Sequence *seq_main, struct Sequence *seq);
int SEQ_time_cmp_time_startdisp(const void *a, const void *b);
/* **********************************************************************
* proxy.c
*
* Proxy functions
* ********************************************************************** */
bool SEQ_proxy_rebuild_context(struct Main *bmain,
struct Depsgraph *depsgraph,
struct Scene *scene,
struct Sequence *seq,
struct GSet *file_list,
ListBase *queue);
void SEQ_proxy_rebuild(struct SeqIndexBuildContext *context,
short *stop,
short *do_update,
float *progress);
void SEQ_proxy_rebuild_finish(struct SeqIndexBuildContext *context, bool stop);
void SEQ_proxy_set(struct Sequence *seq, bool value);
bool SEQ_can_use_proxy(struct Sequence *seq, int psize);
int SEQ_rendersize_to_proxysize(int render_size);
double SEQ_rendersize_to_scale_factor(int size);
/* **********************************************************************
* image_cache.c
*
* Sequencer memory cache management functions
* ********************************************************************** */
void SEQ_cache_cleanup(struct Scene *scene);
void SEQ_cache_iterate(struct Scene *scene,
void *userdata,
bool callback_init(void *userdata, size_t item_count),
bool callback_iter(void *userdata,
struct Sequence *seq,
int timeline_frame,
int cache_type,
float cost));
/* **********************************************************************
* prefetch.c
*
* Sequencer frame prefetching
* ********************************************************************** */
#define SEQ_CACHE_COST_MAX 10.0f
void SEQ_prefetch_stop_all(void);
void SEQ_prefetch_stop(struct Scene *scene);
bool SEQ_prefetch_need_redraw(struct Main *bmain, struct Scene *scene);
/* **********************************************************************
* sequencer.c
*
* Sequencer editing functions
* **********************************************************************
*/
/* for transform but also could use elsewhere */
int SEQ_transform_get_left_handle_frame(struct Sequence *seq, bool metaclip);
int SEQ_transform_get_right_handle_frame(struct Sequence *seq, bool metaclip);
void SEQ_transform_set_left_handle_frame(struct Sequence *seq, int val);
void SEQ_transform_set_right_handle_frame(struct Sequence *seq, int val);
void SEQ_transform_handle_xlimits(struct Sequence *seq, int leftflag, int rightflag);
bool SEQ_transform_sequence_can_be_translated(struct Sequence *seq);
bool SEQ_transform_single_image_check(struct Sequence *seq);
void SEQ_transform_fix_single_image_seq_offsets(struct Sequence *seq);
bool SEQ_transform_test_overlap(struct ListBase *seqbasep, struct Sequence *test);
void SEQ_transform_translate_sequence(struct Scene *scene, struct Sequence *seq, int delta);
const struct Sequence *SEQ_get_topmost_sequence(const struct Scene *scene, int frame);
struct ListBase *SEQ_get_seqbase_by_seq(struct ListBase *seqbase, struct Sequence *seq);
void SEQ_offset_animdata(struct Scene *scene, struct Sequence *seq, int ofs);
void SEQ_dupe_animdata(struct Scene *scene, const char *name_src, const char *name_dst);
bool SEQ_transform_seqbase_shuffle_ex(struct ListBase *seqbasep,
struct Sequence *test,
struct Scene *evil_scene,
int channel_delta);
bool SEQ_transform_seqbase_shuffle(struct ListBase *seqbasep,
struct Sequence *test,
struct Scene *evil_scene);
bool SEQ_transform_seqbase_shuffle_time(ListBase *seqbasep,
struct Scene *evil_scene,
ListBase *markers,
const bool use_sync_markers);
bool SEQ_transform_seqbase_isolated_sel_check(struct ListBase *seqbase);
void SEQ_relations_free_imbuf(struct Scene *scene, struct ListBase *seqbasep, bool for_render);
struct Sequence *SEQ_sequence_dupli_recursive(const struct Scene *scene_src,
struct Scene *scene_dst,
struct ListBase *new_seq_list,
struct Sequence *seq,
int dupe_flag);
int SEQ_edit_sequence_swap(struct Sequence *seq_a, struct Sequence *seq_b, const char **error_str);
void SEQ_sound_update_bounds_all(struct Scene *scene);
void SEQ_sound_update_bounds(struct Scene *scene, struct Sequence *seq);
void SEQ_sound_update_muting(struct Editing *ed);
void SEQ_sound_update(struct Scene *scene, struct bSound *sound);
void SEQ_sound_update_length(struct Main *bmain, struct Scene *scene);
void SEQ_sequence_base_unique_name_recursive(ListBase *seqbasep, struct Sequence *seq);
void SEQ_sequence_base_dupli_recursive(const struct Scene *scene_src,
struct Scene *scene_dst,
struct ListBase *nseqbase,
const struct ListBase *seqbase,
int dupe_flag,
const int flag);
bool SEQ_sequence_has_source(struct Sequence *seq);
struct Sequence *SEQ_get_sequence_by_name(struct ListBase *seqbase,
const char *name,
bool recursive);
void SEQ_edit_flag_for_removal(struct Scene *scene,
struct ListBase *seqbase,
struct Sequence *seq);
void SEQ_edit_remove_flagged_sequences(struct Scene *scene, struct ListBase *seqbase);
/* **********************************************************************
* sequencer.c
*
* Cache invalidation
* **********************************************************************
*/
void SEQ_relations_invalidate_cache_raw(struct Scene *scene, struct Sequence *seq);
void SEQ_relations_invalidate_cache_preprocessed(struct Scene *scene, struct Sequence *seq);
void SEQ_relations_invalidate_cache_composite(struct Scene *scene, struct Sequence *seq);
void SEQ_relations_invalidate_dependent(struct Scene *scene, struct Sequence *seq);
void SEQ_relations_invalidate_scene_strips(struct Main *bmain, struct Scene *scene_target);
void SEQ_relations_invalidate_movieclip_strips(struct Main *bmain, struct MovieClip *clip_target);
void SEQ_relations_invalidate_cache_in_range(struct Scene *scene,
struct Sequence *seq,
struct Sequence *range_mask,
int invalidate_types);
void SEQ_relations_free_all_anim_ibufs(struct Scene *scene, int timeline_frame);
/* **********************************************************************
* util.c
*
* Add strips
* **********************************************************************
*/
void SEQ_set_scale_to_fit(const struct Sequence *seq,
const int image_width,
const int image_height,
const int preview_width,
const int preview_height,
const eSeqImageFitMethod fit_method);
/* **********************************************************************
* sequencer.c
*
* Add strips
* **********************************************************************
*/
/* api for adding new sequence strips */
typedef struct SeqLoadInfo {
int start_frame;
int end_frame;
int channel;
int flag; /* use sound, replace sel */
int type;
int len; /* only for image strips */
char path[1024]; /* 1024 = FILE_MAX */
eSeqImageFitMethod fit_method;
/* multiview */
char views_format;
struct Stereo3dFormat *stereo3d_format;
/* return values */
char name[64];
struct Sequence *seq_sound; /* for movie's */
int tot_success;
int tot_error;
} SeqLoadInfo;
/* SeqLoadInfo.flag */
#define SEQ_LOAD_REPLACE_SEL (1 << 0)
#define SEQ_LOAD_FRAME_ADVANCE (1 << 1)
#define SEQ_LOAD_MOVIE_SOUND (1 << 2)
#define SEQ_LOAD_SOUND_CACHE (1 << 3)
#define SEQ_LOAD_SYNC_FPS (1 << 4)
#define SEQ_LOAD_SOUND_MONO (1 << 5)
/* seq_dupli' flags */
#define SEQ_DUPE_UNIQUE_NAME (1 << 0)
@ -428,222 +70,30 @@ typedef struct SeqLoadInfo {
#define SEQ_DUPE_ALL (1 << 3) /* otherwise only selected are copied */
#define SEQ_DUPE_IS_RECURSIVE_CALL (1 << 4)
/* use as an api function */
typedef struct Sequence *(*SeqLoadFn)(struct bContext *, ListBase *, struct SeqLoadInfo *);
struct SequencerToolSettings *SEQ_tool_settings_init(void);
void SEQ_tool_settings_free(struct SequencerToolSettings *tool_settings);
eSeqImageFitMethod SEQ_tool_settings_fit_method_get(struct Scene *scene);
void SEQ_tool_settings_fit_method_set(struct Scene *scene, eSeqImageFitMethod fit_method);
struct SequencerToolSettings *SEQ_tool_settings_copy(struct SequencerToolSettings *tool_settings);
struct Editing *SEQ_editing_get(struct Scene *scene, bool alloc);
struct Editing *SEQ_editing_ensure(struct Scene *scene);
void SEQ_editing_free(struct Scene *scene, const bool do_id_user);
struct ListBase *SEQ_active_seqbase_get(const struct Editing *ed);
struct Sequence *SEQ_sequence_alloc(ListBase *lb, int timeline_frame, int machine, int type);
struct Sequence *SEQ_add_image_strip(struct bContext *C,
ListBase *seqbasep,
struct SeqLoadInfo *seq_load);
struct Sequence *SEQ_add_sound_strip(struct bContext *C,
ListBase *seqbasep,
struct SeqLoadInfo *seq_load);
struct Sequence *SEQ_add_movie_strip(struct bContext *C,
ListBase *seqbasep,
struct SeqLoadInfo *seq_load);
/* **********************************************************************
* modifier.c
*
* Modifiers
* **********************************************************************
*/
typedef struct SequenceModifierTypeInfo {
/* default name for the modifier */
char name[64]; /* MAX_NAME */
/* DNA structure name used on load/save filed */
char struct_name[64]; /* MAX_NAME */
/* size of modifier data structure, used by allocation */
int struct_size;
/* data initialization */
void (*init_data)(struct SequenceModifierData *smd);
/* free data used by modifier,
* only modifier-specific data should be freed, modifier descriptor would
* be freed outside of this callback
*/
void (*free_data)(struct SequenceModifierData *smd);
/* copy data from one modifier to another */
void (*copy_data)(struct SequenceModifierData *smd, struct SequenceModifierData *target);
/* apply modifier on a given image buffer */
void (*apply)(struct SequenceModifierData *smd, struct ImBuf *ibuf, struct ImBuf *mask);
} SequenceModifierTypeInfo;
const struct SequenceModifierTypeInfo *SEQ_modifier_type_info_get(int type);
struct SequenceModifierData *SEQ_modifier_new(struct Sequence *seq, const char *name, int type);
bool SEQ_modifier_remove(struct Sequence *seq, struct SequenceModifierData *smd);
void SEQ_modifier_clear(struct Sequence *seq);
void SEQ_modifier_free(struct SequenceModifierData *smd);
void SEQ_modifier_unique_name(struct Sequence *seq, struct SequenceModifierData *smd);
struct SequenceModifierData *SEQ_modifier_find_by_name(struct Sequence *seq, const char *name);
struct ImBuf *SEQ_modifier_apply_stack(const SeqRenderData *context,
struct Sequence *seq,
struct ImBuf *ibuf,
int timeline_frame);
void SEQ_modifier_list_copy(struct Sequence *seqn, struct Sequence *seq);
int SEQ_sequence_supports_modifiers(struct Sequence *seq);
void SEQ_modifier_blend_write(struct BlendWriter *writer, struct ListBase *modbase);
void SEQ_modifier_blend_read_data(struct BlendDataReader *reader, struct ListBase *lb);
void SEQ_modifier_blend_read_lib(struct BlendLibReader *reader,
struct Scene *scene,
struct ListBase *lb);
/* **********************************************************************
* seqeffects.c
*
* Sequencer effect strip management functions
* **********************************************************************
*/
struct SeqEffectHandle {
bool multithreaded;
bool supports_mask;
/* constructors & destructor */
/* init is _only_ called on first creation */
void (*init)(struct Sequence *seq);
/* number of input strips needed
* (called directly after construction) */
int (*num_inputs)(void);
/* load is called first time after readblenfile in
* get_sequence_effect automatically */
void (*load)(struct Sequence *seqconst);
/* duplicate */
void (*copy)(struct Sequence *dst, struct Sequence *src, const int flag);
/* destruct */
void (*free)(struct Sequence *seq, const bool do_id_user);
/* returns: -1: no input needed,
* 0: no early out,
* 1: out = ibuf1,
* 2: out = ibuf2 */
int (*early_out)(struct Sequence *seq, float facf0, float facf1);
/* stores the y-range of the effect IPO */
void (*store_icu_yrange)(struct Sequence *seq, short adrcode, float *ymin, float *ymax);
/* stores the default facf0 and facf1 if no IPO is present */
void (*get_default_fac)(struct Sequence *seq, float timeline_frame, float *facf0, float *facf1);
/* execute the effect
* sequence effects are only required to either support
* float-rects or byte-rects
* (mixed cases are handled one layer up...) */
struct ImBuf *(*execute)(const SeqRenderData *context,
struct Sequence *seq,
float timeline_frame,
float facf0,
float facf1,
struct ImBuf *ibuf1,
struct ImBuf *ibuf2,
struct ImBuf *ibuf3);
struct ImBuf *(*init_execution)(const SeqRenderData *context,
struct ImBuf *ibuf1,
struct ImBuf *ibuf2,
struct ImBuf *ibuf3);
void (*execute_slice)(const SeqRenderData *context,
struct Sequence *seq,
float timeline_frame,
float facf0,
float facf1,
struct ImBuf *ibuf1,
struct ImBuf *ibuf2,
struct ImBuf *ibuf3,
int start_line,
int total_lines,
struct ImBuf *out);
};
struct SeqEffectHandle SEQ_effect_handle_get(struct Sequence *seq);
int SEQ_effect_get_num_inputs(int seq_type);
void SEQ_effect_text_font_unload(struct TextVars *data, const bool do_id_user);
void SEQ_effect_text_font_load(struct TextVars *data, const bool do_id_user);
/* **********************************************************************
* sequencer.c
*
* Clipboard
* **********************************************************************
*/
extern ListBase seqbase_clipboard;
extern int seqbase_clipboard_frame;
void SEQ_clipboard_pointers_store(struct Main *bmain, struct ListBase *seqbase);
void SEQ_clipboard_pointers_restore(struct ListBase *seqbase, struct Main *bmain);
void SEQ_clipboard_free(void);
/* **********************************************************************
* sequencer.c
*
* Depsgraph
* **********************************************************************
*/
/* A debug and development function which checks whether sequences have unique UUIDs.
* Errors will be reported to the console. */
void SEQ_relations_check_uuids_unique_and_report(const struct Scene *scene);
/* Generate new UUID for the given sequence. */
void SEQ_relations_session_uuid_generate(struct Sequence *sequence);
/* **********************************************************************
* strip_edit.c
*
* Editing functions
* **********************************************************************
*/
typedef enum eSeqSplitMethod {
SEQ_SPLIT_SOFT,
SEQ_SPLIT_HARD,
} eSeqSplitMethod;
struct Sequence *SEQ_edit_strip_split(struct Main *bmain,
struct Scene *scene,
struct ListBase *seqbase,
struct Sequence *seq,
const int timeline_frame,
const eSeqSplitMethod method);
bool SEQ_edit_remove_gaps(struct Scene *scene,
struct ListBase *seqbase,
const int initial_frame,
const bool remove_all_gaps);
/* **********************************************************************
* strip_time.c
*
* Editing functions
* **********************************************************************
*/
void SEQ_timeline_boundbox(const struct Scene *scene,
const struct ListBase *seqbase,
struct rctf *rect);
/* **********************************************************************
* strip_transform.c
*
* Editing functions
* **********************************************************************
*/
void SEQ_transform_offset_after_frame(struct Scene *scene,
struct ListBase *seqbase,
const int delta,
const int timeline_frame);
void SEQ_sequence_free(struct Scene *scene, struct Sequence *seq, const bool do_clean_animdata);
void SEQ_offset_animdata(struct Scene *scene, struct Sequence *seq, int ofs);
void SEQ_dupe_animdata(struct Scene *scene, const char *name_src, const char *name_dst);
struct Sequence *SEQ_sequence_dupli_recursive(const struct Scene *scene_src,
struct Scene *scene_dst,
struct ListBase *new_seq_list,
struct Sequence *seq,
int dupe_flag);
void SEQ_sequence_base_dupli_recursive(const struct Scene *scene_src,
struct Scene *scene_dst,
struct ListBase *nseqbase,
const struct ListBase *seqbase,
int dupe_flag,
const int flag);
#ifdef __cplusplus
}

View File

@ -0,0 +1,44 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2004 Blender Foundation.
* All rights reserved.
*/
#pragma once
/** \file
* \ingroup sequencer
*/
#ifdef __cplusplus
extern "C" {
#endif
struct Scene;
struct Editing;
struct Sequence;
struct bSound;
struct Main;
struct ListBase;
void SEQ_sound_update_bounds_all(struct Scene *scene);
void SEQ_sound_update_bounds(struct Scene *scene, struct Sequence *seq);
void SEQ_sound_update(struct Scene *scene, struct bSound *sound);
void SEQ_sound_update_length(struct Main *bmain, struct Scene *scene);
#ifdef __cplusplus
}
#endif

View File

@ -0,0 +1,51 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2004 Blender Foundation.
* All rights reserved.
*/
#pragma once
/** \file
* \ingroup sequencer
*/
#ifdef __cplusplus
extern "C" {
#endif
struct Scene;
struct Sequence;
struct ListBase;
struct rctf;
void SEQ_timeline_boundbox(const struct Scene *scene,
const struct ListBase *seqbase,
struct rctf *rect);
float SEQ_time_sequence_get_fps(struct Scene *scene, struct Sequence *seq);
int SEQ_time_find_next_prev_edit(struct Scene *scene,
int timeline_frame,
const short side,
const bool do_skip_mute,
const bool do_center,
const bool do_unselected);
void SEQ_time_update_sequence(struct Scene *scene, struct Sequence *seq);
void SEQ_time_update_sequence_bounds(struct Scene *scene, struct Sequence *seq);
int SEQ_time_cmp_time_startdisp(const void *a, const void *b);
#ifdef __cplusplus
}
#endif

View File

@ -0,0 +1,63 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2004 Blender Foundation.
* All rights reserved.
*/
#pragma once
/** \file
* \ingroup sequencer
*/
#ifdef __cplusplus
extern "C" {
#endif
struct Scene;
struct Sequence;
struct ListBase;
int SEQ_transform_get_left_handle_frame(struct Sequence *seq, bool metaclip);
int SEQ_transform_get_right_handle_frame(struct Sequence *seq, bool metaclip);
void SEQ_transform_set_left_handle_frame(struct Sequence *seq, int val);
void SEQ_transform_set_right_handle_frame(struct Sequence *seq, int val);
void SEQ_transform_handle_xlimits(struct Sequence *seq, int leftflag, int rightflag);
bool SEQ_transform_sequence_can_be_translated(struct Sequence *seq);
bool SEQ_transform_single_image_check(struct Sequence *seq);
void SEQ_transform_fix_single_image_seq_offsets(struct Sequence *seq);
bool SEQ_transform_test_overlap(struct ListBase *seqbasep, struct Sequence *test);
void SEQ_transform_translate_sequence(struct Scene *scene, struct Sequence *seq, int delta);
bool SEQ_transform_seqbase_shuffle_ex(struct ListBase *seqbasep,
struct Sequence *test,
struct Scene *evil_scene,
int channel_delta);
bool SEQ_transform_seqbase_shuffle(struct ListBase *seqbasep,
struct Sequence *test,
struct Scene *evil_scene);
bool SEQ_transform_seqbase_shuffle_time(struct ListBase *seqbasep,
struct Scene *evil_scene,
struct ListBase *markers,
const bool use_sync_markers);
bool SEQ_transform_seqbase_isolated_sel_check(struct ListBase *seqbase);
void SEQ_transform_offset_after_frame(struct Scene *scene,
struct ListBase *seqbase,
const int delta,
const int timeline_frame);
#ifdef __cplusplus
}
#endif

View File

@ -0,0 +1,58 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2004 Blender Foundation.
* All rights reserved.
*/
#pragma once
/** \file
* \ingroup sequencer
*/
#include "DNA_scene_types.h"
#ifdef __cplusplus
extern "C" {
#endif
struct Scene;
struct Sequence;
struct ListBase;
void SEQ_set_scale_to_fit(const struct Sequence *seq,
const int image_width,
const int image_height,
const int preview_width,
const int preview_height,
const eSeqImageFitMethod fit_method);
void SEQ_sort(struct Scene *scene);
void SEQ_sequence_base_unique_name_recursive(ListBase *seqbasep, struct Sequence *seq);
const char *SEQ_sequence_give_name(struct Sequence *seq);
ListBase *SEQ_get_seqbase_from_sequence(struct Sequence *seq, int *r_offset);
const struct Sequence *SEQ_get_topmost_sequence(const struct Scene *scene, int frame);
struct ListBase *SEQ_get_seqbase_by_seq(struct ListBase *seqbase, struct Sequence *seq);
struct Sequence *SEQ_sequence_from_strip_elem(ListBase *seqbase, struct StripElem *se);
struct Sequence *SEQ_get_sequence_by_name(struct ListBase *seqbase,
const char *name,
bool recursive);
struct Mask *SEQ_active_mask_get(struct Scene *scene);
void SEQ_alpha_mode_from_file_extension(struct Sequence *seq);
bool SEQ_sequence_has_source(struct Sequence *seq);
#ifdef __cplusplus
}
#endif

View File

@ -0,0 +1,60 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2004 Blender Foundation.
* All rights reserved.
*/
#pragma once
/** \file
* \ingroup sequencer
*/
#include "DNA_scene_types.h"
#ifdef __cplusplus
extern "C" {
#endif
struct Scene;
struct Sequence;
struct ListBase;
struct Mask;
struct StripElem;
void SEQ_sort(struct Scene *scene);
void SEQ_sequence_base_unique_name_recursive(struct ListBase *seqbasep, struct Sequence *seq);
const char *SEQ_sequence_give_name(struct Sequence *seq);
struct ListBase *SEQ_get_seqbase_from_sequence(struct Sequence *seq, int *r_offset);
const struct Sequence *SEQ_get_topmost_sequence(const struct Scene *scene, int frame);
struct ListBase *SEQ_get_seqbase_by_seq(struct ListBase *seqbase, struct Sequence *seq);
struct Sequence *SEQ_sequence_from_strip_elem(struct ListBase *seqbase, struct StripElem *se);
struct Sequence *SEQ_get_sequence_by_name(struct ListBase *seqbase,
const char *name,
bool recursive);
struct Mask *SEQ_active_mask_get(struct Scene *scene);
void SEQ_alpha_mode_from_file_extension(struct Sequence *seq);
bool SEQ_sequence_has_source(struct Sequence *seq);
void SEQ_set_scale_to_fit(const struct Sequence *seq,
const int image_width,
const int image_height,
const int preview_width,
const int preview_height,
const eSeqImageFitMethod fit_method);
#ifdef __cplusplus
}
#endif

View File

@ -37,7 +37,7 @@
#include "BKE_scene.h"
#include "BKE_sound.h"
#include "SEQ_sequencer.h"
#include "SEQ_clipboard.h"
#include "sequencer.h"

View File

@ -59,7 +59,10 @@
#include "RE_pipeline.h"
#include "SEQ_sequencer.h"
#include "SEQ_effects.h"
#include "SEQ_proxy.h"
#include "SEQ_render.h"
#include "SEQ_utils.h"
#include "BLF_api.h"

View File

@ -48,6 +48,9 @@
#include "BKE_main.h"
#include "BKE_scene.h"
#include "SEQ_prefetch.h"
#include "SEQ_relations.h"
#include "SEQ_render.h"
#include "SEQ_sequencer.h"
#include "image_cache.h"

View File

@ -35,7 +35,7 @@
#include "BKE_scene.h"
#include "SEQ_sequencer.h"
#include "SEQ_iterator.h"
/* ************************* iterator ************************** */
/* *************** (replaces old WHILE_SEQ) ********************* */

View File

@ -44,7 +44,8 @@
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "SEQ_sequencer.h"
#include "SEQ_modifier.h"
#include "SEQ_render.h"
#include "BLO_read_write.h"

View File

@ -53,7 +53,8 @@
#include "DEG_depsgraph_debug.h"
#include "DEG_depsgraph_query.h"
#include "SEQ_sequencer.h"
#include "SEQ_prefetch.h"
#include "SEQ_render.h"
#include "image_cache.h"
#include "prefetch.h"

View File

@ -54,6 +54,8 @@
#include "IMB_imbuf_types.h"
#include "IMB_metadata.h"
#include "SEQ_proxy.h"
#include "SEQ_render.h"
#include "SEQ_sequencer.h"
#include "multiview.h"

View File

@ -64,7 +64,12 @@
#include "RE_engine.h"
#include "RE_pipeline.h"
#include "SEQ_effects.h"
#include "SEQ_modifier.h"
#include "SEQ_proxy.h"
#include "SEQ_render.h"
#include "SEQ_sequencer.h"
#include "SEQ_utils.h"
#include "effects.h"
#include "image_cache.h"

View File

@ -32,6 +32,7 @@ struct ListBase;
struct Scene;
struct SeqRenderData;
struct Sequence;
struct SeqEffectHandle;
#define EARLY_NO_INPUT -1
#define EARLY_DO_EFFECT 0
@ -50,7 +51,7 @@ struct ImBuf *seq_render_give_ibuf_seqbase(const struct SeqRenderData *context,
int chan_shown,
struct ListBase *seqbasep);
struct ImBuf *seq_render_effect_execute_threaded(struct SeqEffectHandle *sh,
const SeqRenderData *context,
const struct SeqRenderData *context,
struct Sequence *seq,
float timeline_frame,
float facf0,

View File

@ -44,7 +44,13 @@
#include "IMB_colormanagement.h"
#include "IMB_imbuf.h"
#include "SEQ_effects.h"
#include "SEQ_iterator.h"
#include "SEQ_modifier.h"
#include "SEQ_relations.h"
#include "SEQ_select.h"
#include "SEQ_sequencer.h"
#include "SEQ_utils.h"
#include "image_cache.h"
#include "prefetch.h"

View File

@ -36,28 +36,11 @@
#include "BKE_scene.h"
#include "BKE_sound.h"
#include "SEQ_sequencer.h"
#include "SEQ_sound.h"
#include "SEQ_time.h"
#include "strip_time.h"
static void seq_sound_init(Scene *scene, Sequence *seq)
{
if (seq->type == SEQ_TYPE_META) {
Sequence *seq_child;
for (seq_child = seq->seqbase.first; seq_child; seq_child = seq_child->next) {
seq_sound_init(scene, seq_child);
}
}
else {
if (seq->sound) {
seq->scene_sound = BKE_sound_add_scene_sound_defaults(scene, seq);
}
if (seq->scene) {
seq->scene_sound = BKE_sound_scene_add_scene_sound_defaults(scene, seq);
}
}
}
/* Unlike _update_sound_ funcs, these ones take info from audaspace to update sequence length! */
#ifdef WITH_AUDASPACE
static bool sequencer_refresh_sound_length_recursive(Main *bmain, Scene *scene, ListBase *seqbase)

View File

@ -53,7 +53,13 @@
#include "IMB_imbuf_types.h"
#include "IMB_metadata.h"
#include "SEQ_add.h"
#include "SEQ_relations.h"
#include "SEQ_select.h"
#include "SEQ_sequencer.h"
#include "SEQ_time.h"
#include "SEQ_transform.h"
#include "SEQ_utils.h"
#include "multiview.h"
#include "proxy.h"

View File

@ -40,7 +40,12 @@
#include "strip_time.h"
#include "SEQ_add.h"
#include "SEQ_edit.h"
#include "SEQ_effects.h"
#include "SEQ_sequencer.h"
#include "SEQ_time.h"
#include "SEQ_transform.h"
int SEQ_edit_sequence_swap(Sequence *seq_a, Sequence *seq_b, const char **error_str)
{
@ -124,7 +129,7 @@ static void seq_update_muting_recursive(ListBase *seqbasep, Sequence *metaseq, i
}
}
void SEQ_sound_update_muting(Editing *ed)
void SEQ_edit_update_muting(Editing *ed)
{
if (ed) {
/* mute all sounds up to current metastack list */

View File

@ -40,7 +40,11 @@
#include "IMB_imbuf.h"
#include "SEQ_iterator.h"
#include "SEQ_prefetch.h"
#include "SEQ_relations.h"
#include "SEQ_sequencer.h"
#include "SEQ_time.h"
#include "effects.h"
#include "image_cache.h"

View File

@ -29,6 +29,7 @@
#include "BKE_scene.h"
#include "SEQ_select.h"
#include "SEQ_sequencer.h"
Sequence *SEQ_select_active_get(Scene *scene)

View File

@ -36,7 +36,9 @@
#include "IMB_imbuf.h"
#include "SEQ_render.h"
#include "SEQ_sequencer.h"
#include "SEQ_time.h"
#include "strip_time.h"
#include "utils.h"

View File

@ -33,7 +33,11 @@
#include "BKE_scene.h"
#include "BKE_sound.h"
#include "SEQ_effects.h"
#include "SEQ_relations.h"
#include "SEQ_sequencer.h"
#include "SEQ_time.h"
#include "SEQ_transform.h"
static int seq_tx_get_start(Sequence *seq)
{

View File

@ -42,7 +42,11 @@
#include "BKE_main.h"
#include "BKE_scene.h"
#include "SEQ_iterator.h"
#include "SEQ_relations.h"
#include "SEQ_select.h"
#include "SEQ_sequencer.h"
#include "SEQ_utils.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"

View File

@ -80,7 +80,7 @@
#include "RE_engine.h"
#include "RE_pipeline.h" /* RE_ free stuff */
#include "SEQ_sequencer.h" /* free seq clipboard */
#include "SEQ_clipboard.h" /* free seq clipboard */
#include "IMB_thumbs.h"

View File

@ -36,7 +36,7 @@
#include "BKE_context.h"
#include "BKE_global.h"
#include "SEQ_sequencer.h"
#include "SEQ_prefetch.h"
#include "WM_api.h"
#include "WM_types.h"