Fix 2 GLSL errors, with Cycles Hair BSDF.

This commit is contained in:
Thomas Dinges 2014-06-20 09:36:11 +02:00
parent 8660a0cab3
commit a5a869c579
2 changed files with 1 additions and 4 deletions

View File

@ -2181,7 +2181,7 @@ void node_subsurface_scattering(vec4 color, float scale, vec3 radius, float shar
node_bsdf_diffuse(color, 0.0, N, result);
}
void node_bsdf_hair(vec4 color, float roughnessu, float roughnessv, out vec4 result)
void node_bsdf_hair(vec4 color, float offset, float roughnessu, float roughnessv, out vec4 result)
{
result = color;
}

View File

@ -43,9 +43,6 @@ static bNodeSocketTemplate sh_node_bsdf_hair_out[] = {
static int node_shader_gpu_bsdf_hair(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
{
if (!in[2].link)
in[2].link = GPU_builtin(GPU_VIEW_NORMAL);
return GPU_stack_link(mat, "node_bsdf_hair", in, out);
}