Overlay Engine: Outline: Simplify drawing code

Use obinfo ubo to compute outline color id.

Note this commit removes the planar probe outline on purpose.
This commit is contained in:
Clément Foucault 2019-12-04 20:57:55 +01:00
parent 6d3eb85f66
commit a77fe7eb5c
6 changed files with 95 additions and 109 deletions

View File

@ -22,6 +22,8 @@
#include "DRW_render.h"
#include "BKE_global.h"
#include "DNA_lightprobe_types.h"
#include "UI_resources.h"
@ -58,77 +60,6 @@ void OVERLAY_outline_init(OVERLAY_Data *vedata)
}
}
static int shgroup_theme_id_to_outline_id(int theme_id, const int base_flag)
{
if (UNLIKELY(base_flag & BASE_FROM_DUPLI)) {
switch (theme_id) {
case TH_ACTIVE:
case TH_SELECT:
return 2;
case TH_TRANSFORM:
return 0;
default:
return -1;
}
}
switch (theme_id) {
case TH_ACTIVE:
return 3;
case TH_SELECT:
return 1;
case TH_TRANSFORM:
return 0;
default:
return -1;
}
}
static DRWShadingGroup *shgroup_theme_id_to_outline_or_null(OVERLAY_PrivateData *pd,
int theme_id,
const int base_flag)
{
int outline_id = shgroup_theme_id_to_outline_id(theme_id, base_flag);
switch (outline_id) {
case 3: /* TH_ACTIVE */
return pd->outlines_active_grp;
case 2: /* Duplis */
return pd->outlines_select_dupli_grp;
case 1: /* TH_SELECT */
return pd->outlines_select_grp;
case 0: /* TH_TRANSFORM */
return pd->outlines_transform_grp;
default:
return NULL;
}
}
static DRWShadingGroup *shgroup_theme_id_to_probe_outline_or_null(OVERLAY_PrivateData *pd,
int theme_id,
const int base_flag)
{
int outline_id = shgroup_theme_id_to_outline_id(theme_id, base_flag);
switch (outline_id) {
case 3: /* TH_ACTIVE */
return pd->outlines_probe_active_grp;
case 2: /* Duplis */
return pd->outlines_probe_select_dupli_grp;
case 1: /* TH_SELECT */
return pd->outlines_probe_select_grp;
case 0: /* TH_TRANSFORM */
return pd->outlines_probe_transform_grp;
default:
return NULL;
}
}
static DRWShadingGroup *outline_shgroup(DRWPass *pass, int outline_id, GPUShader *sh)
{
DRWShadingGroup *grp = DRW_shgroup_create(sh, pass);
DRW_shgroup_uniform_int_copy(grp, "outlineId", outline_id);
return grp;
}
void OVERLAY_outline_cache_init(OVERLAY_Data *vedata)
{
OVERLAY_PassList *psl = vedata->psl;
@ -146,20 +77,13 @@ void OVERLAY_outline_cache_init(OVERLAY_Data *vedata)
GPUShader *sh_grid = OVERLAY_shader_outline_prepass_grid();
GPUShader *sh_geom = OVERLAY_shader_outline_prepass(pd->xray_enabled_and_not_wire);
GPUShader *sh = OVERLAY_shader_outline_prepass(false);
pd->outlines_transform_grp = outline_shgroup(psl->outlines_prepass_ps, 0, sh_geom);
pd->outlines_select_grp = outline_shgroup(psl->outlines_prepass_ps, 1, sh_geom);
pd->outlines_select_dupli_grp = outline_shgroup(psl->outlines_prepass_ps, 2, sh_geom);
pd->outlines_active_grp = outline_shgroup(psl->outlines_prepass_ps, 3, sh_geom);
pd->outlines_grp = grp = DRW_shgroup_create(sh_geom, psl->outlines_prepass_ps);
DRW_shgroup_uniform_bool_copy(grp, "isTransform", (G.moving & G_TRANSFORM_OBJ) != 0);
pd->outlines_probe_transform_grp = outline_shgroup(psl->outlines_prepass_ps, 0, sh);
pd->outlines_probe_select_grp = outline_shgroup(psl->outlines_prepass_ps, 1, sh);
pd->outlines_probe_select_dupli_grp = outline_shgroup(psl->outlines_prepass_ps, 2, sh);
pd->outlines_probe_active_grp = outline_shgroup(psl->outlines_prepass_ps, 3, sh);
pd->outlines_probe_grid_grp = grp = DRW_shgroup_create(sh_grid, psl->outlines_prepass_ps);
pd->outlines_grid_grp = grp = DRW_shgroup_create(sh_grid, psl->outlines_prepass_ps);
DRW_shgroup_uniform_block_persistent(grp, "globalsBlock", G_draw.block_ubo);
DRW_shgroup_uniform_bool_copy(grp, "isTransform", (G.moving & G_TRANSFORM_OBJ) != 0);
}
/* outlines_prepass_ps is still needed for selection of probes. */
@ -221,10 +145,8 @@ static void outline_lightprobe(OVERLAY_PrivateData *pd, Object *ob, ViewLayer *v
sub_v3_v3(increment[i], corner);
}
int outline_id = shgroup_theme_id_to_outline_id(theme_id, ob->base_flag);
uint cell_count = prb->grid_resolution_x * prb->grid_resolution_y * prb->grid_resolution_z;
grp = DRW_shgroup_create_sub(pd->outlines_probe_grid_grp);
DRW_shgroup_uniform_int_copy(grp, "outlineId", outline_id);
grp = DRW_shgroup_create_sub(pd->outlines_grid_grp);
DRW_shgroup_uniform_vec3_copy(grp, "corner", corner);
DRW_shgroup_uniform_vec3_copy(grp, "increment_x", increment[0]);
DRW_shgroup_uniform_vec3_copy(grp, "increment_y", increment[1]);
@ -232,10 +154,6 @@ static void outline_lightprobe(OVERLAY_PrivateData *pd, Object *ob, ViewLayer *v
DRW_shgroup_uniform_ivec3_copy(grp, "grid_resolution", &prb->grid_resolution_x);
DRW_shgroup_call_procedural_points(grp, NULL, cell_count);
}
else if (prb->type == LIGHTPROBE_TYPE_PLANAR && (prb->flag & LIGHTPROBE_FLAG_SHOW_DATA)) {
grp = shgroup_theme_id_to_probe_outline_or_null(pd, theme_id, ob->base_flag);
DRW_shgroup_call_no_cull(grp, DRW_cache_quad_get(), ob);
}
}
void OVERLAY_outline_cache_populate(OVERLAY_Data *vedata,
@ -278,8 +196,7 @@ void OVERLAY_outline_cache_populate(OVERLAY_Data *vedata,
}
if (geom) {
int theme_id = DRW_object_wire_theme_get(ob, draw_ctx->view_layer, NULL);
shgroup = shgroup_theme_id_to_outline_or_null(pd, theme_id, ob->base_flag);
shgroup = pd->outlines_grp;
}
}

View File

@ -223,15 +223,8 @@ typedef struct OVERLAY_PrivateData {
DRWShadingGroup *facing_grp;
DRWShadingGroup *motion_path_lines_grp;
DRWShadingGroup *motion_path_points_grp;
DRWShadingGroup *outlines_active_grp;
DRWShadingGroup *outlines_select_grp;
DRWShadingGroup *outlines_select_dupli_grp;
DRWShadingGroup *outlines_transform_grp;
DRWShadingGroup *outlines_probe_transform_grp;
DRWShadingGroup *outlines_probe_select_grp;
DRWShadingGroup *outlines_probe_select_dupli_grp;
DRWShadingGroup *outlines_probe_active_grp;
DRWShadingGroup *outlines_probe_grid_grp;
DRWShadingGroup *outlines_grp;
DRWShadingGroup *outlines_grid_grp;
DRWShadingGroup *paint_surf_grp;
DRWShadingGroup *paint_wire_grp;
DRWShadingGroup *paint_wire_selected_grp;

View File

@ -893,6 +893,7 @@ GPUShader *OVERLAY_shader_outline_prepass(bool use_wire)
sh_data->outline_prepass_wire = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_view_lib_glsl,
datatoc_gpu_shader_common_obinfos_lib_glsl,
datatoc_outline_prepass_vert_glsl,
NULL},
.geom = (const char *[]){sh_cfg->lib,
@ -907,6 +908,7 @@ GPUShader *OVERLAY_shader_outline_prepass(bool use_wire)
sh_data->outline_prepass = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_view_lib_glsl,
datatoc_gpu_shader_common_obinfos_lib_glsl,
datatoc_outline_prepass_vert_glsl,
NULL},
.frag = (const char *[]){datatoc_outline_prepass_frag_glsl, NULL},
@ -926,6 +928,7 @@ GPUShader *OVERLAY_shader_outline_prepass_grid(void)
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_view_lib_glsl,
datatoc_common_globals_lib_glsl,
datatoc_gpu_shader_common_obinfos_lib_glsl,
datatoc_outline_lightprobe_grid_vert_glsl,
NULL},
.frag = (const char *[]){datatoc_outline_prepass_frag_glsl, NULL},

View File

@ -4,9 +4,43 @@ uniform vec3 corner;
uniform vec3 increment_x;
uniform vec3 increment_y;
uniform vec3 increment_z;
uniform bool isTransform;
flat out int objectId;
int outline_colorid_get(void)
{
int flag = int(abs(ObjectInfo.w));
bool is_from_dupli = (flag & DRW_BASE_FROM_DUPLI) != 0;
bool is_active = (flag & DRW_BASE_ACTIVE) != 0;
if (is_from_dupli) {
if (isTransform) {
return 0; /* colorTransform */
}
else {
return 2; /* colorDupliSelect */
}
}
if (isTransform) {
return 0; /* colorTransform */
}
else if (is_active) {
return 3; /* colorActive */
}
else {
return 1; /* colorSelect */
}
return 0;
}
/* Replace top 2 bits (of the 16bit output) by outlineId.
* This leaves 16K different IDs to create outlines between objects.
* SHIFT = (32 - (16 - 2)) */
#define SHIFT 18u
void main()
{
vec3 ls_cell_location;
@ -25,6 +59,12 @@ void main()
/* ID 0 is nothing (background) */
objectId = resource_handle + 1;
/* Should be 2 bits only [0..3]. */
int outline_id = outline_colorid_get();
/* Combine for 16bit uint target. */
objectId = (outline_id << 14) | ((objectId << SHIFT) >> SHIFT);
#ifdef USE_WORLD_CLIP_PLANES
world_clip_planes_calc_clip_distance(ws_cell_location);
#endif

View File

@ -1,18 +1,10 @@
/* Should be 2 bits only [0..3]. */
uniform int outlineId;
flat in int objectId;
/* using uint because 16bit uint can contain more ids than int. */
out uint outId;
/* Replace top 2 bits (of the 16bit output) by outlineId.
* This leaves 16K different IDs to create outlines between objects.
* SHIFT = (32 - (16 - 2)) */
#define SHIFT 18u
void main()
{
outId = (uint(outlineId) << 14u) | ((uint(objectId) << SHIFT) >> SHIFT);
outId = uint(objectId);
}

View File

@ -1,4 +1,6 @@
uniform bool isTransform;
in vec3 pos;
#ifdef USE_GEOM
@ -10,6 +12,39 @@ out int objectId_g;
flat out int objectId;
#endif
int outline_colorid_get(void)
{
int flag = int(abs(ObjectInfo.w));
bool is_from_dupli = (flag & DRW_BASE_FROM_DUPLI) != 0;
bool is_active = (flag & DRW_BASE_ACTIVE) != 0;
if (is_from_dupli) {
if (isTransform) {
return 0; /* colorTransform */
}
else {
return 2; /* colorDupliSelect */
}
}
if (isTransform) {
return 0; /* colorTransform */
}
else if (is_active) {
return 3; /* colorActive */
}
else {
return 1; /* colorSelect */
}
return 0;
}
/* Replace top 2 bits (of the 16bit output) by outlineId.
* This leaves 16K different IDs to create outlines between objects.
* SHIFT = (32 - (16 - 2)) */
#define SHIFT 18u
void main()
{
vec3 world_pos = point_object_to_world(pos);
@ -23,6 +58,12 @@ void main()
/* ID 0 is nothing (background) */
objectId = resource_handle + 1;
/* Should be 2 bits only [0..3]. */
int outline_id = outline_colorid_get();
/* Combine for 16bit uint target. */
objectId = (outline_id << 14) | ((objectId << SHIFT) >> SHIFT);
#ifdef USE_WORLD_CLIP_PLANES
world_clip_planes_calc_clip_distance(world_pos);
#endif