Fix armatures not visible in VR
Now that VR offscreen drawing accounts for object type visibility, armatures should be displayed when specified.
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Notes:
blender-bot
2023-02-14 10:54:29 +01:00
Referenced by issue #98661, 3.2: Potential candidates for corrective releases
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@ -1786,11 +1786,13 @@ void ED_view3d_draw_offscreen_simple(Depsgraph *depsgraph,
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}
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/* Disable other overlays (set all available _HIDE_ flags). */
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v3d.overlay.flag |= V3D_OVERLAY_HIDE_CURSOR | V3D_OVERLAY_HIDE_TEXT |
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V3D_OVERLAY_HIDE_MOTION_PATHS | V3D_OVERLAY_HIDE_BONES |
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V3D_OVERLAY_HIDE_OBJECT_ORIGINS;
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V3D_OVERLAY_HIDE_MOTION_PATHS | V3D_OVERLAY_HIDE_OBJECT_ORIGINS;
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if ((draw_flags & V3D_OFSDRAW_SHOW_OBJECT_EXTRAS) == 0) {
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v3d.overlay.flag |= V3D_OVERLAY_HIDE_OBJECT_XTRAS;
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}
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if ((object_type_exclude_viewport_override & (1 << OB_ARMATURE)) != 0) {
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v3d.overlay.flag |= V3D_OVERLAY_HIDE_BONES;
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}
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v3d.flag |= V3D_HIDE_HELPLINES;
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}
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