Make moving the cursor in UV Editor a 2d edit transform

This flags moving the cursor in the Image Editor T_2D_EDIT with the
following benefits:

- dissallowing e.g. Z constraints
- improving the header display:
-- it should not use scene units
-- now respects if we are moving in pixel coords or not

part of upcoming fix for T86796
ref D10817
This commit is contained in:
Philipp Oeser 2021-03-25 15:26:37 +01:00
parent 5ffbe439c6
commit a9cd90135a
1 changed files with 2 additions and 1 deletions

View File

@ -1187,10 +1187,11 @@ static eTFlag flags_from_data_type(eTConvertType data_type)
return T_EDIT;
case TC_MESH_UV:
return T_EDIT | T_POINTS | T_2D_EDIT;
case TC_CURSOR_IMAGE:
return T_2D_EDIT;
case TC_PARTICLE_VERTS:
return T_POINTS;
case TC_POSE:
case TC_CURSOR_IMAGE:
case TC_CURSOR_VIEW3D:
case TC_OBJECT:
case TC_OBJECT_TEXSPACE: