Cleanup: Use const vertex pointer argument
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@ -490,7 +490,7 @@ void BKE_mesh_calc_normals(struct Mesh *me);
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* Called after calculating all modifiers.
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*/
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void BKE_mesh_ensure_normals_for_display(struct Mesh *mesh);
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void BKE_mesh_calc_normals_looptri(struct MVert *mverts,
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void BKE_mesh_calc_normals_looptri(const struct MVert *mverts,
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int numVerts,
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const struct MLoop *mloop,
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const struct MLoopTri *looptri,
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@ -470,7 +470,7 @@ void BKE_mesh_calc_normals(Mesh *mesh)
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#endif
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}
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void BKE_mesh_calc_normals_looptri(MVert *mverts,
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void BKE_mesh_calc_normals_looptri(const MVert *mverts,
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int numVerts,
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const MLoop *mloop,
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const MLoopTri *looptri,
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@ -508,7 +508,7 @@ void BKE_mesh_calc_normals_looptri(MVert *mverts,
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/* Following Mesh convention; we use vertex coordinate itself for normal in this case. */
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for (int i = 0; i < numVerts; i++) {
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MVert *mv = &mverts[i];
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const MVert *mv = &mverts[i];
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float *no = tnorms[i];
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if (UNLIKELY(normalize_v3(no) == 0.0f)) {
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