Current tile highlight should use render data from the engine

Otherwise tweaking resolution/border would affect the way tiles are highlighted.
This commit is contained in:
Sergey Sharybin 2014-10-10 02:11:36 +06:00
parent 539a61bce2
commit aaf772b724
1 changed files with 4 additions and 3 deletions

View File

@ -83,6 +83,7 @@ static void draw_render_info(Scene *scene, Image *ima, ARegion *ar, float zoomx,
{
RenderResult *rr;
Render *re = RE_GetRender(scene->id.name);
RenderData *rd = RE_engine_get_render_data(re);
rr = BKE_image_acquire_renderresult(scene, ima);
@ -110,9 +111,9 @@ static void draw_render_info(Scene *scene, Image *ima, ARegion *ar, float zoomx,
glTranslatef(x, y, 0.0f);
glScalef(zoomx, zoomy, 1.0f);
if (scene->r.mode & R_BORDER) {
glTranslatef((int)(-scene->r.border.xmin * scene->r.xsch * scene->r.size / 100.0f),
(int)(-scene->r.border.ymin * scene->r.ysch * scene->r.size / 100.0f),
if (rd->mode & R_BORDER) {
glTranslatef((int)(-rd->border.xmin * rd->xsch * rd->size / 100.0f),
(int)(-rd->border.ymin * rd->ysch * rd->size / 100.0f),
0.0f);
}