GLTexture: Fix Anisotropic filtering affecting the standard mipmap samplers

Everything's in the title...
This commit is contained in:
Clément Foucault 2020-10-20 14:54:51 +02:00
parent 45400b32d0
commit abc017ae0b
1 changed files with 1 additions and 1 deletions

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@ -530,7 +530,7 @@ void GLTexture::samplers_update(void)
for (int i = 0; i <= GPU_SAMPLER_ICON - 1; i++) {
eGPUSamplerState state = static_cast<eGPUSamplerState>(i);
if (state & GPU_SAMPLER_MIPMAP) {
if ((state & GPU_SAMPLER_ANISO) && (state & GPU_SAMPLER_MIPMAP)) {
glSamplerParameterf(samplers_[i], GL_TEXTURE_MAX_ANISOTROPY_EXT, aniso_filter);
}
}