Mesh: Add versioning in 3.0 for vertex normal refactor

This tags all meshes from the future 3.1 version dirty,
since normals aren't "implicitly" read as part of `MVert`
anymore after rBcfa53e0fbeed7178.

Differential Revision: https://developer.blender.org/D13856
This commit is contained in:
Hans Goudey 2022-01-24 09:59:13 -06:00
parent 63b9e5378b
commit add07576a0
Notes: blender-bot 2023-02-14 06:19:41 +01:00
Referenced by issue #93479, 3.0 Potential candidates for corrective releases
1 changed files with 10 additions and 0 deletions

View File

@ -43,6 +43,7 @@
#include "DNA_lineart_types.h"
#include "DNA_listBase.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_modifier_types.h"
#include "DNA_text_types.h"
#include "DNA_workspace_types.h"
@ -2369,6 +2370,15 @@ void blo_do_versions_300(FileData *fd, Library *UNUSED(lib), Main *bmain)
}
}
/* Mesh vertex normals are stored differently after 3.1 (see D12770). This causes an incorrect
* viewport display when smooth faces are loaded from the future version, so tag normals dirty
* on all meshes from future versions. */
if (!DNA_struct_elem_find(fd->filesdna, "MVert", "short", "no[3]")) {
LISTBASE_FOREACH (Mesh *, mesh, &bmain->meshes) {
mesh->runtime.cd_dirty_vert |= CD_MASK_NORMAL;
}
}
/**
* Versioning code until next subversion bump goes here.
*