Revert "Fix T76504: Change in behavior of constraints orientation"
This reverts commit 2f63e47931
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Notes:
blender-bot
2023-02-13 22:36:32 +01:00
Referenced by issue #76649, crash by moving an object with gizmos Referenced by issue #76504, Extrusion doesn't take in account the current transform orientation
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@ -825,15 +825,11 @@ static void transform_event_xyz_constraint(TransInfo *t, short key_type, bool is
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}
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}
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else if (!edit_2d) {
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if (cmode == axis) {
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if (ELEM(cmode, '\0', axis)) {
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/* Successive presses on existing axis, cycle orientation modes. */
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t->orientation.index = (t->orientation.index + 1) % ARRAY_SIZE(t->orientation.types);
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initTransformOrientation(t->context, t, t->orientation.types[t->orientation.index]);
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}
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else if (t->orientation.index != 1) {
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t->orientation.index = 1;
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initTransformOrientation(t->context, t, t->orientation.types[t->orientation.index]);
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}
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if (t->orientation.index == 0) {
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stopConstraint(t);
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@ -1719,21 +1719,13 @@ void initTransInfo(bContext *C, TransInfo *t, wmOperator *op, const wmEvent *eve
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}
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t->orientation.types[0] = orient_type_default;
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t->orientation.types[1] = orient_type_constraint;
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t->orientation.types[2] = orient_type_constraint != V3D_ORIENT_GLOBAL ? V3D_ORIENT_GLOBAL :
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V3D_ORIENT_LOCAL;
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t->orientation.custom = custom_orientation;
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/* To keep the old behavior logic to init contraint orientarions became this: */
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t->orientation.types[1] = V3D_ORIENT_GLOBAL;
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t->orientation.types[2] = orient_type_constraint != V3D_ORIENT_GLOBAL ?
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orient_type_constraint :
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V3D_ORIENT_LOCAL;
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if (t->con.mode & CON_APPLY) {
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if (orient_type_constraint == V3D_ORIENT_GLOBAL) {
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t->orientation.index = 1;
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}
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else {
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t->orientation.index = 2;
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}
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t->orientation.index = 1;
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}
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}
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