Fix T45317: Cycles material preview unnecessarily re-rendering
The issue was caused by wrong fix for T22741 which forced redraws on any window event, like Expose. Use proper NV_WM | ND_UNDO listener instead,
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blender-bot
2023-02-14 08:55:40 +01:00
Referenced by commit 253f416a36
, Fix regression of custom nodes not triggering material preview re-render
Referenced by issue #45317, Cycles material preview unnecessarily re-rendering
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@ -1406,7 +1406,6 @@ void PointDensityTextureNode::compile(SVMCompiler& compiler)
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void PointDensityTextureNode::compile(OSLCompiler& compiler)
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{
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ShaderInput *vector_in = input("Vector");
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ShaderOutput *density_out = output("Density");
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ShaderOutput *color_out = output("Color");
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@ -371,9 +371,11 @@ static void buttons_area_listener(bScreen *UNUSED(sc), ScrArea *sa, wmNotifier *
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}
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break;
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/* Listener for preview render, when doing an global undo. */
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case NC_WINDOW:
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ED_area_tag_redraw(sa);
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sbuts->preview = 1;
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case NC_WM:
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if (wmn->data == ND_UNDO) {
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ED_area_tag_redraw(sa);
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sbuts->preview = 1;
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}
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break;
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#ifdef WITH_FREESTYLE
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case NC_LINESTYLE:
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