Fix T45317: Cycles material preview unnecessarily re-rendering

The issue was caused by wrong fix for T22741 which forced redraws on any window
event, like Expose. Use proper NV_WM | ND_UNDO listener instead,
This commit is contained in:
Sergey Sharybin 2015-07-21 11:24:29 +02:00
parent b23c6c430f
commit b0df19667f
Notes: blender-bot 2023-02-14 08:55:40 +01:00
Referenced by commit 253f416a36, Fix regression of custom nodes not triggering material preview re-render
Referenced by issue #45317, Cycles material preview unnecessarily re-rendering
2 changed files with 5 additions and 4 deletions

View File

@ -1406,7 +1406,6 @@ void PointDensityTextureNode::compile(SVMCompiler& compiler)
void PointDensityTextureNode::compile(OSLCompiler& compiler)
{
ShaderInput *vector_in = input("Vector");
ShaderOutput *density_out = output("Density");
ShaderOutput *color_out = output("Color");

View File

@ -371,9 +371,11 @@ static void buttons_area_listener(bScreen *UNUSED(sc), ScrArea *sa, wmNotifier *
}
break;
/* Listener for preview render, when doing an global undo. */
case NC_WINDOW:
ED_area_tag_redraw(sa);
sbuts->preview = 1;
case NC_WM:
if (wmn->data == ND_UNDO) {
ED_area_tag_redraw(sa);
sbuts->preview = 1;
}
break;
#ifdef WITH_FREESTYLE
case NC_LINESTYLE: