GPU: Remove ModelViewMatrix and ModelViewMatrixInverse usage

This commit is contained in:
Clément Foucault 2019-05-11 13:59:10 +02:00
parent 49a7031caa
commit b13e0568d3
3 changed files with 9 additions and 11 deletions

View File

@ -883,10 +883,11 @@ static char *code_generate_fragment(GPUMaterial *material,
BLI_dynstr_append(ds, "\t#define viewinv ViewMatrixInverse\n");
}
if (builtins & GPU_LOC_TO_VIEW_MATRIX) {
BLI_dynstr_append(ds, "\t#define localtoviewmat ModelViewMatrix\n");
BLI_dynstr_append(ds, "\t#define localtoviewmat (ViewMatrix * ModelMatrix)\n");
}
if (builtins & GPU_INVERSE_LOC_TO_VIEW_MATRIX) {
BLI_dynstr_append(ds, "\t#define invlocaltoviewmat ModelViewMatrixInverse\n");
BLI_dynstr_append(ds,
"\t#define invlocaltoviewmat (ModelMatrixInverse * ViewMatrixInverse)\n");
}
if (builtins & GPU_VIEW_NORMAL) {
BLI_dynstr_append(ds, "#ifdef HAIR_SHADER\n");

View File

@ -35,12 +35,12 @@ void main()
{
vec3 eye;
mat4 ModelViewMatrix = ViewMatrix * InstanceModelMatrix;
mat4 model_view_matrix = ViewMatrix * InstanceModelMatrix;
vec4 pos_4d = vec4(pos, 1.0);
MV_pos = ModelViewMatrix * pos_4d;
MV_pos = model_view_matrix * pos_4d;
mat3 normal_matrix = transpose(inverse(mat3(ModelViewMatrix)));
mat3 normal_matrix = transpose(inverse(mat3(model_view_matrix)));
/* if persp */
if (ProjectionMatrix[3][3] == 0.0) {

View File

@ -1,7 +1,4 @@
uniform mat4 ModelViewMatrix;
uniform mat4 ModelViewMatrixInverse;
#ifndef USE_ATTR
uniform mat4 ModelMatrix;
uniform mat4 ModelMatrixInverse;
@ -1734,11 +1731,11 @@ void node_tex_environment_texco(vec3 viewvec, out vec3 worldvec)
vec4 v = (ProjectionMatrix[3][3] == 0.0) ? vec4(viewvec, 1.0) : vec4(0.0, 0.0, 1.0, 1.0);
vec4 co_homogenous = (ProjectionMatrixInverse * v);
vec4 co = vec4(co_homogenous.xyz / co_homogenous.w, 0.0);
vec3 co = co_homogenous.xyz / co_homogenous.w;
# if defined(WORLD_BACKGROUND) || defined(PROBE_CAPTURE)
worldvec = (ViewMatrixInverse * co).xyz;
worldvec = mat3(ViewMatrixInverse) * co;
# else
worldvec = (ModelViewMatrixInverse * co).xyz;
worldvec = mat3(ModelMatrixInverse) * (mat3(ViewMatrixInverse) * co);
# endif
#endif
}