BGE: Fix T43218: Text of framerate and profile glitch in Multitexture shading
Fix T43218: Text of framerate and profile glitch in Multitexture shading Reviewers: lordloki, panzergame Reviewed By: panzergame Subscribers: medved Projects: #game_engine Maniphest Tasks: T43218 Differential Revision: https://developer.blender.org/D1536
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blender-bot
2024-04-29 13:07:32 +02:00
Referenced by issue #43218, Text of framerate and profile glitch in Multitexture shading
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@ -1362,9 +1362,13 @@ static void DisableForText()
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for (int i=0; i<RAS_MAX_TEXCO; i++) {
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glActiveTextureARB(GL_TEXTURE0_ARB+i);
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if (GLEW_ARB_texture_cube_map)
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if (GLEW_ARB_texture_cube_map) {
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glDisable(GL_TEXTURE_CUBE_MAP_ARB);
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glDisable(GL_TEXTURE_GEN_S);
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glDisable(GL_TEXTURE_GEN_T);
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glDisable(GL_TEXTURE_GEN_Q);
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glDisable(GL_TEXTURE_GEN_R);
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}
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glDisable(GL_TEXTURE_2D);
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}
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