Wireframe: Extend Xray slider range

This makes it possible to bypass the depth dithering effect at the cost
of less accurate depth perception.
This commit is contained in:
Clément Foucault 2018-11-05 16:30:22 +01:00
parent 946f9d8fb3
commit b4dfe00fd6
Notes: blender-bot 2023-06-12 00:52:52 +02:00
Referenced by issue #57673, FBX lost custom vertex normals after import to 3dsMax
Referenced by issue #57663, Exported FBX has broken hard edges in 3dsMax
Referenced by issue #57653, Crash when i switch from edit mode to sculpt mode
Referenced by issue #57638, Possible wrong behavour in wireframe mode
Referenced by issue #57641, Crash when quickly pressing tab in particle edit
1 changed files with 1 additions and 1 deletions

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@ -372,7 +372,7 @@ void workbench_forward_engine_init(WORKBENCH_Data *vedata)
}
if (wpd->shading.flag & XRAY_FLAG(wpd)) {
blend_threshold = 0.75f - XRAY_ALPHA(wpd) * 0.5f;
blend_threshold = 1.0f - XRAY_ALPHA(wpd) * 0.9f;
}
if (wpd->shading.type == OB_WIRE) {