Cleanup: Rename 'TRACKBALLSIZE' to 'V3D_OP_TRACKBALLSIZE'
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@ -114,7 +114,7 @@ void view3d_operator_properties_common(wmOperatorType *ot, const enum eV3D_OpPro
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void calctrackballvec(const rcti *rect, const int event_xy[2], float r_dir[3])
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{
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const float radius = TRACKBALLSIZE;
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const float radius = V3D_OP_TRACKBALLSIZE;
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const float t = radius / (float)M_SQRT2;
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const float size[2] = {BLI_rcti_size_x(rect), BLI_rcti_size_y(rect)};
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/* Aspect correct so dragging in a non-square view doesn't squash the direction.
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@ -27,7 +27,7 @@
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* Size of the sphere being dragged for trackball rotation within the view bounds.
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* also affects speed (smaller is faster).
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*/
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#define TRACKBALLSIZE (1.1f)
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#define V3D_OP_TRACKBALLSIZE (1.1f)
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struct ARegion;
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struct bContext;
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@ -201,7 +201,7 @@ static void viewrotate_apply(ViewOpsData *vod, const int event_xy[2])
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sub_v3_v3v3(dvec, newvec, vod->init.trackvec);
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angle = (len_v3(dvec) / (2.0f * TRACKBALLSIZE)) * (float)M_PI;
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angle = (len_v3(dvec) / (2.0f * V3D_OP_TRACKBALLSIZE)) * (float)M_PI;
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/* Before applying the sensitivity this is rotating 1:1,
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* where the cursor would match the surface of a sphere in the view. */
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