Fix T53850: Lock to Cursor breaks 3D manipulators

This commit is contained in:
Campbell Barton 2018-01-22 20:11:34 +11:00
parent cae8c68ca6
commit b90f3928a3
3 changed files with 29 additions and 6 deletions

View File

@ -2744,10 +2744,17 @@ void ED_view3d_update_viewmat(
view3d_winmatrix_set(ar, v3d, rect);
/* setup view matrix */
if (viewmat)
if (viewmat) {
copy_m4_m4(rv3d->viewmat, viewmat);
else
view3d_viewmatrix_set(scene, v3d, rv3d); /* note: calls BKE_object_where_is_calc for camera... */
}
else {
float rect_scale[2];
if (rect) {
rect_scale[0] = (float)BLI_rcti_size_x(rect) / (float)ar->winx;
rect_scale[1] = (float)BLI_rcti_size_y(rect) / (float)ar->winy;
}
view3d_viewmatrix_set(scene, v3d, rv3d, rect ? rect_scale : NULL); /* note: calls BKE_object_where_is_calc for camera... */
}
/* update utility matrices */
mul_m4_m4m4(rv3d->persmat, rv3d->winmat, rv3d->viewmat);

View File

@ -248,7 +248,7 @@ void ED_view3d_smooth_view_force_finish(
struct View3D *v3d, struct ARegion *ar);
void view3d_winmatrix_set(ARegion *ar, const View3D *v3d, const rcti *rect);
void view3d_viewmatrix_set(Scene *scene, const View3D *v3d, RegionView3D *rv3d);
void view3d_viewmatrix_set(Scene *scene, const View3D *v3d, RegionView3D *rv3d, const float rect_scale[2]);
void fly_modal_keymap(struct wmKeyConfig *keyconf);
void walk_modal_keymap(struct wmKeyConfig *keyconf);

View File

@ -1024,8 +1024,18 @@ bool ED_view3d_lock(RegionView3D *rv3d)
return ED_view3d_quat_from_axis_view(rv3d->view, rv3d->viewquat);
}
/* don't set windows active in here, is used by renderwin too */
void view3d_viewmatrix_set(Scene *scene, const View3D *v3d, RegionView3D *rv3d)
/**
* Sets #RegionView3D.viewmat
*
* \param scene: Scene for camera and cursor location.
* \param v3d: View 3D space data.
* \param rv3d: 3D region which stores the final matrices.
* \param rect_scale: Optional 2D scale argument,
* Use when displaying a sub-region, eg: when #view3d_winmatrix_set takes a 'rect' argument.
*
* \note don't set windows active in here, is used by renderwin too.
* */
void view3d_viewmatrix_set(Scene *scene, const View3D *v3d, RegionView3D *rv3d, const float rect_scale[2])
{
if (rv3d->persp == RV3D_CAMOB) { /* obs/camera */
if (v3d->camera) {
@ -1084,6 +1094,12 @@ void view3d_viewmatrix_set(Scene *scene, const View3D *v3d, RegionView3D *rv3d)
mul_v2_v2fl(vec, rv3d->ofs_lock, rv3d->is_persp ? rv3d->dist : 1.0f);
vec[2] = 0.0f;
if (rect_scale) {
vec[0] /= rect_scale[0];
vec[1] /= rect_scale[1];
}
mul_mat3_m4_v3(persinv, vec);
translate_m4(rv3d->viewmat, vec[0], vec[1], vec[2]);
}