Fix T79180: Object disappears when scaled, set origin etc after applying smooth modifier.
Very dummy mistake in modifier code would generate invalid number (divisions by zero)... Should also be ported to 2.83.
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blender-bot
2023-02-14 08:38:14 +01:00
Referenced by issue #79180, Object disappears when scaled, set origin etc after applying smooth modifier. Referenced by issue #77348, Blender LTS: Maintenance Task 2.83
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@ -147,7 +147,7 @@ static void smoothModifier_do(
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MDeformVert *dv = dvert;
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for (int i = 0; i < numVerts; i++, dv++) {
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float *vco_orig = vertexCos[i];
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if (num_accumulated_vecs[0] > 0) {
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if (num_accumulated_vecs[i] > 0) {
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mul_v3_fl(accumulated_vecs[i], 1.0f / (float)num_accumulated_vecs[i]);
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}
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float *vco_new = accumulated_vecs[i];
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@ -174,7 +174,7 @@ static void smoothModifier_do(
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else { /* no vertex group */
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for (int i = 0; i < numVerts; i++) {
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float *vco_orig = vertexCos[i];
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if (num_accumulated_vecs[0] > 0) {
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if (num_accumulated_vecs[i] > 0) {
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mul_v3_fl(accumulated_vecs[i], 1.0f / (float)num_accumulated_vecs[i]);
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}
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float *vco_new = accumulated_vecs[i];
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