Fix Cube generated UV's rotated incorrectly
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Notes:
blender-bot
2023-02-14 08:38:14 +01:00
Referenced by issue #48434, Missing meta support in new depsgraph
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@ -1042,13 +1042,14 @@ void bmo_create_cube_exec(BMesh *bm, BMOperator *op)
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float off = BMO_slot_float_get(op->slots_in, "size") / 2.0f;
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const bool calc_uvs = BMO_slot_bool_get(op->slots_in, "calc_uvs");
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int i, x, y, z;
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/* rotation order set to match 'BM_mesh_calc_uvs_cube' */
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const char faces[6][4] = {
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{1, 3, 2, 0},
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{3, 7, 6, 2},
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{7, 5, 4, 6},
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{5, 1, 0, 4},
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{0, 2, 6, 4},
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{5, 7, 3, 1},
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{0, 1, 3, 2},
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{2, 3, 7, 6},
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{6, 7, 5, 4},
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{4, 5, 1, 0},
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{2, 6, 4, 0},
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{7, 3, 1, 5},
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};
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BMO_slot_mat4_get(op->slots_in, "matrix", mat);
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@ -1093,7 +1094,8 @@ void bmo_create_cube_exec(BMesh *bm, BMOperator *op)
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/**
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* Fills first available UVmap with cube-like UVs for all faces OpFlag-ged by given flag.
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*
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* \note Expects tagged faces to be six quads...
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* \note Expects tagged faces to be six quads.
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* \note Caller must order faces for correct alignment.
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*
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* \param bm The BMesh to operate on.
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* \param oflag The flag to check faces with.
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