Cycles: Support builtin images for OSL shading backend

This means packed images and movies are now supported when using OSL
backend for material shading.

Uses special file name to distinguish whether image is builtin or not.
This part might become a bit smarted or optimized a bit, but it's good
enough with this implementation already.
This commit is contained in:
Sergey Sharybin 2014-06-12 13:26:48 +06:00
parent f95817c805
commit baa0f0ee1a
2 changed files with 67 additions and 12 deletions

View File

@ -871,14 +871,30 @@ bool OSLRenderServices::texture(ustring filename, TextureOpt &options,
return true;
}
#endif
bool status;
OSLThreadData *tdata = kg->osl_tdata;
OIIO::TextureSystem::Perthread *thread_info = tdata->oiio_thread_info;
if(filename[0] == '@' && filename.find('.') == -1) {
int slot = atoi(filename.c_str() + 1);
float4 rgba = kernel_tex_image_interp(slot, s, 1.0f - t);
OIIO::TextureSystem::TextureHandle *th = ts->get_texture_handle(filename, thread_info);
result[0] = rgba[0];
if(options.nchannels > 1)
result[1] = rgba[1];
if(options.nchannels > 2)
result[2] = rgba[2];
if(options.nchannels > 3)
result[3] = rgba[3];
status = true;
}
else {
OSLThreadData *tdata = kg->osl_tdata;
OIIO::TextureSystem::Perthread *thread_info = tdata->oiio_thread_info;
bool status = ts->texture(th, thread_info,
options, s, t, dsdx, dtdx, dsdy, dtdy, result);
OIIO::TextureSystem::TextureHandle *th = ts->get_texture_handle(filename, thread_info);
status = ts->texture(th, thread_info,
options, s, t, dsdx, dtdx, dsdy, dtdy, result);
}
if(!status) {
if(options.nchannels == 3 || options.nchannels == 4) {

View File

@ -305,10 +305,32 @@ void ImageTextureNode::compile(OSLCompiler& compiler)
tex_mapping.compile(compiler);
if(is_float == -1)
is_float = (int)image_manager->is_float_image(filename, NULL, is_linear);
image_manager = compiler.image_manager;
if(is_float == -1) {
if(builtin_data == NULL) {
is_float = (int)image_manager->is_float_image(filename, NULL, is_linear);
}
else {
bool is_float_bool;
slot = image_manager->add_image(filename, builtin_data,
animated, is_float_bool, is_linear,
interpolation, use_alpha);
is_float = (int)is_float_bool;
}
}
compiler.parameter("filename", filename.c_str());
if(slot == -1) {
compiler.parameter("filename", filename.c_str());
}
else {
/* TODO(sergey): It's not so simple to pass custom attribute
* to the texture() function in order to make builtin images
* support more clear. So we use special file name which is
* "@<slot_number>" and check whether file name matches this
* mask in the OSLRenderServices::texture().
*/
compiler.parameter("filename", string_printf("@%d", slot).c_str());
}
if(is_linear || color_space != "Color")
compiler.parameter("color_space", "Linear");
else
@ -459,10 +481,28 @@ void EnvironmentTextureNode::compile(OSLCompiler& compiler)
tex_mapping.compile(compiler);
if(is_float == -1)
is_float = (int)image_manager->is_float_image(filename, NULL, is_linear);
/* See comments in ImageTextureNode::compile about support
* of builtin images.
*/
if(is_float == -1) {
if(builtin_data == NULL) {
is_float = (int)image_manager->is_float_image(filename, NULL, is_linear);
}
else {
bool is_float_bool;
slot = image_manager->add_image(filename, builtin_data,
animated, is_float_bool, is_linear,
INTERPOLATION_LINEAR, use_alpha);
is_float = (int)is_float_bool;
}
}
compiler.parameter("filename", filename.c_str());
if(slot == -1) {
compiler.parameter("filename", filename.c_str());
}
else {
compiler.parameter("filename", string_printf("@%d", slot).c_str());
}
compiler.parameter("projection", projection);
if(is_linear || color_space != "Color")
compiler.parameter("color_space", "Linear");
@ -4121,4 +4161,3 @@ void TangentNode::compile(OSLCompiler& compiler)
}
CCL_NAMESPACE_END