GPU: Make sure workaround is supported
`context_local_shaders_workaround` is only supported on OpenGL 4.1 or higher.
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@ -365,7 +365,7 @@ void gpu_extensions_init(void)
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GG.mip_render_workaround = true;
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GG.depth_blitting_workaround = true;
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GG.unused_fb_slot_workaround = true;
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GG.context_local_shaders_workaround = true;
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GG.context_local_shaders_workaround = GLEW_ARB_get_program_binary;
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}
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/* df/dy calculation factors, those are dependent on driver */
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