Cleanup: Fix incorrect function name
The function used "domain" incorrectly where it meant "data type".
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@ -58,7 +58,7 @@ static int attribute_data_type_complexity(const CustomDataType data_type)
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return 4;
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case CD_PROP_COLOR:
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return 5;
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#if 0 /* Attribute types are not supported yet. */
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#if 0 /* These attribute types are not supported yet. */
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case CD_MLOOPCOL:
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return 3;
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case CD_PROP_STRING:
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@ -71,7 +71,7 @@ static int attribute_data_type_complexity(const CustomDataType data_type)
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}
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}
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CustomDataType attribute_domain_highest_complexity(Span<CustomDataType> data_types)
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CustomDataType attribute_data_type_highest_complexity(Span<CustomDataType> data_types)
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{
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int highest_complexity = INT_MIN;
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CustomDataType most_complex_type = CD_PROP_COLOR;
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@ -44,7 +44,7 @@ void update_attribute_input_socket_availabilities(bNode &node,
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const GeometryNodeAttributeInputMode mode,
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const bool name_is_available = true);
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CustomDataType attribute_domain_highest_complexity(Span<CustomDataType>);
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CustomDataType attribute_data_type_highest_complexity(Span<CustomDataType>);
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void poisson_disk_point_elimination(Vector<float3> const *input_points,
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Vector<float3> *output_points,
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@ -223,7 +223,7 @@ static CustomDataType get_data_type(GeometryComponent &component,
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/* Convert the input attributes to the same data type for the equality tests. Use the higher
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* complexity attribute type, otherwise information necessary to the comparison may be lost. */
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return attribute_domain_highest_complexity({data_type_a, data_type_b});
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return attribute_data_type_highest_complexity({data_type_a, data_type_b});
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}
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/* Use float compare for every operation besides equality. */
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