Fix crash closing Blender while in rendered local view

Happens because it was always using regionbase of active/visible area, not the correct one of the (possibly inactive) 3D view. Was pretty hidden because you had to be in local view to trigger it.
Could also remove ScrArea * argument from SpaceType.id_remap now, but leaving in there to avoid bigger changes (might also be useful for some case).

Steps to reproduce:
* Default startup.blend
* Enter local view with default cube (/-key)
* Render (or open a different editor where the 3D View is)
* Close Blender - should invoke crash
This commit is contained in:
Julian Eisel 2016-07-27 21:05:44 +02:00
parent 4559229163
commit c05363e889
Notes: blender-bot 2023-12-22 20:14:11 +01:00
Referenced by commit c59b21feec, Fix own mistake from c05363e889
1 changed files with 3 additions and 2 deletions

View File

@ -1400,7 +1400,7 @@ static int view3d_context(const bContext *C, const char *member, bContextDataRes
return -1; /* found but not available */
}
static void view3d_id_remap(ScrArea *sa, SpaceLink *slink, ID *old_id, ID *new_id)
static void view3d_id_remap(ScrArea *UNUSED(sa), SpaceLink *slink, ID *old_id, ID *new_id)
{
View3D *v3d;
ARegion *ar;
@ -1414,7 +1414,8 @@ static void view3d_id_remap(ScrArea *sa, SpaceLink *slink, ID *old_id, ID *new_i
if ((ID *)v3d->camera == old_id) {
v3d->camera = (Object *)new_id;
if (!new_id) {
for (ar = sa->regionbase.first; ar; ar = ar->next) {
/* use v3d->regionbase as sa->regionbase is from active area, 3D view might be inactive though */
for (ar = v3d->regionbase.first; ar; ar = ar->next) {
if (ar->regiontype == RGN_TYPE_WINDOW) {
RegionView3D *rv3d = is_local ? ((RegionView3D *)ar->regiondata)->localvd : ar->regiondata;
if (rv3d && (rv3d->persp == RV3D_CAMOB)) {