Fix for object.set_select not updating selection in viewport
Note: This function changes the active object as well. Not sure it should do.
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blender-bot
2023-02-14 10:37:50 +01:00
Referenced by issue #57564, Texture painting draw overlay pink until select texture Referenced by issue #57565, Texture paint crash when toggle in/out editmesh mode
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@ -120,6 +120,11 @@ static void rna_Object_select_set(Object *ob, bContext *C, ReportList *reports,
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BKE_view_layer_base_select(view_layer, base);
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break;
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}
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Scene *scene = CTX_data_scene(C);
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DEG_id_tag_update(&scene->id, DEG_TAG_SELECT_UPDATE);
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WM_main_add_notifier(NC_SCENE | ND_OB_SELECT, scene);
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WM_main_add_notifier(NC_SCENE | ND_OB_ACTIVE, scene);
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}
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static bool rna_Object_select_get(Object *ob, bContext *C, ReportList *reports)
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