Fix T91725: Waveforms are not displayed
Use `sseq->timeline_overlay.flag` for `SEQ_TIMELINE_ALL_WAVEFORMS` instead of `sseq->flag`.
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blender-bot
2023-02-14 06:49:57 +01:00
Referenced by issue #91725, VSE: Switching Waveforms On doesn't work anymore
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@ -350,7 +350,7 @@ static void draw_seq_waveform_overlay(View2D *v2d,
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float frames_per_pixel)
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{
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if (seq->sound &&
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((sseq->flag & SEQ_TIMELINE_ALL_WAVEFORMS) || (seq->flag & SEQ_AUDIO_DRAW_WAVEFORM))) {
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((sseq->timeline_overlay.flag & SEQ_TIMELINE_ALL_WAVEFORMS) || (seq->flag & SEQ_AUDIO_DRAW_WAVEFORM))) {
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/* Make sure that the start drawing position is aligned to the pixels on the screen to avoid
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* flickering when moving around the strip.
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* To do this we figure out the fractional offset in pixel space by checking where the
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