Fix T49082: Intermediate update call when making links can change group socket layout.

Node tree update calls in the middle of a socket loop are dangerous, they can change sockets
on group nodes and link instances in particular. Updates should only happen after the operator
has finished.

Simply removed the extra convenience check for validity now. Worst case an invalid (red) link
is created which can be removed by the user as well and should simply be ignored by node systems.

The update system in nodes needs a complete rewrite to handle complex cases like this, where an
operator may need to react to changes during its execution.
This commit is contained in:
Lukas Tönne 2016-08-13 16:31:46 +02:00
parent fcb78f2402
commit c395d044fc
Notes: blender-bot 2023-02-14 07:42:01 +01:00
Referenced by issue #49082, Crash when connecting nodes with to node group input or output
1 changed files with 3 additions and 12 deletions

View File

@ -276,25 +276,16 @@ static bNodeSocket *best_socket_input(bNodeTree *ntree, bNode *node, int num, in
return NULL;
}
static int snode_autoconnect_input(SpaceNode *snode, bNode *node_fr, bNodeSocket *sock_fr, bNode *node_to, bNodeSocket *sock_to, int replace)
static bool snode_autoconnect_input(SpaceNode *snode, bNode *node_fr, bNodeSocket *sock_fr, bNode *node_to, bNodeSocket *sock_to, int replace)
{
bNodeTree *ntree = snode->edittree;
bNodeLink *link;
/* then we can connect */
if (replace)
nodeRemSocketLinks(ntree, sock_to);
link = nodeAddLink(ntree, node_fr, sock_fr, node_to, sock_to);
/* validate the new link */
ntreeUpdateTree(G.main, ntree);
if (!(link->flag & NODE_LINK_VALID)) {
nodeRemLink(ntree, link);
return 0;
}
snode_update(snode, node_to);
return 1;
nodeAddLink(ntree, node_fr, sock_fr, node_to, sock_to);
return true;
}
static void snode_autoconnect(SpaceNode *snode, const bool allow_multiple, const bool replace)