Fix T99196: sculpt_update_object calls paint updates for nonpaint tools

Specifically BKE_texpaint_slots_refresh_object was being called, which
causes cycles to reset at strange times (like moving the mouse cursor
in pose, boundary and various other tools).

This (along with some code that checks if the pbvh pixels need
to be rebuilt) is only run if is_paint_mode (which used to be
needs_colors) is true.
This commit is contained in:
Joseph Eagar 2022-06-29 23:31:08 -07:00
parent 2185943235
commit c39e932631
Notes: blender-bot 2023-02-14 06:49:57 +01:00
Referenced by issue #99196, Regression: Rendering in the viewport is constantly restarted by some sculpting brushes and the position of mouse cursor
Referenced by issue #98661, 3.2: Potential candidates for corrective releases
3 changed files with 27 additions and 23 deletions

View File

@ -1773,28 +1773,31 @@ static void sculpt_update_object(Depsgraph *depsgraph,
}
}
/*
* We should rebuild the PBVH_pixels when painting canvas changes.
*
* The relevant changes are stored/encoded in the paint canvas key.
* These include the active uv map, and resolutions.
*/
if (U.experimental.use_sculpt_texture_paint && ss->pbvh) {
char *paint_canvas_key = BKE_paint_canvas_key_get(&scene->toolsettings->paint_mode, ob);
if (ss->last_paint_canvas_key == NULL || !STREQ(paint_canvas_key, ss->last_paint_canvas_key)) {
MEM_SAFE_FREE(ss->last_paint_canvas_key);
ss->last_paint_canvas_key = paint_canvas_key;
BKE_pbvh_mark_rebuild_pixels(ss->pbvh);
if (is_paint_tool) {
/*
* We should rebuild the PBVH_pixels when painting canvas changes.
*
* The relevant changes are stored/encoded in the paint canvas key.
* These include the active uv map, and resolutions.
*/
if (U.experimental.use_sculpt_texture_paint && ss->pbvh) {
char *paint_canvas_key = BKE_paint_canvas_key_get(&scene->toolsettings->paint_mode, ob);
if (ss->last_paint_canvas_key == NULL ||
!STREQ(paint_canvas_key, ss->last_paint_canvas_key)) {
MEM_SAFE_FREE(ss->last_paint_canvas_key);
ss->last_paint_canvas_key = paint_canvas_key;
BKE_pbvh_mark_rebuild_pixels(ss->pbvh);
}
else {
MEM_freeN(paint_canvas_key);
}
}
else {
MEM_freeN(paint_canvas_key);
}
}
/* We could be more precise when we have access to the active tool. */
const bool use_paint_slots = (ob->mode & OB_MODE_SCULPT) != 0;
if (use_paint_slots) {
BKE_texpaint_slots_refresh_object(scene, ob);
/* We could be more precise when we have access to the active tool. */
const bool use_paint_slots = (ob->mode & OB_MODE_SCULPT) != 0;
if (use_paint_slots) {
BKE_texpaint_slots_refresh_object(scene, ob);
}
}
}

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@ -1176,12 +1176,12 @@ static void vertex_paint_init_session(Depsgraph *depsgraph,
BLI_assert(ob->sculpt == nullptr);
ob->sculpt = (SculptSession *)MEM_callocN(sizeof(SculptSession), "sculpt session");
ob->sculpt->mode_type = object_mode;
BKE_sculpt_update_object_for_edit(depsgraph, ob, true, false, false);
BKE_sculpt_update_object_for_edit(depsgraph, ob, true, false, true);
}
static void vwpaint_init_stroke(Depsgraph *depsgraph, Object *ob)
{
BKE_sculpt_update_object_for_edit(depsgraph, ob, true, false, false);
BKE_sculpt_update_object_for_edit(depsgraph, ob, true, false, true);
SculptSession *ss = ob->sculpt;
/* Ensure ss->cache is allocated. It will mostly be initialized in

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@ -5081,7 +5081,8 @@ static void sculpt_brush_stroke_init(bContext *C, wmOperator *op)
/* CTX_data_ensure_evaluated_depsgraph should be used at the end to include the updates of
* earlier steps modifying the data. */
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
BKE_sculpt_update_object_for_edit(depsgraph, ob, need_pmap, need_mask, needs_colors);
BKE_sculpt_update_object_for_edit(
depsgraph, ob, need_pmap, need_mask, SCULPT_tool_is_paint(brush->sculpt_tool));
ED_paint_tool_update_sticky_shading_color(C, ob);
}