Sculpt: Mask By Color

This tool generates masks based on the sculpt vertex colors by clicking
on the model, similar to automatic selection tools in image editing
software.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8157
This commit is contained in:
Pablo Dobarro 2020-07-01 19:19:30 +02:00
parent 85980743b0
commit c5ec8d91bd
4 changed files with 344 additions and 0 deletions

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@ -6302,6 +6302,18 @@ def km_3d_view_tool_sculpt_color_filter(params):
]},
)
def km_3d_view_tool_sculpt_mask_by_color(params):
return (
"3D View Tool: Sculpt, Mask By Color",
{"space_type": 'VIEW_3D', "region_type": 'WINDOW'},
{"items": [
("sculpt.mask_by_color", {"type": params.tool_mouse, "value": 'ANY'},
None),
("sculpt.mask_by_color", {"type": params.tool_tweak, "value": 'ANY'},
None),
]},
)
def km_3d_view_tool_paint_weight_sample_weight(params):
return (
"3D View Tool: Paint Weight, Sample Weight",
@ -6843,6 +6855,7 @@ def generate_keymaps(params=None):
km_3d_view_tool_sculpt_mesh_filter(params),
km_3d_view_tool_sculpt_cloth_filter(params),
km_3d_view_tool_sculpt_color_filter(params),
km_3d_view_tool_sculpt_mask_by_color(params),
km_3d_view_tool_paint_weight_sample_weight(params),
km_3d_view_tool_paint_weight_sample_vertex_group(params),
km_3d_view_tool_paint_weight_gradient(params),

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@ -1276,6 +1276,24 @@ class _defs_sculpt:
draw_settings=draw_settings,
)
@ToolDef.from_fn
def mask_by_color():
def draw_settings(_context, layout, tool):
props = tool.operator_properties("sculpt.mask_by_color")
layout.prop(props, "threshold")
layout.prop(props, "contiguous")
layout.prop(props, "invert")
layout.prop(props, "preserve_previous_mask")
return dict(
idname="builtin.mask_by_color",
label="Mask By Color",
icon="ops.sculpt.mask_by_color",
widget=None,
keymap=(),
draw_settings=draw_settings,
)
class _defs_vertex_paint:
@ -2453,6 +2471,8 @@ class VIEW3D_PT_tools_active(ToolSelectPanelHelper, Panel):
_defs_sculpt.cloth_filter,
_defs_sculpt.color_filter,
None,
_defs_sculpt.mask_by_color,
None,
_defs_transform.translate,
_defs_transform.rotate,
_defs_transform.scale,

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@ -8466,6 +8466,306 @@ void SCULPT_fake_neighbors_free(Object *ob)
sculpt_pose_fake_neighbors_free(ss);
}
/* sculpt_mask_by_color_delta_get returns values in the (0,1) range that are used to generate the
* mask based on the diference between two colors (the active color and the color of any other
* vertex). Ideally, a threshold of 0 should mask only the colors that are equal to the active
* color and threshold of 1 should mask all colors. In order to avoid artifacts and produce softer
* falloffs in the mask, the MASK_BY_COLOR_SLOPE defines the size of the transition values between
* masked and unmasked vertices. The smaller this value is, the sharper the generated mask is going
* to be. */
#define MASK_BY_COLOR_SLOPE 0.25f
static float sculpt_mask_by_color_delta_get(const float *color_a,
const float *color_b,
const float threshold,
const bool invert)
{
float len = len_v3v3(color_a, color_b);
/* Normalize len to the (0, 1) range. */
len = len / M_SQRT3;
if (len < threshold - MASK_BY_COLOR_SLOPE) {
len = 1.0f;
}
else if (len >= threshold) {
len = 0.0f;
}
else {
len = (-len + threshold) / MASK_BY_COLOR_SLOPE;
}
if (invert) {
return 1.0f - len;
}
return len;
}
static float sculpt_mask_by_color_final_mask_get(const float current_mask,
const float new_mask,
const bool invert,
const bool preserve_mask)
{
if (preserve_mask) {
if (invert) {
return min_ff(current_mask, new_mask);
}
return max_ff(current_mask, new_mask);
}
return new_mask;
}
typedef struct MaskByColorContiguousFloodFillData {
float threshold;
bool invert;
float *new_mask;
float initial_color[3];
} MaskByColorContiguousFloodFillData;
static void do_mask_by_color_contiguous_update_nodes_cb(
void *__restrict userdata, const int n, const TaskParallelTLS *__restrict UNUSED(tls))
{
SculptThreadedTaskData *data = userdata;
SculptSession *ss = data->ob->sculpt;
SCULPT_undo_push_node(data->ob, data->nodes[n], SCULPT_UNDO_MASK);
bool update_node = false;
const bool invert = data->mask_by_color_invert;
const bool preserve_mask = data->mask_by_color_preserve_mask;
PBVHVertexIter vd;
BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
{
const float current_mask = *vd.mask;
const float new_mask = data->mask_by_color_floodfill[vd.index];
*vd.mask = sculpt_mask_by_color_final_mask_get(current_mask, new_mask, invert, preserve_mask);
if (current_mask != *vd.mask) {
update_node = true;
if (vd.mvert) {
vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
}
}
}
BKE_pbvh_vertex_iter_end;
if (update_node) {
BKE_pbvh_node_mark_redraw(data->nodes[n]);
}
}
static bool sculpt_mask_by_color_contiguous_floodfill_cb(
SculptSession *ss, int from_v, int to_v, bool is_duplicate, void *userdata)
{
MaskByColorContiguousFloodFillData *data = userdata;
const float *current_color = SCULPT_vertex_color_get(ss, to_v);
float new_vertex_mask = sculpt_mask_by_color_delta_get(
current_color, data->initial_color, data->threshold, data->invert);
data->new_mask[to_v] = new_vertex_mask;
if (is_duplicate) {
data->new_mask[to_v] = data->new_mask[from_v];
}
float len = len_v3v3(current_color, data->initial_color);
len = len / M_SQRT3;
return len <= data->threshold;
}
static void sculpt_mask_by_color_contiguous(Object *object,
const int vertex,
const float threshold,
const bool invert,
const bool preserve_mask)
{
SculptSession *ss = object->sculpt;
const int totvert = SCULPT_vertex_count_get(ss);
float *new_mask = MEM_calloc_arrayN(totvert, sizeof(float), "new mask");
if (invert) {
for (int i = 0; i < totvert; i++) {
new_mask[i] = 1.0f;
}
}
SculptFloodFill flood;
SCULPT_floodfill_init(ss, &flood);
SCULPT_floodfill_add_initial(&flood, vertex);
MaskByColorContiguousFloodFillData ffd;
ffd.threshold = threshold;
ffd.invert = invert;
ffd.new_mask = new_mask;
copy_v3_v3(ffd.initial_color, SCULPT_vertex_color_get(ss, vertex));
SCULPT_floodfill_execute(ss, &flood, sculpt_mask_by_color_contiguous_floodfill_cb, &ffd);
SCULPT_floodfill_free(&flood);
int totnode;
PBVHNode **nodes;
BKE_pbvh_search_gather(ss->pbvh, NULL, NULL, &nodes, &totnode);
SculptThreadedTaskData data = {
.ob = object,
.nodes = nodes,
.mask_by_color_floodfill = new_mask,
.mask_by_color_vertex = vertex,
.mask_by_color_threshold = threshold,
.mask_by_color_invert = invert,
.mask_by_color_preserve_mask = preserve_mask,
};
TaskParallelSettings settings;
BKE_pbvh_parallel_range_settings(&settings, true, totnode);
BLI_task_parallel_range(
0, totnode, &data, do_mask_by_color_contiguous_update_nodes_cb, &settings);
MEM_SAFE_FREE(nodes);
MEM_freeN(new_mask);
}
static void do_mask_by_color_task_cb(void *__restrict userdata,
const int n,
const TaskParallelTLS *__restrict UNUSED(tls))
{
SculptThreadedTaskData *data = userdata;
SculptSession *ss = data->ob->sculpt;
SCULPT_undo_push_node(data->ob, data->nodes[n], SCULPT_UNDO_MASK);
bool update_node = false;
const float threshold = data->mask_by_color_threshold;
const bool invert = data->mask_by_color_invert;
const bool preserve_mask = data->mask_by_color_preserve_mask;
const float *active_color = SCULPT_vertex_color_get(ss, data->mask_by_color_vertex);
PBVHVertexIter vd;
BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
{
const float current_mask = *vd.mask;
const float new_mask = sculpt_mask_by_color_delta_get(active_color, vd.col, threshold, invert);
*vd.mask = sculpt_mask_by_color_final_mask_get(current_mask, new_mask, invert, preserve_mask);
if (current_mask != *vd.mask) {
update_node = true;
if (vd.mvert) {
vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
}
}
}
BKE_pbvh_vertex_iter_end;
if (update_node) {
BKE_pbvh_node_mark_redraw(data->nodes[n]);
}
}
static void sculpt_mask_by_color_full_mesh(Object *object,
const int vertex,
const float threshold,
const bool invert,
const bool preserve_mask)
{
SculptSession *ss = object->sculpt;
int totnode;
PBVHNode **nodes;
BKE_pbvh_search_gather(ss->pbvh, NULL, NULL, &nodes, &totnode);
SculptThreadedTaskData data = {
.ob = object,
.nodes = nodes,
.mask_by_color_vertex = vertex,
.mask_by_color_threshold = threshold,
.mask_by_color_invert = invert,
.mask_by_color_preserve_mask = preserve_mask,
};
TaskParallelSettings settings;
BKE_pbvh_parallel_range_settings(&settings, true, totnode);
BLI_task_parallel_range(0, totnode, &data, do_mask_by_color_task_cb, &settings);
MEM_SAFE_FREE(nodes);
}
static int sculpt_mask_by_color_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C);
Object *ob = CTX_data_active_object(C);
SculptSession *ss = ob->sculpt;
BKE_sculpt_update_object_for_edit(depsgraph, ob, true, true, false);
if (!ss->vcol) {
return OPERATOR_CANCELLED;
}
SCULPT_vertex_random_access_init(ss);
/* Tools that are not brushes do not have the brush gizmo to update the vertex as the mouse move,
* so it needs to be updated here. */
SculptCursorGeometryInfo sgi;
float mouse[2];
mouse[0] = event->mval[0];
mouse[1] = event->mval[1];
SCULPT_cursor_geometry_info_update(C, &sgi, mouse, false);
SCULPT_undo_push_begin("Mask by color");
const int active_vertex = SCULPT_active_vertex_get(ss);
const float threshold = RNA_float_get(op->ptr, "threshold");
const bool invert = RNA_boolean_get(op->ptr, "invert");
const bool preserve_mask = RNA_boolean_get(op->ptr, "preserve_previous_mask");
if (RNA_boolean_get(op->ptr, "contiguous")) {
sculpt_mask_by_color_contiguous(ob, active_vertex, threshold, invert, preserve_mask);
}
else {
sculpt_mask_by_color_full_mesh(ob, active_vertex, threshold, invert, preserve_mask);
}
BKE_pbvh_update_vertex_data(ss->pbvh, PBVH_UpdateMask);
SCULPT_undo_push_end();
SCULPT_flush_update_done(C, ob, SCULPT_UPDATE_MASK);
return OPERATOR_FINISHED;
}
static void SCULPT_OT_mask_by_color(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Mask By Color";
ot->idname = "SCULPT_OT_mask_by_color";
ot->description = "Creates a mask based on the sculpt vertex colors";
/* api callbacks */
ot->invoke = sculpt_mask_by_color_invoke;
ot->poll = SCULPT_mode_poll;
ot->flag = OPTYPE_REGISTER;
ot->prop = RNA_def_boolean(
ot->srna, "contiguous", false, "Contiguous", "Mask only contiguos color areas");
ot->prop = RNA_def_boolean(ot->srna, "invert", false, "Invert", "Invert the generated mask");
ot->prop = RNA_def_boolean(
ot->srna,
"preserve_previous_mask",
false,
"Preserve Previous Mask",
"Preserve the previous mask and add or substract the new one generated by the colors");
RNA_def_float(ot->srna,
"threshold",
0.35f,
0.0f,
1.0f,
"Threshold",
"How much changes in color affect the mask generation",
0.0f,
1.0f);
}
void ED_operatortypes_sculpt(void)
{
WM_operatortype_append(SCULPT_OT_brush_stroke);
@ -8492,4 +8792,5 @@ void ED_operatortypes_sculpt(void)
WM_operatortype_append(SCULPT_OT_loop_to_vertex_colors);
WM_operatortype_append(SCULPT_OT_vertex_to_loop_colors);
WM_operatortype_append(SCULPT_OT_color_filter);
WM_operatortype_append(SCULPT_OT_mask_by_color);
}

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@ -633,6 +633,16 @@ typedef struct SculptThreadedTaskData {
float dirty_mask_max;
bool dirty_mask_dirty_only;
/* Mask By Color Tool */
float mask_by_color_threshold;
bool mask_by_color_invert;
bool mask_by_color_preserve_mask;
/* Index of the vertex that is going to be used as a reference for the colors. */
int mask_by_color_vertex;
float *mask_by_color_floodfill;
int face_set;
int filter_undo_type;