Fix T39663: Blender crashes when trying to triangulate uv unwrapped mesh.
A dummy arg inversion! This is to be included in 2.70a!
This commit is contained in:
parent
c782505775
commit
c777f691ad
Notes:
blender-bot
2023-02-14 10:49:39 +01:00
Referenced by issue #39661, Crash with Loop Cut and Slide Referenced by issue #39663, Blender crashes when trying to triangulate uv unwrapped mesh
|
@ -1260,7 +1260,7 @@ static BMFace *bm_face_create__sfme(BMesh *bm, BMFace *f_example)
|
|||
f->totbounds = 1;
|
||||
#endif
|
||||
|
||||
BM_elem_attrs_copy(bm, bm, f, f_example);
|
||||
BM_elem_attrs_copy(bm, bm, f_example, f);
|
||||
|
||||
return f;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue