Fix T38359: Not a bug, but better to grey out Material selector of particles when using Object or Group render type (since we always use duplicated objects' materials in this case!).
This commit is contained in:
parent
c0a4089265
commit
c7ac0edb34
Notes:
blender-bot
2023-02-14 11:18:01 +01:00
Referenced by issue #38847, Crash when importing Collada file with bones. Referenced by issue #38641, 3D manipulator widget is huge in files saved with later versions Referenced by issue #38643, Frame labels are invisible with default theme Referenced by issue #38638, False warning on solidify modifier with bevelled curves Referenced by issue #38627, Scaling on normals with complex mesh causes lag Referenced by issue #38524, Setting sky texture direction with the python console has no effect Referenced by issue #38471, linked objects lose parents on saving or on loading Referenced by issue #38388, Creating a new scene with full copy sets rigidbody collision shapes to box. Referenced by issue #38394, Unwanted change user perspective (ortho to perspective) in 3d view Referenced by issue #38362, Tab coloring broken Referenced by issue #38359, Wrong material reported in particles settings when pinning them and selecting another object.
|
@ -800,6 +800,8 @@ class PARTICLE_PT_render(ParticleButtonsPanel, Panel):
|
|||
part = particle_get_settings(context)
|
||||
|
||||
row = layout.row()
|
||||
if part.render_type in {'OBJECT', 'GROUP'}:
|
||||
row.enabled = False
|
||||
row.prop(part, "material_slot", text="")
|
||||
if psys:
|
||||
row.prop(psys, "parent")
|
||||
|
|
Loading…
Reference in New Issue