Fix T91986: incorrect syncing of geometry instances

The issue was that some geometries were not synced again even when
they changed. This commit adds a map that keeps track of the geometries
that need to be updated when an object has changed.

Differential Revision: https://developer.blender.org/D13020
This commit is contained in:
Jacques Lucke 2021-11-04 18:32:01 +01:00
parent b7260ca4c9
commit c7fcc50842
Notes: blender-bot 2023-02-14 03:31:57 +01:00
Referenced by issue #91986, Instancing letters with Cycles render
4 changed files with 18 additions and 0 deletions

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@ -161,6 +161,11 @@ Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph,
if (is_instance) {
persistent_id_array = b_instance.persistent_id();
persistent_id = persistent_id_array.data;
if (!b_ob_info.is_real_object_data()) {
/* Remember which object data the geometry is coming from, so that we can sync it when the
* object has changed. */
instance_geometries_by_object[b_ob_info.real_object.ptr.data].insert(b_ob_info.object_data);
}
}
/* light is handled separately */
@ -560,6 +565,7 @@ void BlenderSync::sync_objects(BL::Depsgraph &b_depsgraph,
else {
geometry_motion_synced.clear();
}
instance_geometries_by_object.clear();
/* initialize culling */
BlenderObjectCulling culling(scene, b_scene);

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@ -183,6 +183,15 @@ void BlenderSync::sync_recalc(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d
(object_subdivision_type(b_ob, preview, experimental) != Mesh::SUBDIVISION_NONE)) {
BL::ID key = BKE_object_is_modified(b_ob) ? b_ob : b_ob.data();
geometry_map.set_recalc(key);
/* Sync all contained geometry instances as well when the object changed.. */
map<void *, set<BL::ID>>::const_iterator instance_geometries =
instance_geometries_by_object.find(b_ob.ptr.data);
if (instance_geometries != instance_geometries_by_object.end()) {
for (BL::ID geometry : instance_geometries->second) {
geometry_map.set_recalc(geometry);
}
}
}
if (updated_geometry) {

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@ -225,6 +225,8 @@ class BlenderSync {
set<Geometry *> geometry_synced;
set<Geometry *> geometry_motion_synced;
set<Geometry *> geometry_motion_attribute_synced;
/** Remember which geometries come from which objects to be able to sync them after changes. */
map<void *, set<BL::ID>> instance_geometries_by_object;
set<float> motion_times;
void *world_map;
bool world_recalc;

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@ -4792,6 +4792,7 @@ static const char *cpp_classes =
"\n"
" bool operator==(const Pointer &other) const { return ptr.data == other.ptr.data; }\n"
" bool operator!=(const Pointer &other) const { return ptr.data != other.ptr.data; }\n"
" bool operator<(const Pointer &other) const { return ptr.data < other.ptr.data; }\n"
"\n"
" PointerRNA ptr;\n"
"};\n"